lots of fixes for the iconify animation. i think it should all work perfectly now ?

one change in action.c may affect bindings... THIS COULD BREAK CURRENT CONFIG FILES. ya.
so, if you used a press binding and it moved the window, no enter event will be generated for that anymore because you are holding down the button when the window moves. if you don't like that then use a click binding instead.

1
This commit is contained in:
Dana Jansens 2007-05-05 16:16:26 +00:00
parent 99daa7f523
commit b5e597f1b3
9 changed files with 147 additions and 98 deletions

View file

@ -48,19 +48,8 @@ inline void client_action_start(union ActionData *data)
inline void client_action_end(union ActionData *data)
{
if (config_focus_follow)
if (data->any.context != OB_FRAME_CONTEXT_CLIENT) {
if (!data->any.button) {
if (data->any.context != OB_FRAME_CONTEXT_CLIENT && !data->any.button)
grab_pointer(FALSE, FALSE, OB_CURSOR_NONE);
} else {
ObClient *c;
/* usually this is sorta redundant, but with a press action
the enter event will come as a GrabNotify which is
ignored, so this will handle that case */
if ((c = client_under_pointer()))
event_enter_client(c);
}
}
}
typedef struct
@ -1275,7 +1264,7 @@ void action_raiselower(union ActionData *data)
if (cit == c) break;
if (client_normal(cit) == client_normal(c) &&
cit->layer == c->layer &&
cit->frame->visible &&
frame_visible(cit->frame) &&
!client_search_transient(c, cit))
{
if (RECT_INTERSECTS_RECT(cit->frame->area, c->frame->area)) {

View file

@ -2061,7 +2061,7 @@ static void client_change_wm_state(ObClient *self)
old = self->wmstate;
if (self->shaded || self->iconic || !self->frame->visible)
if (self->shaded || self->iconic || !frame_visible(self->frame))
self->wmstate = IconicState;
else
self->wmstate = NormalState;
@ -2731,15 +2731,19 @@ static void client_iconify_recursive(ObClient *self,
(self->frame, iconic,
(ObFrameIconifyAnimateFunc)client_showhide, self);
/* but focus a new window now please */
focus_fallback(TRUE);
focus_fallback(FALSE);
} else
client_showhide(self);
} else {
if (config_animate_iconify)
/* start the animation then show it, this way the whole window
doesnt get shown, just the first step of the animation */
frame_begin_iconify_animation(self->frame, iconic, NULL, NULL);
client_showhide(self);
/* the animation will show the window when it is hidden,
but the window state needs to be adjusted after the
animation finishes, so call showhide when it's done to make
sure everything is updated appropriately
*/
frame_begin_iconify_animation
(self->frame, iconic,
(ObFrameIconifyAnimateFunc)client_showhide, self);
}
}
@ -3184,7 +3188,7 @@ gboolean client_can_focus(ObClient *self)
/* choose the correct target */
self = client_focus_target(self);
if (!self->frame->visible)
if (!frame_visible(self->frame))
return FALSE;
if (!(self->can_focus || self->focus_notify))
@ -3217,7 +3221,7 @@ gboolean client_focus(ObClient *self)
self = client_focus_target(self);
if (!client_can_focus(self)) {
if (!self->frame->visible) {
if (!frame_visible(self->frame)) {
/* update the focus lists */
focus_order_to_top(self);
}
@ -3302,7 +3306,7 @@ void client_activate(ObClient *self, gboolean here, gboolean user)
client_set_desktop(self, screen_desktop, FALSE);
else
screen_set_desktop(self->desktop);
} else if (!self->frame->visible)
} else if (!frame_visible(self->frame))
/* if its not visible for other reasons, then don't mess
with it */
return;
@ -3729,8 +3733,11 @@ ObClient* client_under_pointer()
for (it = stacking_list; it; it = g_list_next(it)) {
if (WINDOW_IS_CLIENT(it->data)) {
ObClient *c = WINDOW_AS_CLIENT(it->data);
if (c->frame->visible &&
RECT_CONTAINS(c->frame->area, x, y)) {
if (frame_visible(c->frame) &&
/* ignore all animating windows */
!frame_iconify_animating(c->frame) &&
RECT_CONTAINS(c->frame->area, x, y))
{
ret = c;
break;
}

View file

@ -83,6 +83,7 @@ static void event_handle_dock(ObDock *s, XEvent *e);
static void event_handle_dockapp(ObDockApp *app, XEvent *e);
static void event_handle_client(ObClient *c, XEvent *e);
static void event_handle_group(ObGroup *g, XEvent *e);
static void event_handle_user_input(ObClient *client, XEvent *e);
static void focus_delay_dest(gpointer data);
static gboolean focus_delay_cmp(gconstpointer d1, gconstpointer d2);
@ -530,49 +531,13 @@ static void event_process(const XEvent *ec, gpointer data)
}
#endif
/* user input (action-bound) events */
if (e->type == ButtonPress || e->type == ButtonRelease ||
e->type == MotionNotify || e->type == KeyPress ||
e->type == KeyRelease)
{
gboolean useevent = TRUE;
if (menu_frame_visible) {
if (event_handle_menu(e))
/* don't use the event if the menu used it, but if the menu
didn't use it and it's a keypress that is bound, it will
close the menu and be used */
useevent = FALSE;
event_handle_user_input(client, e);
}
if (useevent) {
/* if the keyboard interactive action uses the event then dont
use it for bindings. likewise is moveresize uses the event. */
if (!keyboard_process_interactive_grab(e, &client) &&
!(moveresize_in_progress && moveresize_event(e)))
{
if (moveresize_in_progress)
/* make further actions work on the client being
moved/resized */
client = moveresize_client;
menu_can_hide = FALSE;
ob_main_loop_timeout_add(ob_main_loop,
config_menu_hide_delay * 1000,
menu_hide_delay_func,
NULL, g_direct_equal, NULL);
if (e->type == ButtonPress || e->type == ButtonRelease ||
e->type == MotionNotify) {
mouse_event(client, e);
} else if (e->type == KeyPress) {
keyboard_event((focus_cycle_target ? focus_cycle_target :
(client ? client : focus_client)), e);
}
}
}
}
/* if something happens and it's not from an XEvent, then we don't know
the time */
event_curtime = CurrentTime;
@ -732,6 +697,12 @@ static void event_handle_client(ObClient *client, XEvent *e)
frame_adjust_state(client->frame);
break;
case OB_FRAME_CONTEXT_FRAME:
/* When the mouse leaves an animating window, don't use the
corresponding enter events. Pretend like the animating window
doesn't even exist..! */
if (frame_iconify_animating(client->frame))
event_ignore_queued_enters();
ob_debug_type(OB_DEBUG_FOCUS,
"%sNotify mode %d detail %d on %lx\n",
(e->type == EnterNotify ? "Enter" : "Leave"),
@ -1379,6 +1350,51 @@ static gboolean event_handle_menu(XEvent *ev)
return ret;
}
static void event_handle_user_input(ObClient *client, XEvent *e)
{
g_assert(e->type == ButtonPress || e->type == ButtonRelease ||
e->type == MotionNotify || e->type == KeyPress ||
e->type == KeyRelease);
if (menu_frame_visible) {
if (event_handle_menu(e))
/* don't use the event if the menu used it, but if the menu
didn't use it and it's a keypress that is bound, it will
close the menu and be used */
return;
}
/* if the keyboard interactive action uses the event then dont
use it for bindings. likewise is moveresize uses the event. */
if (!keyboard_process_interactive_grab(e, &client) &&
!(moveresize_in_progress && moveresize_event(e)))
{
if (moveresize_in_progress)
/* make further actions work on the client being
moved/resized */
client = moveresize_client;
menu_can_hide = FALSE;
ob_main_loop_timeout_add(ob_main_loop,
config_menu_hide_delay * 1000,
menu_hide_delay_func,
NULL, g_direct_equal, NULL);
if (e->type == ButtonPress ||
e->type == ButtonRelease ||
e->type == MotionNotify)
{
/* the frame may not be "visible" but they can still click on it
in the case where it is animating before disappearing */
if (client && frame_visible(client->frame))
mouse_event(client, e);
} else if (e->type == KeyPress) {
keyboard_event((focus_cycle_target ? focus_cycle_target :
(client ? client : focus_client)), e);
}
}
}
static gboolean menu_hide_delay_func(gpointer data)
{
menu_can_hide = TRUE;

View file

@ -499,7 +499,7 @@ static gboolean valid_focus_target(ObClient *ft, gboolean dock_windows)
for (it = ft->transients; it; it = g_slist_next(it)) {
ObClient *c = it->data;
if (c->frame->visible)
if (frame_visible(c->frame))
return FALSE;
}
return TRUE;

View file

@ -42,7 +42,8 @@
from the frame. */
#define INNER_EVENTMASK (ButtonPressMask)
#define FRAME_ANIMATE_ICONIFY_TIME 150000 /* .15 seconds */
//#define FRAME_ANIMATE_ICONIFY_TIME 150000 /* .15 seconds */
#define FRAME_ANIMATE_ICONIFY_TIME 2000000
#define FRAME_ANIMATE_ICONIFY_STEP_TIME (G_USEC_PER_SEC / 30) /* 30 Hz */
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
@ -481,7 +482,8 @@ void frame_adjust_area(ObFrame *self, gboolean moved,
self->client->area.height);
}
if (!fake && !self->iconify_animation_going) {
if (!fake) {
if (!frame_iconify_animating(self))
/* move and resize the top level frame.
shading can change without being moved or resized.
@ -839,10 +841,6 @@ ObFrameContext frame_context(ObClient *client, Window win)
if (win == RootWindow(ob_display, ob_screen))
return OB_FRAME_CONTEXT_DESKTOP;
if (client == NULL) return OB_FRAME_CONTEXT_NONE;
self = client->frame;
if (self->iconify_animation_going) return OB_FRAME_CONTEXT_NONE;
if (win == client->window) {
/* conceptually, this is the desktop, as far as users are
concerned */
@ -851,6 +849,7 @@ ObFrameContext frame_context(ObClient *client, Window win)
return OB_FRAME_CONTEXT_CLIENT;
}
self = client->frame;
if (win == self->inner || win == self->plate) {
/* conceptually, this is the desktop, as far as users are
concerned */
@ -1108,19 +1107,33 @@ static gboolean frame_animate_iconify(gpointer p)
h = self->innersize.top; /* just the titlebar */
}
if (time == 0) {
if (time == 0)
frame_end_iconify_animation(self);
else {
XMoveResizeWindow(ob_display, self->window, x, y, w, h);
XFlush(ob_display);
}
return time > 0; /* repeat until we're out of time */
}
void frame_end_iconify_animation(ObFrame *self)
{
/* see if there is an animation going */
if (self->iconify_animation_going == 0) return;
/* call the callback when it's done */
if (self->iconify_animation_cb)
self->iconify_animation_cb(self->iconify_animation_data);
/* we're not animating any more ! */
self->iconify_animation_going = 0;
}
/* move to the next spot (after the callback for the animation ending) */
XMoveResizeWindow(ob_display, self->window, x, y, w, h);
/* move after the callback for the animation ending */
XMoveResizeWindow(ob_display, self->window,
self->area.x, self->area.y,
self->area.width - self->bwidth * 2,
self->area.height - self->bwidth * 2);
XFlush(ob_display);
return time > 0; /* repeat until we're out of time */
}
void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
@ -1128,7 +1141,7 @@ void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
gpointer data)
{
gulong time;
gboolean start_timer = TRUE;
gboolean new_anim = FALSE;
gboolean set_end = TRUE;
GTimeVal now;
@ -1151,8 +1164,8 @@ void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
} else
/* animation was already going in the same direction */
set_end = FALSE;
start_timer = FALSE;
}
} else
new_anim = TRUE;
self->iconify_animation_going = iconifying ? 1 : -1;
self->iconify_animation_cb = callback;
@ -1165,14 +1178,25 @@ void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
g_time_val_add(&self->iconify_animation_end, time);
}
if (start_timer) {
if (new_anim) {
ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
self, FALSE);
ob_main_loop_timeout_add(ob_main_loop,
FRAME_ANIMATE_ICONIFY_STEP_TIME,
frame_animate_iconify, self,
g_direct_equal, NULL);
/* do the first step */
frame_animate_iconify(self);
if (!self->visible)
frame_show(self);
}
}
gboolean frame_visible(ObFrame *self)
{
/* if it is animating back from iconic state then it is considered
visible. but if it is iconifying then it is not visible. */
return self->visible && self->iconify_animation_going <= 0;
}

View file

@ -77,6 +77,9 @@ struct _ObFrame
Strut size;
Rect area;
/*! Is the frame visible? Don't read this directly ! Use frame_visible()
instead, because that takes into account if the frame is visible but
animating to the iconic (invisible) state. */
gboolean visible;
guint decorations;
@ -195,5 +198,12 @@ void frame_flash_stop(ObFrame *self);
void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
ObFrameIconifyAnimateFunc callback,
gpointer data);
void frame_end_iconify_animation(ObFrame *self);
/* Returns true if the frame is visible (but false if it is only visible
because it is animating */
gboolean frame_visible(ObFrame *self);
#define frame_iconify_animating(f) (f->iconify_animation_going != 0)
#endif

View file

@ -153,12 +153,14 @@ void moveresize_start(ObClient *c, gint x, gint y, guint b, guint32 cnr)
moving = (cnr == prop_atoms.net_wm_moveresize_move ||
cnr == prop_atoms.net_wm_moveresize_move_keyboard);
if (moveresize_in_progress || !c->frame->visible ||
if (moveresize_in_progress || !frame_visible(c->frame) ||
!(moving ?
(c->functions & OB_CLIENT_FUNC_MOVE) :
(c->functions & OB_CLIENT_FUNC_RESIZE)))
return;
frame_end_iconify_animation(c->frame);
moveresize_client = c;
start_cx = c->area.x;
start_cy = c->area.y;

View file

@ -251,7 +251,8 @@ typedef enum
} ObSmartType;
#define SMART_IGNORE(placer, c) \
(placer == c || !c->frame->visible || c->shaded || !client_normal(c) || \
(placer == c || c->shaded || !client_normal(c) || \
!frame_visible(c->frame) || \
(c->desktop != DESKTOP_ALL && \
c->desktop != (placer->desktop == DESKTOP_ALL ? \
screen_desktop : placer->desktop)))

View file

@ -57,7 +57,7 @@ void resist_move_windows(ObClient *c, gint *x, gint *y)
target = it->data;
/* don't snap to self or non-visibles */
if (!target->frame->visible || target == c) continue;
if (!frame_visible(target->frame) || target == c) continue;
/* don't snap to windows in layers beneath */
if(target->layer < c->layer && !config_resist_layers_below)
@ -199,7 +199,7 @@ void resist_size_windows(ObClient *c, gint *w, gint *h, ObCorner corn)
target = it->data;
/* don't snap to invisibles or ourself */
if (!target->frame->visible || target == c) continue;
if (!frame_visible(target->frame) || target == c) continue;
/* don't snap to windows in layers beneath */
if(target->layer < c->layer && !config_resist_layers_below)