redraw menu checkmarks when needed, this was broken since they're on the opposite side of the menu now
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a16a273251
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d8a817813d
1 changed files with 15 additions and 11 deletions
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@ -526,12 +526,12 @@ void Basemenu::drawItem(int index, bool highlight, bool clear,
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BasemenuItem *item = find(index);
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if (! item) return;
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bool dotext = True, dohilite = True, dosel = True;
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bool dotext = True, dohilite = True, dosel = True, dooppsel = True;
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const char *text = item->label();
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int sbl = index / menu.persub, i = index - (sbl * menu.persub);
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int item_x = (sbl * menu.item_w), item_y = (i * menu.item_h);
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int hilite_x = item_x, hilite_y = item_y, hoff_x = 0, hoff_y = 0;
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int text_x = 0, text_y = 0, sel_x = 0, sel_y = 0;
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int text_x = 0, text_y = 0, sel_x = 0, oppsel_x = 0, sel_y = 0;
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unsigned int hilite_w = menu.item_w, hilite_h = menu.item_h, text_w = 0,
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text_h = 0;
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unsigned int half_w = menu.item_h / 2, quarter_w = menu.item_h / 4;
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@ -569,6 +569,11 @@ void Basemenu::drawItem(int index, bool highlight, bool clear,
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if (screen->getMenuStyle()->bullet_pos == Right)
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sel_x += (menu.item_w - menu.item_h - menu.bevel_w);
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sel_x += quarter_w;
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oppsel_x = sel_x;
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if (screen->getMenuStyle()->bullet_pos == Right)
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oppsel_x -= (menu.item_w - menu.item_h - menu.bevel_w);
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else
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oppsel_x += (menu.item_w - menu.item_h - menu.bevel_w);
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sel_y = item_y + quarter_w;
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if (clear) {
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@ -598,6 +603,12 @@ void Basemenu::drawItem(int index, bool highlight, bool clear,
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if (! (max(sel_x, x) <= min<signed>(sel_x + half_w, x + w) &&
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max(sel_y, y) <= min<signed>(sel_y + half_w, y + h)))
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dosel = False;
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// check if we need to redraw the select pixmap/menu bullet
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// on the opposite side of the menu
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if (! (max(oppsel_x, x) <= min<signed>(oppsel_x + half_w, x + w) &&
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max(sel_y, y) <= min<signed>(sel_y + half_w, y + h)))
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dooppsel = False;
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}
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if (dohilite && highlight && (menu.hilite_pixmap != ParentRelative)) {
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@ -610,17 +621,10 @@ void Basemenu::drawItem(int index, bool highlight, bool clear,
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hilite_x, hilite_y, hilite_w, hilite_h);
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}
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if (dosel && item->isSelected()) {
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if (dooppsel && item->isSelected()) {
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XPoint pts[6];
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// put the check mark on the opposite side of the menu
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int x = sel_x;
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if (screen->getMenuStyle()->bullet_pos == Right)
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x -= (menu.item_w - menu.item_h - menu.bevel_w);
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else
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x += (menu.item_w - menu.item_h - menu.bevel_w);
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pts[0].x = x + 0;
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pts[0].x = oppsel_x + 0;
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pts[0].y = sel_y + 2;
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pts[1].x = 0;
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