use the dispatch stuff to get mouse button events

This commit is contained in:
Dana Jansens 2003-03-17 22:30:27 +00:00
parent 8886f1109d
commit b8de0b48fd

View file

@ -2,6 +2,7 @@
#include "../../kernel/openbox.h"
#include "../../kernel/screen.h"
#include "../../kernel/extensions.h"
#include "../../kernel/dispatch.h"
#include "../../kernel/themerc.h"
#include "../../kernel/frame.h"
#include "../../render/render.h"
@ -126,6 +127,9 @@ static void render_iconify(ObFrame *self);
static void render_desk(ObFrame *self);
static void render_close(ObFrame *self);
static void frame_mouse_press(const ObEvent *e, ObFrame *self);
static void frame_mouse_release(const ObEvent *e, ObFrame *self);
gboolean startup()
{
g_quark_from_string("none");
@ -314,6 +318,11 @@ Frame *frame_new()
self->max_press = self->close_press = self->desk_press =
self->iconify_press = FALSE;
dispatch_register(Event_X_ButtonPress, (EventHandler)frame_mouse_press,
self);
dispatch_register(Event_X_ButtonRelease, (EventHandler)frame_mouse_release,
self);
return (Frame*)self;
}
@ -329,6 +338,9 @@ static void frame_free(ObFrame *self)
XDestroyWindow(ob_display, self->frame.window);
dispatch_register(0, (EventHandler)frame_mouse_press, self);
dispatch_register(0, (EventHandler)frame_mouse_release, self);
g_free(self);
}
@ -867,49 +879,37 @@ GQuark get_context(Client *client, Window win)
return g_quark_try_string("none");
}
void frame_mouse_enter(ObFrame *self, Window win)
{
}
void frame_mouse_leave(ObFrame *self, Window win)
{
}
void frame_mouse_press(ObFrame *self, Window win, int x, int y)
static void frame_mouse_press(const ObEvent *e, ObFrame *self)
{
Window win = e->data.x.e->xbutton.window;
if (win == self->max) {
self->max_press = TRUE;
render_max(self);
}
else if (win == self->close) {
} else if (win == self->close) {
self->close_press = TRUE;
render_close(self);
}
else if (win == self->iconify) {
} else if (win == self->iconify) {
self->iconify_press = TRUE;
render_iconify(self);
}
else if (win == self->desk) {
} else if (win == self->desk) {
self->desk_press = TRUE;
render_desk(self);
}
}
void frame_mouse_release(ObFrame *self, Window win, int x, int y)
static void frame_mouse_release(const ObEvent *e, ObFrame *self)
{
Window win = e->data.x.e->xbutton.window;
if (win == self->max) {
self->max_press = FALSE;
render_max(self);
}
else if (win == self->close) {
} else if (win == self->close) {
self->close_press = FALSE;
render_close(self);
}
else if (win == self->iconify) {
} else if (win == self->iconify) {
self->iconify_press = FALSE;
render_iconify(self);
}
else if (win == self->desk) {
} else if (win == self->desk) {
self->desk_press = FALSE;
render_desk(self);
}