check if the window exists before trying to focus it
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@ -1196,6 +1196,14 @@ bool Client::focus() const
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if (_focused) return true;
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// do a check to see if the window has already been unmapped or destroyed
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XEvent ev;
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if (XCheckTypedWindowEvent(**otk::display, _window, UnmapNotify, &ev) ||
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XCheckTypedWindowEvent(**otk::display, _window, DestroyNotify, &ev)) {
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XPutBackEvent(**otk::display, &ev);
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return false;
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}
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if (_can_focus)
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XSetInputFocus(**otk::display, _window,
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RevertToNone, CurrentTime);
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