skip all enter events for now.. need a clever tactic for this..

This commit is contained in:
Dana Jansens 2003-03-20 22:21:13 +00:00
parent 35c095014e
commit bb7427422c

View file

@ -6,39 +6,14 @@
#include "../kernel/stacking.h"
#include "../kernel/openbox.h"
/* config options */
static gboolean follow_mouse = TRUE;
static gboolean warp_on_desk_switch = TRUE;
static gboolean focus_new = FALSE;
static int skip_enter = 0;
static void focus_fallback(gboolean warp)
{
GList *it;
for (it = focus_order[screen_desktop]; it != NULL; it = it->next)
if (client_focus(it->data)) {
if (warp) { /* XXX make this configurable */
XEvent e;
Client *c = it->data;
/* skip the next enter event from the desktop switch so focus
doesn't skip briefly to what was under the pointer */
if (XCheckTypedEvent(ob_display, EnterNotify, &e)) {
XPutBackEvent(ob_display, &e);
/* XXX WERE NOT SKIPPING THEM ALL@&*)! */
g_message("Skip");
++skip_enter;
}
/* I have to do this warp twice! Otherwise windows dont get
Enter/Leave events when i warp on a desktop switch! */
XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
c->area.width / 2, c->area.height / 2);
XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
c->area.width / 2, c->area.height / 2);
}
break;
}
}
static void focus_under_pointer()
static gboolean focus_under_pointer()
{
Window w;
int i, x, y;
@ -55,43 +30,69 @@ static void focus_under_pointer()
}
if (it != NULL) {
client_focus(it->data);
return;
return TRUE;
}
}
focus_fallback(FALSE);
return FALSE;
}
static void focus_fallback(gboolean switching_desks)
{
GList *it;
for (it = focus_order[screen_desktop]; it != NULL; it = it->next)
if (client_normal(it->data) && client_focus(it->data)) {
if (switching_desks && warp_on_desk_switch) {
XEvent e;
Client *c = it->data;
/* skip the next enter event from the desktop switch so focus
doesn't skip briefly to what was under the pointer */
while (XCheckTypedEvent(ob_display, EnterNotify, &e));
/*
XPutBackEvent(ob_display, &e);
/\* XXX WERE NOT SKIPPING THEM ALL@&*)! *\/
g_message("Skip");
++skip_enter;
}
*/
/* I have to do this warp twice! Otherwise windows dont get
Enter/Leave events when i warp on a desktop switch! */
XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
c->area.width / 2, c->area.height / 2);
XWarpPointer(ob_display, None, c->window, 0, 0, 0, 0,
c->area.width / 2, c->area.height / 2);
}
break;
}
}
static void events(ObEvent *e, void *foo)
{
switch (e->type) {
case Event_Client_Mapped:
/* focus new normal windows */
if (client_normal(e->data.c.client))
if (focus_new && client_normal(e->data.c.client))
client_focus(e->data.c.client);
break;
case Event_Client_Unmapped:
if (ob_state == State_Exiting) break;
if (e->data.c.client->focused) {
/* if sloppy focus... */
focus_under_pointer();
/* otherwise... */
/*
/\* nothing is left with focus! *\/
if (focus_client == NULL)
/\* focus the next available target *\/
focus_fallback(screen_desktop, FALSE);
*/
}
if (e->data.c.client->focused)
if (!follow_mouse || !focus_under_pointer())
focus_fallback(FALSE);
break;
case Event_Ob_Desktop:
case Event_Client_Desktop:
/* focus the next available target if moving from the current
desktop. */
if ((unsigned)e->data.o.num[1] == screen_desktop)
focus_fallback(TRUE);
if ((unsigned)e->data.c.num[1] == screen_desktop)
if (!follow_mouse || !focus_under_pointer())
focus_fallback(FALSE);
case Event_Ob_Desktop:
focus_fallback(TRUE);
break;
case Event_X_EnterNotify: