cancel interactive actions when anothr action runs properly
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0d0ce065df
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b32181ac69
1 changed files with 6 additions and 8 deletions
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@ -236,9 +236,11 @@ void actions_run_acts(GSList *acts,
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actions_setup_data(&data, uact, state, x, y, button, con, client);
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if (actions_act_is_interactive(act) &&
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(!interactive_act || interactive_act->def != act->def))
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{
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if (!interactive_act || interactive_act->def != act->def) {
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/* cancel the old one */
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if (interactive_act)
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actions_interactive_cancel_act();
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if (actions_act_is_interactive(act))
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ok = actions_interactive_begin_act(act, state);
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}
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@ -272,10 +274,6 @@ void actions_interactive_cancel_act()
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static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
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{
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/* cancel the old one */
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if (interactive_act)
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actions_interactive_cancel_act();
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if (grab_keyboard()) {
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interactive_act = act;
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actions_act_ref(interactive_act);
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