Draw the hilite texture with the icon appearance instead of the background.

This means we don't have to redraw the whole background every time.
However, the hilite is now a bit too small (or the icon is a bit too big).
This commit is contained in:
Mikael Magnusson 2007-09-02 14:52:39 +02:00 committed by Dana Jansens
parent 23cbab8435
commit d35dd5ce74

View file

@ -100,15 +100,14 @@ void focus_cycle_popup_startup(gboolean reconfig)
popup.obwin.type = OB_WINDOW_CLASS_INTERNAL;
popup.a_bg = RrAppearanceCopy(ob_rr_theme->osd_hilite_bg);
popup.a_text = RrAppearanceCopy(ob_rr_theme->osd_hilite_label);
popup.a_icon = RrAppearanceCopy(ob_rr_theme->a_clear_tex);
popup.a_icon = RrAppearanceCopy(ob_rr_theme->a_clear);
popup.a_text->surface.parent = popup.a_bg;
popup.a_icon->surface.parent = popup.a_bg;
popup.a_icon->texture[0].type = RR_TEXTURE_RGBA;
RrAppearanceAddTextures(popup.a_icon, 2);
RrAppearanceAddTextures(popup.a_bg, 1);
popup.a_bg->texture[0].type = RR_TEXTURE_RGBA;
popup.a_icon->texture[1].type = RR_TEXTURE_RGBA;
attrib.override_redirect = True;
attrib.border_pixel=RrColorPixel(ob_rr_theme->osd_border_color);
@ -267,6 +266,7 @@ static void popup_render(ObFocusCyclePopup *p, const ObClient *c)
w = MAX(w, POPUP_WIDTH); /* min width */
/* find the height of the dialog */
#warning limit the height and scroll entries somehow
h = t + b + (p->n_targets * ICON_SIZE) + OUTSIDE_BORDER;
/* find the position for the popup (include the outer borders) */
@ -285,12 +285,12 @@ static void popup_render(ObFocusCyclePopup *p, const ObClient *c)
/* position the background but don't draw it*/
XMoveResizeWindow(obt_display, p->bg, x, y, w, h);
/* set up the hilite texture for the background */
p->a_bg->texture[0].data.rgba.width = rgbaw;
p->a_bg->texture[0].data.rgba.height = rgbah;
p->a_bg->texture[0].data.rgba.alpha = 0xff;
p->hilite_rgba = g_new(RrPixel32, rgbaw * rgbah);
p->a_bg->texture[0].data.rgba.data = p->hilite_rgba;
/* set up the hilite texture for the icon */
p->a_icon->texture[0].data.rgba.width = ICON_SIZE;
p->a_icon->texture[0].data.rgba.height = ICON_SIZE;
p->a_icon->texture[0].data.rgba.alpha = 0xff;
p->hilite_rgba = g_new(RrPixel32, ICON_SIZE * ICON_SIZE);
p->a_icon->texture[0].data.rgba.data = p->hilite_rgba;
}
/* find the focused target */
@ -320,19 +320,11 @@ static void popup_render(ObFocusCyclePopup *p, const ObClient *c)
((ob_rr_theme->osd_color->b & 0xff) << RrDefaultBlueOffset);
o = 0;
for (i = 0; i < rgbah; ++i)
for (j = 0; j < rgbaw; ++j) {
for (x = 0; x < ICON_SIZE; x++)
for (y = 0; y < ICON_SIZE; y++) {
guchar a;
const gint x = j + rgbax - newtargetx;
const gint y = i + rgbay - newtargety;
if (x < 0 || x >= ICON_SIZE ||
y < 0 || y >= ICON_SIZE)
{
/* outside the target */
a = 0x00;
}
else if (x < ICON_HILITE_WIDTH ||
if (x < ICON_HILITE_WIDTH ||
x >= ICON_SIZE - ICON_HILITE_WIDTH ||
y < ICON_HILITE_WIDTH ||
y >= ICON_SIZE - ICON_HILITE_WIDTH)
@ -353,6 +345,7 @@ static void popup_render(ObFocusCyclePopup *p, const ObClient *c)
/* * * draw everything * * */
/* draw the background */
if (!p->mapped)
RrPaint(p->a_bg, p->bg, w, h);
/* draw the icons and text */
@ -382,11 +375,16 @@ static void popup_render(ObFocusCyclePopup *p, const ObClient *c)
/* get the icon from the client */
icon = client_icon(target->client, innerw, innerh);
p->a_icon->texture[0].data.rgba.width = icon->width;
p->a_icon->texture[0].data.rgba.height = icon->height;
p->a_icon->texture[0].data.rgba.alpha =
p->a_icon->texture[1].data.rgba.width = icon->width;
p->a_icon->texture[1].data.rgba.height = icon->height;
p->a_icon->texture[1].data.rgba.alpha =
target->client->iconic ? OB_ICONIC_ALPHA : 0xff;
p->a_icon->texture[0].data.rgba.data = icon->data;
p->a_icon->texture[1].data.rgba.data = icon->data;
/* Draw the hilite? */
#warning do i have to add more obrender interface thingers to get it to draw the icon inside the hilight? sigh
p->a_icon->texture[0].type = (target == newtarget) ?
RR_TEXTURE_RGBA : RR_TEXTURE_NONE;
/* draw the icon */
p->a_icon->surface.parentx = innerx;