added borders to gradient backgrounds

This commit is contained in:
Derek Foreman 2003-01-23 04:18:05 +00:00
parent 4dcb309361
commit b5963e0e53

View file

@ -102,45 +102,64 @@ static inline void renderPixel(XImage *im, unsigned char *dp,
void TrueRenderControl::drawGradientBackground( void TrueRenderControl::drawGradientBackground(
Surface &sf, const RenderTexture &texture) const Surface &sf, const RenderTexture &texture) const
{ {
int w = sf.width(), h = sf.height(); int w = sf.width(), h = sf.height(), off, x, y;
const ScreenInfo *info = display->screenInfo(_screen); const ScreenInfo *info = display->screenInfo(_screen);
XImage *im = XCreateImage(**display, info->visual(), info->depth(), XImage *im = XCreateImage(**display, info->visual(), info->depth(),
ZPixmap, 0, NULL, w, h, 32, 0); ZPixmap, 0, NULL, w, h, 32, 0);
pixel32 *data = new pixel32[sf.height()*sf.width()]; pixel32 *data = new pixel32[sf.height()*sf.width()];
pixel32 current; pixel32 current;
pixel32 *dp = data; pixel32 *dp = data;
float dr, dg, db; float dr, dg, db;
unsigned int r,g,b; unsigned int r,g,b;
//XXX: move this to seperate vgrad function
dr = (float)(texture.secondary_color().red() - texture.color().red());
dr/= (float)sf.height();
dr = (float)(texture.secondary_color().red() - texture.color().red()); dg = (float)(texture.secondary_color().green() - texture.color().green());
dr/= (float)sf.height(); dg/= (float)sf.height();
dg = (float)(texture.secondary_color().green() - texture.color().green()); db = (float)(texture.secondary_color().blue() - texture.color().blue());
dg/= (float)sf.height(); db/= (float)sf.height();
db = (float)(texture.secondary_color().blue() - texture.color().blue()); for (y = 0; y < h; ++y) {
db/= (float)sf.height(); r = texture.color().red() + (int)(dr * y);
g = texture.color().green() + (int)(dg * y);
b = texture.color().blue() + (int)(db * y);
current = (r << 16)
+ (g << 8)
+ b;
for (x = 0; x < w; ++x, dp ++)
*dp = current;
}
//XXX: end of vgrad
for (int y = 0; y < h; ++y) { if (texture.relief() == RenderTexture::Flat && texture.border()) {
r = texture.color().red() + (int)(dr * y); r = texture.borderColor().red();
g = texture.color().green() + (int)(dg * y); g = texture.borderColor().green();
b = texture.color().blue() + (int)(db * y); b = texture.borderColor().blue();
current = (r << 16) current = (r << 16)
+ (g << 8) + (g << 8)
+ b; + b;
for (int x = 0; x < w; ++x, dp ++) for (off = 0, x = 0; x < w; ++x, off++) {
*dp = current; *(data + off) = current;
*(data + off + ((h-1) * w)) = current;
} }
for (off = 0, x = 0; x < h; ++x, off++) {
*(data + (off * w)) = current;
*(data + (off * w) + w - 1) = current;
}
}
im->data = (char*) data; //XXX: any dithering should be done now
im->data = (char*) data;
sf.setPixmap(im); sf.setPixmap(im);
delete [] im->data; delete [] im->data;
im->data = NULL; im->data = NULL;
XDestroyImage(im); XDestroyImage(im);
} }
void TrueRenderControl::drawBackground(Surface& sf, void TrueRenderControl::drawBackground(Surface& sf,