dont go to disabled menu entries with keyboard shortcuts
fix some rendering of shortcuts
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parent
0c41ab3c20
commit
b5dbe857db
3 changed files with 15 additions and 12 deletions
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@ -1331,7 +1331,8 @@ static void event_handle_menu_shortcut(XEvent *ev)
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ObMenuEntryFrame *e = it->data;
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ObMenuEntryFrame *e = it->data;
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gunichar entrykey = 0;
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gunichar entrykey = 0;
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if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL)
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if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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e->entry->data.normal.enabled)
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entrykey = e->entry->data.normal.shortcut;
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entrykey = e->entry->data.normal.shortcut;
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else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
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else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
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entrykey = e->entry->data.submenu.submenu->shortcut;
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entrykey = e->entry->data.submenu.submenu->shortcut;
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@ -318,8 +318,9 @@ static void menu_entry_frame_render(ObMenuEntryFrame *self)
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self->a_text_selected :
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self->a_text_selected :
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self->a_text_normal));
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self->a_text_normal));
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text_a->texture[0].data.text.string = self->entry->data.normal.label;
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text_a->texture[0].data.text.string = self->entry->data.normal.label;
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if (self->frame->menu->show_all_shortcuts ||
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if (self->entry->data.normal.shortcut &&
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self->entry->data.normal.shortcut > 0)
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(self->frame->menu->show_all_shortcuts ||
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self->entry->data.normal.shortcut_position > 0))
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{
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{
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text_a->texture[0].data.text.shortcut = TRUE;
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text_a->texture[0].data.text.shortcut = TRUE;
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text_a->texture[0].data.text.shortcut_pos =
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text_a->texture[0].data.text.shortcut_pos =
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@ -333,7 +334,9 @@ static void menu_entry_frame_render(ObMenuEntryFrame *self)
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self->a_text_normal);
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self->a_text_normal);
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sub = self->entry->data.submenu.submenu;
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sub = self->entry->data.submenu.submenu;
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text_a->texture[0].data.text.string = sub ? sub->title : "";
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text_a->texture[0].data.text.string = sub ? sub->title : "";
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if (self->frame->menu->show_all_shortcuts || sub->shortcut > 0) {
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if (sub->shortcut && (self->frame->menu->show_all_shortcuts ||
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sub->shortcut_position > 0))
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{
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text_a->texture[0].data.text.shortcut = TRUE;
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text_a->texture[0].data.text.shortcut = TRUE;
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text_a->texture[0].data.text.shortcut_pos = sub->shortcut_position;
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text_a->texture[0].data.text.shortcut_pos = sub->shortcut_position;
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} else
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} else
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@ -221,14 +221,6 @@ void RrFontDraw(XftDraw *d, RrTextureText *t, RrRect *area)
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t->font->shortcut_underline->start_index = 0;
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t->font->shortcut_underline->start_index = 0;
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t->font->shortcut_underline->end_index = 0;
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t->font->shortcut_underline->end_index = 0;
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if (t->shadow_offset_x || t->shadow_offset_y) {
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c.color.red = t->shadow_color->r | t->shadow_color->r << 8;
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c.color.green = t->shadow_color->g | t->shadow_color->g << 8;
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c.color.blue = t->shadow_color->b | t->shadow_color->b << 8;
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c.color.alpha = 0xffff * t->shadow_alpha / 255;
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c.pixel = t->shadow_color->pixel;
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/* the attributes are owned by the layout.
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/* the attributes are owned by the layout.
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re-add the attributes to the layout after changing the
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re-add the attributes to the layout after changing the
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start and end index */
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start and end index */
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@ -237,6 +229,13 @@ void RrFontDraw(XftDraw *d, RrTextureText *t, RrRect *area)
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pango_layout_set_attributes(t->font->layout, attrlist);
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pango_layout_set_attributes(t->font->layout, attrlist);
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pango_attr_list_unref(attrlist);
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pango_attr_list_unref(attrlist);
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if (t->shadow_offset_x || t->shadow_offset_y) {
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c.color.red = t->shadow_color->r | t->shadow_color->r << 8;
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c.color.green = t->shadow_color->g | t->shadow_color->g << 8;
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c.color.blue = t->shadow_color->b | t->shadow_color->b << 8;
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c.color.alpha = 0xffff * t->shadow_alpha / 255;
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c.pixel = t->shadow_color->pixel;
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/* see below... */
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/* see below... */
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pango_xft_render_layout_line
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pango_xft_render_layout_line
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(d, &c, pango_layout_get_line(t->font->layout, 0),
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(d, &c, pango_layout_get_line(t->font->layout, 0),
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