revert r6029, as it didnt fix anything.
however this patch does fix the aforementioned problem. actions need some reworking... yeah... later...
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3 changed files with 15 additions and 2 deletions
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@ -1098,6 +1098,17 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
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if (a->data.any.interactive || a->func == action_moveresize) {
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/* interactive actions are not queued */
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a->func(&a->data);
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} else if (context == OB_FRAME_CONTEXT_CLIENT ||
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(c && c->type == OB_CLIENT_TYPE_DESKTOP &&
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context == OB_FRAME_CONTEXT_DESKTOP)) {
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/* XXX MORE UGLY HACK
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actions from clicks on client windows are NOT queued.
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this solves the mysterious click-and-drag-doesnt-work
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problem. it was because the window gets focused and stuff
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after the button event has already been passed through. i
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dont really know why it should care but it does and it makes
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a difference. */
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a->func(&a->data);
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} else
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ob_main_loop_queue_action(ob_main_loop, a);
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}
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@ -262,7 +262,9 @@ void client_manage(Window window)
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/* choose the events we want to receive on the CLIENT window */
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attrib_set.event_mask = CLIENT_EVENTMASK;
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XChangeWindowAttributes(ob_display, window, CWEventMask, &attrib_set);
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attrib_set.do_not_propagate_mask = CLIENT_NOPROPAGATEMASK;
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XChangeWindowAttributes(ob_display, window,
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CWEventMask|CWDontPropagate, &attrib_set);
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/* create the ObClient struct, and populate it from the hints on the
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@ -108,7 +108,7 @@ void mouse_grab_for_client(ObClient *client, gboolean grab)
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mode = GrabModeAsync;
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mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
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} else if (CLIENT_CONTEXT(i, client)) {
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win = client->window;
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win = client->frame->plate;
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mode = GrabModeSync; /* this is handled in event */
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mask = ButtonPressMask; /* can't catch more than this with Sync
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mode the release event is
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