window snapping now has xinerama support
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1 changed files with 34 additions and 37 deletions
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@ -3035,48 +3035,45 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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}
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}
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}
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}
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// try snap to the screen's available area
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RectList snaplist; // the list of rects we will try to snap to
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Rect srect = screen->availableArea();
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int dleft = std::abs(wleft - srect.left()),
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// snap to the strut (and screen boundaries for xinerama)
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dright = std::abs(wright - srect.right()),
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#ifdef XINERAMA
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dtop = std::abs(wtop - srect.top()),
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if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
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dbottom = std::abs(wbottom - srect.bottom());
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RectList::iterator it, end = screen->allAvailableAreas().end();
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for (it = screen->allAvailableAreas().begin(); it != end; ++it)
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snaplist.push_back(*it);
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} else
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#endif // XINERAMA
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if (! screen->doFullMax())
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snaplist.push_back(screen->availableArea());
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// always snap to the screen edges
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snaplist.push_back(screen->getRect());
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// snap left?
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RectList::iterator it, end = snaplist.end();
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if (dleft < snap_distance && dleft <= dright)
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for (it = snaplist.begin(); it != end; ++it) {
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dx = srect.left();
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Rect &srect = *it;
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// snap right?
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else if (dright < snap_distance)
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dx = srect.right() - frame.rect.width() + 1;
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// snap top?
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int dleft = std::abs(wleft - srect.left()),
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if (dtop < snap_distance && dtop <= dbottom)
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dright = std::abs(wright - srect.right()),
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dy = srect.top();
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dtop = std::abs(wtop - srect.top()),
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// snap bottom?
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dbottom = std::abs(wbottom - srect.bottom());
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else if (dbottom < snap_distance)
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dy = srect.bottom() - frame.rect.height() + 1;
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srect = screen->getRect(); // now get the full screen
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// snap left?
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if (dleft < snap_distance && dleft <= dright)
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dx = srect.left();
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// snap right?
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else if (dright < snap_distance)
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dx = srect.right() - frame.rect.width() + 1;
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dleft = std::abs(wleft - srect.left()),
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// snap top?
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dright = std::abs(wright - srect.right()),
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if (dtop < snap_distance && dtop <= dbottom)
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dtop = std::abs(wtop - srect.top()),
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dy = srect.top();
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dbottom = std::abs(wbottom - srect.bottom());
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// snap bottom?
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else if (dbottom < snap_distance)
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// snap left?
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dy = srect.bottom() - frame.rect.height() + 1;
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if (dleft < snap_distance && dleft <= dright)
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}
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dx = srect.left();
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// snap right?
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else if (dright < snap_distance)
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dx = srect.right() - frame.rect.width() + 1;
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// snap top?
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if (dtop < snap_distance && dtop <= dbottom)
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dy = srect.top();
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// snap bottom?
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else if (dbottom < snap_distance)
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dy = srect.bottom() - frame.rect.height() + 1;
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}
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}
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if (screen->doOpaqueMove()) {
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if (screen->doOpaqueMove()) {
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