interactive actions cancel other interactive actions
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@ -221,7 +221,7 @@ gboolean keyboard_interactive_grab(guint state, ObClient *client,
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if (!grab_keyboard(TRUE))
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return FALSE;
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} else if (action->func != istate.action->func) {
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keyboard_interactive_end(state, FALSE, action->data.any.time, FALSE);
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keyboard_interactive_end(state, TRUE, action->data.any.time, FALSE);
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}
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istate.active = TRUE;
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