only fire the clickHandler if the button is released with the cursor over it
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1 changed files with 4 additions and 2 deletions
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@ -38,8 +38,6 @@ void Button::release(unsigned int mouse_button)
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styleChanged(*RenderStyle::style(screen()));
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refresh();
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clickHandler(_mouse_button);
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}
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void Button::buttonPressHandler(const XButtonEvent &e)
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@ -51,7 +49,11 @@ void Button::buttonPressHandler(const XButtonEvent &e)
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void Button::buttonReleaseHandler(const XButtonEvent &e)
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{
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Widget::buttonReleaseHandler(e);
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bool p = _pressed;
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release(e.button);
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if (p && !_pressed && e.x > 0 && e.y > 0 &&
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e.x < area().width() && e.y < area().height())
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clickHandler(_mouse_button);
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}
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void Button::styleChanged(const RenderStyle &style)
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