don't let repeating timers, with a very fast timer in the queue, cause the main loop to run the timers forever
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7bd8e97fbb
commit
cfc8101333
2 changed files with 21 additions and 4 deletions
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@ -104,6 +104,10 @@ struct _ObMainLoopTimer
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GTimeVal last;
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GTimeVal last;
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/* When this timer will next trigger */
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/* When this timer will next trigger */
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GTimeVal timeout;
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GTimeVal timeout;
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/* Only allow a timer's function to fire once per run through the list,
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so that it doesn't get locked in there forever */
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gboolean fired;
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};
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};
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struct _ObMainLoopSignalHandlerType
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struct _ObMainLoopSignalHandlerType
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@ -558,11 +562,11 @@ void ob_main_loop_timeout_remove_data(ObMainLoop *loop, GSourceFunc handler,
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{
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{
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GSList *it;
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GSList *it;
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ob_debug("removing data 0x%x\n", data);
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for (it = loop->timers; it; it = g_slist_next(it)) {
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for (it = loop->timers; it; it = g_slist_next(it)) {
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ObMainLoopTimer *t = it->data;
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ObMainLoopTimer *t = it->data;
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if (t->func == handler &&
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if (t->func == handler && t->equal(t->data, data)) {
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(t->equal ? t->equal(t->data, data) : (t->data == data)))
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ob_debug("found data 0x%x\n", data);
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{
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t->del_me = TRUE;
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t->del_me = TRUE;
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if (cancel_dest)
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if (cancel_dest)
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t->destroy = NULL;
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t->destroy = NULL;
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@ -599,6 +603,12 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
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g_get_current_time(&loop->now);
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g_get_current_time(&loop->now);
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/* do this first, cuz the list can get reordered */
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for (it = loop->timers; it; it = g_slist_next(it)) {
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ObMainLoopTimer *curr = it->data;
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curr->fired = FALSE;
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}
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for (it = loop->timers; it; it = next) {
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for (it = loop->timers; it; it = next) {
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ObMainLoopTimer *curr;
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ObMainLoopTimer *curr;
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@ -623,6 +633,12 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
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if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) < 0)
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if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) < 0)
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break;
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break;
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/* don't let it fire again this time around. otherwise, if the first
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timer in the queue becomes ready, we'll loop on the later ones
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forever if they repeat */
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if (curr->fired)
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continue;
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/* we set the last fired time to delay msec after the previous firing,
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/* we set the last fired time to delay msec after the previous firing,
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then re-insert. timers maintain their order and may trigger more
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then re-insert. timers maintain their order and may trigger more
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than once if they've waited more than one delay's worth of time.
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than once if they've waited more than one delay's worth of time.
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@ -638,6 +654,7 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
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g_free(curr);
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g_free(curr);
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}
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}
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curr->fired = TRUE;
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fired = TRUE;
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fired = TRUE;
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}
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}
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@ -64,7 +64,7 @@ void ping_start(struct _ObClient *client, ObPingEventHandler h)
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ping_send(t);
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ping_send(t);
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ping_targets = g_slist_prepend(ping_targets, t);
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ping_targets = g_slist_prepend(ping_targets, t);
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ob_main_loop_timeout_add(ob_main_loop, PING_TIMEOUT, ping_timeout,
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ob_main_loop_timeout_add(ob_main_loop, PING_TIMEOUT, ping_timeout,
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t, NULL, NULL);
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t, g_direct_equal, NULL);
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if (!active) {
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if (!active) {
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active = TRUE;
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active = TRUE;
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