dont need to ignore mouse events during a keyboard grab, they go to the grab-window anyways
use our built in grab_keyboard
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2 changed files with 2 additions and 3 deletions
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@ -1042,7 +1042,7 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
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it won't work right unless we XUngrabKeyboard first,
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it won't work right unless we XUngrabKeyboard first,
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even though we grabbed the key/button Asychronously.
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even though we grabbed the key/button Asychronously.
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e.g. "gnome-panel-control --main-menu" */
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e.g. "gnome-panel-control --main-menu" */
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XUngrabKeyboard(ob_display, event_curtime);
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grab_keyboard(FALSE);
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}
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}
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for (it = acts; it; it = g_slist_next(it)) {
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for (it = acts; it; it = g_slist_next(it)) {
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@ -591,8 +591,7 @@ static void event_process(const XEvent *ec, gpointer data)
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if (e->type == ButtonPress || e->type == ButtonRelease ||
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if (e->type == ButtonPress || e->type == ButtonRelease ||
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e->type == MotionNotify) {
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e->type == MotionNotify) {
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if (!keyboard_interactively_grabbed())
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mouse_event(client, e);
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mouse_event(client, e);
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} else if (e->type == KeyPress) {
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} else if (e->type == KeyPress) {
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keyboard_event((focus_cycle_target ? focus_cycle_target :
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keyboard_event((focus_cycle_target ? focus_cycle_target :
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(focus_hilite ? focus_hilite : client)),
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(focus_hilite ? focus_hilite : client)),
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