add stubs for pipecross and rectangle
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@ -9,6 +9,8 @@ void gradient_horizontal(Surface *sf, int w, int h);
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void gradient_diagonal(Surface *sf, int w, int h);
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void gradient_crossdiagonal(Surface *sf, int w, int h);
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void gradient_pyramid(Surface *sf, int w, int h);
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void gradient_pipecross(Surface *sf, int w, int h);
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void gradient_rectangle(Surface *sf, int w, int h);
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void gradient_solid(Appearance *l, int x, int y, int w, int h);
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void highlight(pixel32 *x, pixel32 *y, gboolean raised);
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