add a dispatched event for interactively moving a window.
move window snapping/resistance out of the kernel. make the action_move dispatch the new event.
This commit is contained in:
parent
1c7c94614d
commit
c2cbef62bb
7 changed files with 42 additions and 94 deletions
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@ -27,11 +27,11 @@ ob3_LDADD=@LIBINTL@ ../render/librender.a
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ob3_LDFLAGS=-export-dynamic
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ob3_SOURCES=client.c event.c extensions.c focus.c frame.c openbox.c prop.c \
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screen.c stacking.c xerror.c themerc.c timer.c dispatch.c \
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engine.c plugin.c action.c grab.c snap.c
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engine.c plugin.c action.c grab.c
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noinst_HEADERS=client.h event.h extensions.h focus.h frame.h geom.h gettext.h \
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openbox.h prop.h screen.h stacking.h xerror.h themerc.h dispatch.h \
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timer.h engine.h plugin.h action.h grab.h snap.h
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timer.h engine.h plugin.h action.h grab.h
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MAINTAINERCLEANFILES= Makefile.in
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@ -3,7 +3,7 @@
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#include "frame.h"
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#include "screen.h"
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#include "action.h"
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#include "snap.h"
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#include "dispatch.h"
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#include <glib.h>
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@ -402,7 +402,7 @@ void action_move(union ActionData *data)
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int x = data->move.x;
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int y = data->move.y;
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snap_move(c, &x, &y, c->frame->area.width, c->frame->area.height);
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dispatch_move(c, &x, &y);
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frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
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client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
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@ -212,3 +212,30 @@ void dispatch_signal(int signal)
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f->h(&obe, f->data);
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}
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}
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void dispatch_move(Client *c, int *x, int *y)
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{
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guint i;
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EventType e = Event_Client_Moving;
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GSList *it;
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ObEvent obe;
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obe.type = e;
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obe.data.c.client = c;
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obe.data.c.num[0] = *x;
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obe.data.c.num[1] = *y;
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i = 0;
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while (e > 1) {
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e >>= 1;
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++i;
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}
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for (it = funcs[i]; it != NULL; it = it->next) {
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Func *f = it->data;
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f->h(&obe, f->data);
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}
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*x = obe.data.c.num[0];
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*y = obe.data.c.num[1];
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}
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@ -25,14 +25,15 @@ typedef enum {
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Event_Client_Unfocus = 1 << 13, /* unfocused */
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Event_Client_Urgent = 1 << 14, /* entered/left urgent state */
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Event_Client_Desktop = 1 << 15, /* moved to a new desktop */
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Event_Client_Moving = 1 << 16, /* being interactively moved */
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Event_Ob_Desktop = 1 << 16, /* changed desktops */
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Event_Ob_NumDesktops = 1 << 17, /* changed the number of desktops */
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Event_Ob_ShowDesktop = 1 << 18, /* entered/left show-the-desktop mode */
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Event_Ob_Desktop = 1 << 17, /* changed desktops */
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Event_Ob_NumDesktops = 1 << 18, /* changed the number of desktops */
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Event_Ob_ShowDesktop = 1 << 19, /* entered/left show-the-desktop mode */
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Event_Signal = 1 << 19, /* a signal from the OS */
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Event_Signal = 1 << 20, /* a signal from the OS */
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EVENT_RANGE = 1 << 20
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EVENT_RANGE = 1 << 21
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} EventType;
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typedef struct {
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@ -45,6 +46,7 @@ typedef struct {
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int num[2];
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/* Event_Client_Desktop: num[0] = new number, num[1] = old number
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Event_Client_Urgent: num[0] = urgent state
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Event_Client_Moving: num[0] = dest x coord, num[1] = dest y coord
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*/
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} EventData_Client;
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@ -82,5 +84,8 @@ void dispatch_x(XEvent *e, Client *c);
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void dispatch_client(EventType e, Client *c, int num0, int num1);
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void dispatch_ob(EventType e, int num0, int num1);
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void dispatch_signal(int signal);
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/* *x and *y should be set with the destination of the window, they may be
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changed by the event handlers */
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void dispatch_move(Client *c, int *x, int *y);
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#endif
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@ -151,6 +151,7 @@ int main(int argc, char **argv)
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plugin_open("keyboard");
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plugin_open("mouse");
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plugin_open("placement");
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plugin_open("resistance");
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/* get all the existing windows */
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client_manage_all();
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@ -1,77 +0,0 @@
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#include "client.h"
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#include "frame.h"
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#include "stacking.h"
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#include "screen.h"
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static int resistance = 10;
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static gboolean edge_resistance = TRUE; /* window-to-edge */
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static gboolean window_resistance = TRUE; /* window-to-window */
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void snap_move(Client *c, int *x, int *y, int w, int h)
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{
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GList *it;
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Rect *area;
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int l, t, r, b; /* requested edges */
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int al, at, ar, ab; /* screen area edges */
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int cl, ct, cr, cb; /* current edges */
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gboolean snapx = FALSE, snapy = FALSE;
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if (!edge_resistance) return;
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/* add the frame to the dimensions */
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l = *x;
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t = *y;
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r = l + w - 1;
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b = t + h - 1;
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cl = c->frame->area.x;
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ct = c->frame->area.y;
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cr = cl + c->frame->area.width - 1;
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cb = ct + c->frame->area.height - 1;
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/* snap to other clients */
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if (window_resistance)
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for (it = stacking_list; it != NULL; it = it->next) {
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Client *target;
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int tl, tt, tr, tb; /* 1 past the target's edges on each side */
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target = it->data;
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tl = target->frame->area.x - 1;
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tt = target->frame->area.y - 1;
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tr = tl + target->frame->area.width + 1;
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tb = tt + target->frame->area.height + 1;
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/* snapx and snapy ensure that the window snaps to the top-most
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window edge available, without going all the way from
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bottom-to-top in the stacking list
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*/
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if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
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*x = tr, snapx = TRUE;
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else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
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*x = tl - w + 1, snapx = TRUE;
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else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
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*y = tb, snapy = TRUE;
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else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
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*y = tt - h + 1, snapy = TRUE;
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if (snapx && snapy) break;
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}
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/* get the screen boundaries */
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area = screen_area(c->desktop);
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al = area->x;
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at = area->y;
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ar = al + area->width - 1;
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ab = at + area->height - 1;
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/* snap to screen edges */
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if (cl >= al && l < al && l >= al - resistance)
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*x = al;
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else if (cr <= ar && r > ar && r <= ar + resistance)
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*x = ar - w + 1;
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if (ct >= at && t < at && t >= at - resistance)
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*y = at;
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else if (cb <= ab && b > ab && b < ab + resistance)
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*y = ab - h + 1;
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}
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@ -1,8 +0,0 @@
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#ifndef __snap_h
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#define __snap_h
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#include "client.h"
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void snap_move(Client *c, int *x, int *y, int w, int h);
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#endif
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