add rc option for workspaceWarping
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parent
a41a0c1ac8
commit
be306f6b60
3 changed files with 66 additions and 48 deletions
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@ -537,6 +537,13 @@ void BScreen::saveAllowScrollLock(bool a) {
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}
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void BScreen::saveWorkspaceWarping(bool w) {
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resource.workspace_warping = w;
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config->setValue(screenstr + "workspaceWarping",
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resource.workspace_warping);
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}
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void BScreen::save_rc(void) {
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saveSloppyFocus(resource.sloppy_focus);
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saveAutoRaise(resource.auto_raise);
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@ -564,6 +571,7 @@ void BScreen::save_rc(void) {
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savePlaceIgnoreShaded(resource.ignore_shaded);
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savePlaceIgnoreMaximized(resource.ignore_maximized);
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saveAllowScrollLock(resource.allow_scroll_lock);
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saveWorkspaceWarping(resource.workspace_warping);
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toolbar->save_rc();
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slit->save_rc();
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@ -699,9 +707,13 @@ void BScreen::load_rc(void) {
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resource.ignore_maximized))
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resource.ignore_maximized = true;
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if (! config->getValue(screenstr + "disableBindingsWithScrollLock",
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resource.allow_scroll_lock))
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resource.allow_scroll_lock = false;
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if (! config->getValue(screenstr + "disableBindingsWithScrollLock",
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resource.allow_scroll_lock))
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resource.allow_scroll_lock = false;
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if (! config->getValue(screenstr + "workspaceWarping",
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resource.workspace_warping))
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resource.workspace_warping = false;
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}
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@ -148,7 +148,8 @@ private:
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bool sloppy_focus, auto_raise, auto_edge_balance, ordered_dither,
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opaque_move, full_max, focus_new, focus_last, click_raise,
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allow_scroll_lock, hide_toolbar, window_to_window_snap,
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window_corner_snap, aa_fonts, ignore_shaded, ignore_maximized;
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window_corner_snap, aa_fonts, ignore_shaded, ignore_maximized,
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workspace_warping;
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BColor border_color;
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unsigned int workspaces;
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@ -218,6 +219,8 @@ public:
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inline bool getWindowCornerSnap(void) const
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{ return resource.window_corner_snap; }
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inline bool allowScrollLock(void) const { return resource.allow_scroll_lock; }
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inline bool doWorkspaceWarping(void) const
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{ return resource.workspace_warping; }
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inline const GC &getOpGC(void) const { return opGC; }
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@ -290,6 +293,7 @@ public:
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void savePlaceIgnoreShaded(bool i);
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void savePlaceIgnoreMaximized(bool i);
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void saveAllowScrollLock(bool a);
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void saveWorkspaceWarping(bool w);
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inline void iconUpdate(void) { iconmenu->update(); }
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#ifdef HAVE_STRFTIME
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@ -2962,55 +2962,57 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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dx -= frame.border_w;
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dy -= frame.border_w;
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// workspace warping
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bool warp = False;
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unsigned int dest = screen->getCurrentWorkspaceID();
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if (x_root <= 0) {
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warp = True;
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if (dest > 0) dest--;
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else dest = screen->getNumberOfWorkspaces() - 1;
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} else if (x_root >= screen->getRect().right()) {
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warp = True;
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if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
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else dest = 0;
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}
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if (warp) {
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endMove();
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bool focus = flags.focused; // had focus while moving?
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if (! flags.stuck)
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screen->reassociateWindow(this, dest, False);
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screen->changeWorkspaceID(dest);
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if (focus)
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setInputFocus();
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/*
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If the XWarpPointer is done after the configure, we can end up
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grabbing another window, so made sure you do it first.
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*/
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int dest_x;
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if (screen->doWorkspaceWarping()) {
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// workspace warping
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bool warp = False;
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unsigned int dest = screen->getCurrentWorkspaceID();
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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warp = True;
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configure(dx + (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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} else {
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dest_x = 0;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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if (dest > 0) dest--;
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else dest = screen->getNumberOfWorkspaces() - 1;
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configure(dx - (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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} else if (x_root >= screen->getRect().right()) {
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warp = True;
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if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
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else dest = 0;
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}
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if (warp) {
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endMove();
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bool focus = flags.focused; // had focus while moving?
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if (! flags.stuck)
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screen->reassociateWindow(this, dest, False);
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screen->changeWorkspaceID(dest);
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if (focus)
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setInputFocus();
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beginMove(dest_x, y_root);
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return;
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/*
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If the XWarpPointer is done after the configure, we can end up
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grabbing another window, so made sure you do it first.
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*/
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int dest_x;
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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configure(dx + (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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} else {
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dest_x = 0;
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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configure(dx - (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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}
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beginMove(dest_x, y_root);
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return;
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}
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}
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const int snap_distance = screen->getEdgeSnapThreshold();
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