support for modal children, both in the focus code and in the raise/lower code
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e44c0cba4b
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c9389a8970
3 changed files with 110 additions and 34 deletions
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@ -53,6 +53,8 @@ Client::Client(int screen, Window window)
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_positioned = false;
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// nothing is disabled unless specified
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_disabled_decorations = 0;
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// no modal children until they set themselves
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_modal_child = 0;
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getArea();
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getDesktop();
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@ -105,6 +107,8 @@ Client::~Client()
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}
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// clean up parents reference to this
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if (_modal)
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setModal(false);
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if (_transient_for)
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_transient_for->_transients.remove(this); // remove from old parent
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@ -674,11 +678,18 @@ void Client::updateTransientFor()
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// if anything has changed...
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if (c != _transient_for) {
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bool m = _modal;
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if (_modal)
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setModal(false);
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if (_transient_for)
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_transient_for->_transients.remove(this); // remove from old parent
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_transient_for = c;
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if (_transient_for)
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_transient_for->_transients.push_back(this); // add to new parent
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if (m)
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setModal(true);
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}
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}
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@ -791,12 +802,59 @@ void Client::setDesktop(long target)
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}
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Client *Client::findModalChild(Client *skip) const
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{
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Client *ret = 0;
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// find a modal child recursively and try focus it
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List::const_iterator it, end = _transients.end();
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for (it = _transients.begin(); it != end; ++it)
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if ((*it)->_modal && *it != skip)
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return *it; // got one
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// none of our direct children are modal, let them try check
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for (it = _transients.begin(); it != end; ++it)
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if ((ret = (*it)->findModalChild()))
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return ret; // got one
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return ret;
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}
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void Client::setModal(bool modal)
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{
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if (modal) {
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Client *c = this;
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while (c->_transient_for) {
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c = c->_transient_for;
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if (c->_modal_child) break; // already has a modal child
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c->_modal_child = this;
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}
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} else {
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// try find a replacement modal dialog
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Client *replacement = 0;
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Client *c = this;
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while (c->_transient_for) // go up the tree
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c = c->_transient_for;
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replacement = c->findModalChild(this); // find a modal child, skipping this
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c = this;
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while (c->_transient_for) {
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c = c->_transient_for;
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if (c->_modal_child != this) break; // has a different modal child
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c->_modal_child = replacement;
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}
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}
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_modal = modal;
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}
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void Client::setState(StateAction action, long data1, long data2)
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{
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bool shadestate = _shaded;
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bool fsstate = _fullscreen;
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bool maxh = _max_horz;
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bool maxv = _max_vert;
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bool modal = _modal;
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if (!(action == State_Add || action == State_Remove ||
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action == State_Toggle))
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@ -832,8 +890,7 @@ void Client::setState(StateAction action, long data1, long data2)
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if (action == State_Add) {
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if (state == otk::Property::atoms.net_wm_state_modal) {
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if (_modal) continue;
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_modal = true;
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// XXX: give it focus if another window has focus that shouldnt now
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modal = true;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
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maxv = true;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
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@ -858,7 +915,7 @@ void Client::setState(StateAction action, long data1, long data2)
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} else { // action == State_Remove
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if (state == otk::Property::atoms.net_wm_state_modal) {
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if (!_modal) continue;
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_modal = false;
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modal = false;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
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maxv = false;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
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@ -895,6 +952,8 @@ void Client::setState(StateAction action, long data1, long data2)
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maximize(maxv, 2, true);
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}
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}
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if (modal != _modal)
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setModal(modal);
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// change fullscreen state before shading, as it will affect if the window
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// can shade or not
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if (fsstate != _fullscreen)
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@ -1303,6 +1362,11 @@ void Client::applyStartupState()
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{
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// these are in a carefully crafted order..
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if (_modal) {
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_modal = false;
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setModal(true);
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}
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if (_iconic) {
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_iconic = false;
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setDesktop(ICONIC_DESKTOP);
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@ -1548,33 +1612,18 @@ void Client::disableDecorations(DecorationFlags flags)
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}
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bool Client::focusModalChild()
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{
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// find a modal child recursively and try focus it
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List::iterator it, end = _transients.end();
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for (it = _transients.begin(); it != end; ++it)
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if ((*it)->focusModalChild())
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return true; // got one
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// none of our grand-children are modal, try our direct children
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for (it = _transients.begin(); it != end; ++it)
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if ((*it)->modal() && (*it)->focus())
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return true; // got one
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return false;
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}
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bool Client::focus()
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{
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// if we have a modal child, then focus it, not us
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if (_modal_child)
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return _modal_child->focus();
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// won't try focus if the client doesn't want it, or if the window isn't
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// visible on the screen
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if (!(frame->isVisible() && (_can_focus || _focus_notify))) return false;
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if (_focused) return true;
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if (!_modal)
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if (focusModalChild())
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return true;
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// do a check to see if the window has already been unmapped or destroyed
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// do this intelligently while watching out for unmaps we've generated
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// (ignore_unmaps > 0)
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@ -295,6 +295,9 @@ private:
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//! The window uses shape extension to be non-rectangular?
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bool _shaped;
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//! If the window has a modal child window, then this will point to it
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Client *_modal_child;
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//! The window is modal, so it must be processed before any windows it is
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//! related to can be focused
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bool _modal;
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@ -381,6 +384,11 @@ private:
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by sending it to any other valid desktop.
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*/
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void setDesktop(long desktop);
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//! Set whether the window is modal or not
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/*!
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This adjusts references in parents etc to match.
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*/
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void setModal(bool modal);
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//! Calculates the stacking layer for the client window
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void calcLayer();
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@ -472,11 +480,8 @@ private:
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void internal_resize(Corner anchor, int w, int h, bool user = true,
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int x = INT_MIN, int y = INT_MIN);
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//! Attempts to focus a modal child of this window, recursively.
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/*!
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@return true if a modal child has been found and focused; otherwise, false.
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*/
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bool focusModalChild();
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//! Attempts to find and return a modal child of this window, recursively.
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Client *findModalChild(Client *skip = 0) const;
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public:
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#ifndef SWIG
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@ -563,6 +568,9 @@ BB @param window The window id that the Client class should handle
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//! Return the client this window is transient for
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inline Client *transientFor() const { return _transient_for; }
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//! Returns the window which is a modal child of this window
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inline Client *modalChild() const { return _modal_child; }
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//! Returns if the window is modal
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/*!
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If the window is modal, then no other windows that it is related to can get
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@ -637,14 +637,28 @@ void Screen::lowerWindow(Client *client)
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Client::List::iterator it = --_stacking.end();
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const Client::List::iterator end = _stacking.begin();
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for (; it != end && (*it)->layer() < client->layer(); --it);
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if (*it == client) return; // already the bottom, return
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if (client->modal() && client->transientFor()) {
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// don't let a modal window lower below its transient_for
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it = std::find(_stacking.begin(), _stacking.end(), client->transientFor());
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assert(it != _stacking.end());
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wins[0] = (*it)->frame->window();
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wins[1] = client->frame->window();
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wins[0] = (it == _stacking.begin() ? _focuswindow :
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((*(--Client::List::const_iterator(it)))->frame->window()));
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wins[1] = client->frame->window();
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if (wins[0] == wins[1]) return; // already right above the window
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_stacking.remove(client);
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_stacking.insert(++it, client);
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_stacking.remove(client);
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_stacking.insert(it, client);
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} else {
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for (; it != end && (*it)->layer() < client->layer(); --it);
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if (*it == client) return; // already the bottom, return
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wins[0] = (*it)->frame->window();
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wins[1] = client->frame->window();
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_stacking.remove(client);
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_stacking.insert(++it, client);
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}
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XRestackWindows(**otk::display, wins, 2);
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changeStackingList();
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@ -676,7 +690,12 @@ void Screen::raiseWindow(Client *client)
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_stacking.insert(it, client);
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XRestackWindows(**otk::display, wins, 2);
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changeStackingList();
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// if the window has a modal child, then raise it after us to put it on top
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if (client->modalChild())
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raiseWindow(client->modalChild());
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else
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changeStackingList(); // no need to do this twice!
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}
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void Screen::changeDesktop(long desktop)
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