add a dispatched event for interactively moving a window.

move window snapping/resistance out of the kernel.
make the action_move dispatch the new event.
This commit is contained in:
Dana Jansens 2003-03-21 09:41:01 +00:00
parent 1c7c94614d
commit c2cbef62bb
7 changed files with 42 additions and 94 deletions

View file

@ -27,11 +27,11 @@ ob3_LDADD=@LIBINTL@ ../render/librender.a
ob3_LDFLAGS=-export-dynamic
ob3_SOURCES=client.c event.c extensions.c focus.c frame.c openbox.c prop.c \
screen.c stacking.c xerror.c themerc.c timer.c dispatch.c \
engine.c plugin.c action.c grab.c snap.c
engine.c plugin.c action.c grab.c
noinst_HEADERS=client.h event.h extensions.h focus.h frame.h geom.h gettext.h \
openbox.h prop.h screen.h stacking.h xerror.h themerc.h dispatch.h \
timer.h engine.h plugin.h action.h grab.h snap.h
timer.h engine.h plugin.h action.h grab.h
MAINTAINERCLEANFILES= Makefile.in

View file

@ -3,7 +3,7 @@
#include "frame.h"
#include "screen.h"
#include "action.h"
#include "snap.h"
#include "dispatch.h"
#include <glib.h>
@ -402,7 +402,7 @@ void action_move(union ActionData *data)
int x = data->move.x;
int y = data->move.y;
snap_move(c, &x, &y, c->frame->area.width, c->frame->area.height);
dispatch_move(c, &x, &y);
frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,

View file

@ -212,3 +212,30 @@ void dispatch_signal(int signal)
f->h(&obe, f->data);
}
}
void dispatch_move(Client *c, int *x, int *y)
{
guint i;
EventType e = Event_Client_Moving;
GSList *it;
ObEvent obe;
obe.type = e;
obe.data.c.client = c;
obe.data.c.num[0] = *x;
obe.data.c.num[1] = *y;
i = 0;
while (e > 1) {
e >>= 1;
++i;
}
for (it = funcs[i]; it != NULL; it = it->next) {
Func *f = it->data;
f->h(&obe, f->data);
}
*x = obe.data.c.num[0];
*y = obe.data.c.num[1];
}

View file

@ -25,14 +25,15 @@ typedef enum {
Event_Client_Unfocus = 1 << 13, /* unfocused */
Event_Client_Urgent = 1 << 14, /* entered/left urgent state */
Event_Client_Desktop = 1 << 15, /* moved to a new desktop */
Event_Client_Moving = 1 << 16, /* being interactively moved */
Event_Ob_Desktop = 1 << 16, /* changed desktops */
Event_Ob_NumDesktops = 1 << 17, /* changed the number of desktops */
Event_Ob_ShowDesktop = 1 << 18, /* entered/left show-the-desktop mode */
Event_Ob_Desktop = 1 << 17, /* changed desktops */
Event_Ob_NumDesktops = 1 << 18, /* changed the number of desktops */
Event_Ob_ShowDesktop = 1 << 19, /* entered/left show-the-desktop mode */
Event_Signal = 1 << 19, /* a signal from the OS */
Event_Signal = 1 << 20, /* a signal from the OS */
EVENT_RANGE = 1 << 20
EVENT_RANGE = 1 << 21
} EventType;
typedef struct {
@ -45,6 +46,7 @@ typedef struct {
int num[2];
/* Event_Client_Desktop: num[0] = new number, num[1] = old number
Event_Client_Urgent: num[0] = urgent state
Event_Client_Moving: num[0] = dest x coord, num[1] = dest y coord
*/
} EventData_Client;
@ -82,5 +84,8 @@ void dispatch_x(XEvent *e, Client *c);
void dispatch_client(EventType e, Client *c, int num0, int num1);
void dispatch_ob(EventType e, int num0, int num1);
void dispatch_signal(int signal);
/* *x and *y should be set with the destination of the window, they may be
changed by the event handlers */
void dispatch_move(Client *c, int *x, int *y);
#endif

View file

@ -151,6 +151,7 @@ int main(int argc, char **argv)
plugin_open("keyboard");
plugin_open("mouse");
plugin_open("placement");
plugin_open("resistance");
/* get all the existing windows */
client_manage_all();

View file

@ -1,77 +0,0 @@
#include "client.h"
#include "frame.h"
#include "stacking.h"
#include "screen.h"
static int resistance = 10;
static gboolean edge_resistance = TRUE; /* window-to-edge */
static gboolean window_resistance = TRUE; /* window-to-window */
void snap_move(Client *c, int *x, int *y, int w, int h)
{
GList *it;
Rect *area;
int l, t, r, b; /* requested edges */
int al, at, ar, ab; /* screen area edges */
int cl, ct, cr, cb; /* current edges */
gboolean snapx = FALSE, snapy = FALSE;
if (!edge_resistance) return;
/* add the frame to the dimensions */
l = *x;
t = *y;
r = l + w - 1;
b = t + h - 1;
cl = c->frame->area.x;
ct = c->frame->area.y;
cr = cl + c->frame->area.width - 1;
cb = ct + c->frame->area.height - 1;
/* snap to other clients */
if (window_resistance)
for (it = stacking_list; it != NULL; it = it->next) {
Client *target;
int tl, tt, tr, tb; /* 1 past the target's edges on each side */
target = it->data;
tl = target->frame->area.x - 1;
tt = target->frame->area.y - 1;
tr = tl + target->frame->area.width + 1;
tb = tt + target->frame->area.height + 1;
/* snapx and snapy ensure that the window snaps to the top-most
window edge available, without going all the way from
bottom-to-top in the stacking list
*/
if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
*x = tr, snapx = TRUE;
else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
*x = tl - w + 1, snapx = TRUE;
else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
*y = tb, snapy = TRUE;
else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
*y = tt - h + 1, snapy = TRUE;
if (snapx && snapy) break;
}
/* get the screen boundaries */
area = screen_area(c->desktop);
al = area->x;
at = area->y;
ar = al + area->width - 1;
ab = at + area->height - 1;
/* snap to screen edges */
if (cl >= al && l < al && l >= al - resistance)
*x = al;
else if (cr <= ar && r > ar && r <= ar + resistance)
*x = ar - w + 1;
if (ct >= at && t < at && t >= at - resistance)
*y = at;
else if (cb <= ab && b > ab && b < ab + resistance)
*y = ab - h + 1;
}

View file

@ -1,8 +0,0 @@
#ifndef __snap_h
#define __snap_h
#include "client.h"
void snap_move(Client *c, int *x, int *y, int w, int h);
#endif