add the resource for the window snapping offset

This commit is contained in:
Dana Jansens 2002-08-02 21:07:17 +00:00
parent b34a0d1ce2
commit b9e40b8b1e
3 changed files with 17 additions and 1 deletions

View file

@ -490,6 +490,13 @@ void BScreen::saveSnapThreshold(int t) {
}
void BScreen::saveSnapOffset(int t) {
resource.snap_offset = t;
config->setValue(screenstr + "edgeSnapOffset",
resource.snap_offset);
}
void BScreen::saveRowPlacementDirection(int d) {
resource.row_direction = d;
config->setValue(screenstr + "rowPlacementDirection",
@ -599,6 +606,7 @@ void BScreen::save_rc(void) {
saveWorkspaces(resource.workspaces);
savePlacementPolicy(resource.placement_policy);
saveSnapThreshold(resource.snap_threshold);
saveSnapOffset(resource.snap_offset);
saveResistanceSize(resource.resistance_size);
saveRowPlacementDirection(resource.row_direction);
saveColPlacementDirection(resource.col_direction);
@ -673,6 +681,10 @@ void BScreen::load_rc(void) {
b = true;
image_control->setDither(b);
if (! config->getValue(screenstr + "edgeSnapOffset",
resource.snap_offset))
resource.snap_offset = 0;
if (! config->getValue(screenstr + "edgeSnapThreshold",
resource.snap_threshold))
resource.snap_threshold = 4;

View file

@ -151,6 +151,7 @@ private:
ignore_shaded, ignore_maximized, workspace_warping;
int snap_to_windows, snap_to_edges;
unsigned int snap_offset;
BColor border_color;
@ -270,6 +271,8 @@ public:
{ return resource.workspaces; }
inline int getPlacementPolicy(void) const
{ return resource.placement_policy; }
inline int getSnapOffset(void) const
{ return resource.snap_offset; }
inline int getSnapThreshold(void) const
{ return resource.snap_threshold; }
inline int getResistanceSize(void) const
@ -290,6 +293,7 @@ public:
void saveRowPlacementDirection(int d);
void saveColPlacementDirection(int d);
void saveSnapThreshold(int t);
void saveSnapOffset(int o);
void saveResistanceSize(int s);
void saveImageDither(bool d);
void saveAAFonts(bool f);

View file

@ -3124,7 +3124,7 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
const int snap_to_windows = screen->getWindowToWindowSnap();
const int snap_to_edges = screen->getWindowToEdgeSnap();
// the amount of space away from the edge to provide resistance/snap
const int snap_offset = 0;
const int snap_offset = screen->getSnapOffset();
// find the geomeetery where the moving window currently is
const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;