if a dock app has a button grabbed already then dont die

This commit is contained in:
Dana Jansens 2003-08-01 19:34:52 +00:00
parent b98021773b
commit e3521c2371

View file

@ -120,9 +120,14 @@ void grab_button_full(guint button, guint state, Window win, guint mask,
{ {
guint i; guint i;
xerror_set_ignore(TRUE); /* can get BadAccess' from these */
xerror_occured = FALSE;
for (i = 0; i < MASK_LIST_SIZE; ++i) for (i = 0; i < MASK_LIST_SIZE; ++i)
XGrabButton(ob_display, button, state | mask_list[i], win, FALSE, mask, XGrabButton(ob_display, button, state | mask_list[i], win, FALSE, mask,
pointer_mode, GrabModeSync, None, ob_cursor(cur)); pointer_mode, GrabModeSync, None, ob_cursor(cur));
xerror_set_ignore(FALSE);
if (xerror_occured)
g_warning("failed to grab keycode %d modifiers %d", keycode, state);
} }
void grab_button(guint button, guint state, Window win, guint mask) void grab_button(guint button, guint state, Window win, guint mask)