make minsize take int*'s not a Size*
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3c960fb928
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bbaef2ee57
2 changed files with 17 additions and 17 deletions
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@ -416,43 +416,43 @@ void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
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free(scratch);
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}
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void appearance_minsize(Appearance *l, Size *s)
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void appearance_minsize(Appearance *l, int *w, int *h)
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{
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int i;
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SIZE_SET(*s, 0, 0);
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*w = *h = 1;
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switch (l->surface.type) {
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case Surface_Planar:
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if (l->surface.data.planar.relief != Flat) {
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switch (l->surface.data.planar.bevel) {
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case Bevel1:
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SIZE_SET(*s, 2, 2);
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*w = *h = 2;
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break;
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case Bevel2:
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SIZE_SET(*s, 4, 4);
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*w = *h = 4;
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break;
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}
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} else if (l->surface.data.planar.border)
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SIZE_SET(*s, 2, 2);
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*w = *h = 2;
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for (i = 0; i < l->textures; ++i)
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switch (l->texture[i].type) {
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case Bitmask:
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s->width += l->texture[i].data.mask.mask->w;
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s->height += l->texture[i].data.mask.mask->h;
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*w += l->texture[i].data.mask.mask->w;
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*h += l->texture[i].data.mask.mask->h;
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break;
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case Text:
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s->width +=font_measure_string(l->texture[i].data.text.font,
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l->texture[i].data.text.string,
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l->texture[i].data.text.shadow,
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l->texture[i].data.text.offset);
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s->height += font_height(l->texture[i].data.text.font,
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l->texture[i].data.text.shadow,
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l->texture[i].data.text.offset);
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*w +=font_measure_string(l->texture[i].data.text.font,
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l->texture[i].data.text.string,
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l->texture[i].data.text.shadow,
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l->texture[i].data.text.offset);
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*h += font_height(l->texture[i].data.text.font,
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l->texture[i].data.text.shadow,
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l->texture[i].data.text.offset);
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break;
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case RGBA:
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s->width += l->texture[i].data.rgba.width;
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s->height += l->texture[i].data.rgba.height;
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*w += l->texture[i].data.rgba.width;
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*h += l->texture[i].data.rgba.height;
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break;
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case NoTexture:
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break;
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@ -156,6 +156,6 @@ void truecolor_startup(void);
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void pseudocolor_startup(void);
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
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void appearance_minsize(Appearance *l, Size *s);
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void appearance_minsize(Appearance *l, int *w, int *h);
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#endif /*__render_h*/
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