ungrab the keyboard for passive grabs. kill interactive actions for exec actions. don't ungrab the keyboard during interactive actions though.
This commit is contained in:
parent
8f2291a7b6
commit
b7827484ef
2 changed files with 14 additions and 28 deletions
|
@ -1111,7 +1111,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
|
|||
{
|
||||
GSList *it;
|
||||
ObAction *a;
|
||||
gboolean ungrabbed = FALSE;
|
||||
|
||||
if (!acts)
|
||||
return;
|
||||
|
@ -1139,33 +1138,6 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
|
|||
if (!keyboard_interactive_grab(state, a->data.any.c, a))
|
||||
continue;
|
||||
}
|
||||
else if (!ungrabbed) {
|
||||
/* Ungrab the keyboard before running the action if it's not
|
||||
interactive.
|
||||
|
||||
If there is an interactive action going on, then cancel it
|
||||
to release the keyboard. If not, then call
|
||||
XUngrabKeyboard().
|
||||
|
||||
We call XUngrabKeyboard() because a key press causes a
|
||||
passive grab on the keyboard, and so if program we are
|
||||
executing wants to grab the keyboard, it will fail if the
|
||||
button is still held down (which is likely).
|
||||
|
||||
Use the X function not out own, because we're not
|
||||
considering a grab to be in place at all so our function
|
||||
won't try ungrab anything.
|
||||
*/
|
||||
if (keyboard_interactively_grabbed())
|
||||
keyboard_interactive_cancel();
|
||||
else
|
||||
XUngrabKeyboard(ob_display, time);
|
||||
|
||||
/* We don't the same with XUngrabPointer, even though it can
|
||||
cause the same problem. But then Press bindings cause
|
||||
Drag bindings to break.
|
||||
XUngrabPointer(ob_display, time);*/
|
||||
}
|
||||
|
||||
/* XXX UGLY HACK race with motion event starting a move and the
|
||||
button release gettnig processed first. answer: don't queue
|
||||
|
@ -1240,6 +1212,12 @@ void action_execute(union ActionData *data)
|
|||
if (data->execute.path) {
|
||||
cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
|
||||
if (cmd) {
|
||||
/* If there is an interactive action going on, then cancel it
|
||||
to release the keyboard, so that the run application
|
||||
can grab the keyboard if it wants to. */
|
||||
if (keyboard_interactively_grabbed())
|
||||
keyboard_interactive_cancel();
|
||||
|
||||
if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {
|
||||
g_message(_("Failed to execute '%s': %s"),
|
||||
cmd, e->message);
|
||||
|
|
|
@ -311,6 +311,14 @@ void keyboard_event(ObClient *client, const XEvent *e)
|
|||
else {
|
||||
keyboard_reset_chains(0);
|
||||
|
||||
/* If we don't have the keyboard grabbed, then ungrab it with
|
||||
XUngrabKeyboard, so that there is not a passive grab left
|
||||
on from the KeyPress. If the grab is left on, and focus
|
||||
moves during that time, it will be NotifyWhileGrabbed, and
|
||||
applications like to ignore those! */
|
||||
if (!keyboard_interactively_grabbed())
|
||||
XUngrabKeyboard(ob_display, e->xkey.time);
|
||||
|
||||
action_run_key(p->actions, client, e->xkey.state,
|
||||
e->xkey.x_root, e->xkey.y_root,
|
||||
e->xkey.time);
|
||||
|
|
Loading…
Reference in a new issue