change badly named offsets

add stubs for rectangle and pipecross
This commit is contained in:
Derek Foreman 2003-05-18 19:24:08 +00:00
parent b9ecd5bf25
commit d46e6627bf

View file

@ -29,6 +29,12 @@ void gradient_render(Surface *sf, int w, int h)
case Background_Pyramid:
gradient_pyramid(sf, w, h);
break;
case Background_PipeCross:
printf("PipeCross\n");
break;
case Background_Rectangle:
gradient_rectangle(sf, w, h);
break;
default:
g_message("unhandled gradient");
return;
@ -38,9 +44,9 @@ void gradient_render(Surface *sf, int w, int h)
r = sf->data.planar.border_color->r;
g = sf->data.planar.border_color->g;
b = sf->data.planar.border_color->b;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
for (off = 0, x = 0; x < w; ++x, off++) {
*(data + off) = current;
*(data + off + ((h-1) * w)) = current;
@ -99,9 +105,9 @@ void gradient_vertical(Surface *sf, int w, int h)
r = sf->data.planar.primary->r + (int)(dr * y);
g = sf->data.planar.primary->g + (int)(dg * y);
b = sf->data.planar.primary->b + (int)(db * y);
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
for (x = 0; x < w; ++x, ++data)
*data = current;
}
@ -128,9 +134,9 @@ void gradient_horizontal(Surface *sf, int w, int h)
r = sf->data.planar.primary->r + (int)(dr * x);
g = sf->data.planar.primary->g + (int)(dg * x);
b = sf->data.planar.primary->b + (int)(db * x);
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
for (y = 0; y < h; ++y)
*(data + y*w) = current;
}
@ -160,9 +166,9 @@ void gradient_diagonal(Surface *sf, int w, int h)
r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2;
g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2;
b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
*data = current;
}
}
@ -192,9 +198,9 @@ void gradient_crossdiagonal(Surface *sf, int w, int h)
r = sf->data.planar.primary->r + ((int)(drx * (x-1)) + (int)(dry * y))/2;
g = sf->data.planar.primary->g + ((int)(dgx * (x-1)) + (int)(dgy * y))/2;
b = sf->data.planar.primary->b + ((int)(dbx * (x-1)) + (int)(dby * y))/2;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
*data = current;
}
}
@ -212,26 +218,26 @@ void highlight(pixel32 *x, pixel32 *y, gboolean raised)
up = y;
down = x;
}
r = (*up >> default_red_shift) & 0xFF;
r = (*up >> default_red_offset) & 0xFF;
r += r >> 1;
g = (*up >> default_green_shift) & 0xFF;
g = (*up >> default_green_offset) & 0xFF;
g += g >> 1;
b = (*up >> default_blue_shift) & 0xFF;
b = (*up >> default_blue_offset) & 0xFF;
b += b >> 1;
if (r > 255) r = 255;
if (g > 255) g = 255;
if (b > 255) b = 255;
*up = (r << default_red_shift) + (g << default_green_shift)
+ (b << default_blue_shift);
*up = (r << default_red_offset) + (g << default_green_offset)
+ (b << default_blue_offset);
r = (*down >> default_red_shift) & 0xFF;
r = (*down >> default_red_offset) & 0xFF;
r = (r >> 1) + (r >> 2);
g = (*down >> default_green_shift) & 0xFF;
g = (*down >> default_green_offset) & 0xFF;
g = (g >> 1) + (g >> 2);
b = (*down >> default_blue_shift) & 0xFF;
b = (*down >> default_blue_offset) & 0xFF;
b = (b >> 1) + (b >> 2);
*down = (r << default_red_shift) + (g << default_green_shift)
+ (b << default_blue_shift);
*down = (r << default_red_offset) + (g << default_green_offset)
+ (b << default_blue_offset);
}
void gradient_solid(Appearance *l, int x, int y, int w, int h)
@ -243,9 +249,9 @@ void gradient_solid(Appearance *l, int x, int y, int w, int h)
if (sp->primary->gc == None)
color_allocate_gc(sp->primary);
pix = (sp->primary->r << default_red_shift)
+ (sp->primary->g << default_green_shift)
+ (sp->primary->b << default_blue_shift);
pix = (sp->primary->r << default_red_offset)
+ (sp->primary->g << default_green_offset)
+ (sp->primary->b << default_blue_offset);
for (a = 0; a < l->area.width; a++)
for (b = 0; b < l->area.height; b++)
@ -338,8 +344,7 @@ void gradient_pyramid(Surface *sf, int inw, int inh)
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh+1)/2, w=(inw+1)/2;
memset(data, 0, inw*inh*sizeof(pixel32));
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
for (y = 0; y < h; ++y) {
drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dry = drx/(float)h;
@ -356,9 +361,9 @@ memset(data, 0, inw*inh*sizeof(pixel32));
r = sf->data.planar.primary->r + ((int)(drx * x) + (int)(dry * y))/2;
g = sf->data.planar.primary->g + ((int)(dgx * x) + (int)(dgy * y))/2;
b = sf->data.planar.primary->b + ((int)(dbx * x) + (int)(dby * y))/2;
current = (r << default_red_shift)
+ (g << default_green_shift)
+ (b << default_blue_shift);
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;
@ -369,3 +374,44 @@ memset(data, 0, inw*inh*sizeof(pixel32));
}
}
void gradient_rectangle(Surface *sf, int inw, int inh)
{
pixel32 *data = sf->data.planar.pixel_data;
pixel32 *end = data + inw*inh;
pixel32 current;
float drx, dgx, dbx, dry, dgy, dby;
unsigned int r,g,b;
int x, y, h=(inh/2) + 1, w=(inw/2) + 1;
int val;
for (y = 0; y < h; ++y) {
drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r);
dry = drx/(float)h;
drx/= (float)w;
dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g);
dgy = dgx/(float)h;
dgx/= (float)w;
dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b);
dby = dbx/(float)h;
dbx/= (float)w;
for (x = 0; x < w; ++x, data) {
if (x < y) val = (int)(drx * x);
else val = (int)(dry * y);
r = sf->data.planar.primary->r + val;
g = sf->data.planar.primary->g + val;
b = sf->data.planar.primary->b + val;
current = (r << default_red_offset)
+ (g << default_green_offset)
+ (b << default_blue_offset);
*(data+x) = current;
*(data+inw-x) = current;
*(end-x) = current;
*(end-(inw-x)) = current;
}
data+=inw;
end-=inw;
}
}