symmetry..tho it's not used right now
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2 changed files with 11 additions and 0 deletions
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@ -1539,6 +1539,13 @@ void frame_rect_to_frame(ObFrame *self, Rect *r)
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frame_client_gravity(self, &r->x, &r->y);
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}
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void frame_rect_to_client(ObFrame *self, Rect *r)
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{
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r->width -= self->size.left + self->size.right;
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r->height -= self->size.top + self->size.bottom;
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frame_frame_gravity(self, &r->x, &r->y);
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}
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static void flash_done(gpointer data)
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{
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ObFrame *self = data;
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@ -237,6 +237,10 @@ void frame_frame_gravity(ObFrame *self, gint *x, gint *y);
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for the frame, given its current decorations sizes */
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void frame_rect_to_frame(ObFrame *self, Rect *r);
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/*! Convert a rectangle in frame coordinates/sizes to what it would be for the
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client, given its current decorations sizes */
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void frame_rect_to_client(ObFrame *self, Rect *r);
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void frame_flash_start(ObFrame *self);
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void frame_flash_stop(ObFrame *self);
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