more fixes to keep the pointer stuff aligned when doing keyboard move/resize

This commit is contained in:
Dana Jansens 2003-09-02 19:59:33 +00:00
parent a9c02d62e8
commit d5f823db68

View file

@ -317,6 +317,7 @@ void moveresize_event(XEvent *e)
start_y += dy - (cur_y - oy);
} else if (corner == prop_atoms.net_wm_moveresize_move_keyboard) {
int dx = 0, dy = 0, ox = cur_x, oy = cur_y;
int opx, px, opy, py;
if (e->xkey.keycode == ob_keycode(OB_KEY_RIGHT))
dx = 4;
@ -331,6 +332,7 @@ void moveresize_event(XEvent *e)
cur_x += dx;
cur_y += dy;
screen_pointer_pos(&opx, &opy);
XWarpPointer(ob_display, None, None, 0, 0, 0, 0, dx, dy);
/* steal the motion events this causes */
XSync(ob_display, FALSE);
@ -338,6 +340,7 @@ void moveresize_event(XEvent *e)
XEvent ce;
while (XCheckTypedEvent(ob_display, MotionNotify, &ce));
}
screen_pointer_pos(&px, &py);
do_move(FALSE);
@ -345,8 +348,8 @@ void moveresize_event(XEvent *e)
not nessesarily (resistance), this adjusts where the curor
thinks it started so that it keeps up with where the window
actually is */
start_x += dx - (cur_x - ox);
start_y += dy - (cur_y - oy);
start_x += (px - opx) - (cur_x - ox);
start_y += (py - opy) - (cur_y - oy);
}
}
}