add ()'s to the macros for more safety
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6016ff8658
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1 changed files with 15 additions and 11 deletions
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@ -6,14 +6,14 @@ typedef struct Point {
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int y;
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} Point;
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#define POINT_SET(pt, nx, ny) pt.x = (nx), pt.y = (ny)
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#define POINT_SET(pt, nx, ny) (pt).x = (nx), (pt).y = (ny)
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typedef struct Size {
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int width;
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int height;
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} Size;
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#define SIZE_SET(sz, w, h) sz.width = (w), sz.height = (h)
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#define SIZE_SET(sz, w, h) (sz).width = (w), (sz).height = (h)
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typedef struct Rect {
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int x;
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@ -23,17 +23,19 @@ typedef struct Rect {
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} Rect;
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#define RECT_SET_POINT(r, nx, ny) \
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r.x = (ny), r.y = (ny)
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(r).x = (ny), (r).y = (ny)
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#define RECT_SET_SIZE(r, w, h) \
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r.width = (w), r.height = (h)
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(r).width = (w), (r).height = (h)
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#define RECT_SET(r, nx, ny, w, h) \
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r.x = (nx), r.y = (ny), r.width = (w), r.height = (h)
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(r).x = (nx), (r).y = (ny), (r).width = (w), (r).height = (h)
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#define RECT_EQUAL(r1, r2) (r1.x == r2.x && r1.y == r2.y && \
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r1.width == r2.width && r1.height == r2.height)
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#define RECT_EQUAL(r1, r2) ((r1).x == (r2).x && (r1).y == (r2).y && \
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(r1).width == (r2).width && \
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(r1).height == (r2).height)
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#define RECT_CONTAINS(r, x, y) \
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(x >= r.x && x < r.x + r.width && y >= r.y && y < r.y + r.height)
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(x >= (r).x && x < (r).x + (r).width && \
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y >= (r).y && y < (r).y + (r).height)
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typedef struct Strut {
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int left;
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@ -43,10 +45,12 @@ typedef struct Strut {
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} Strut;
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#define STRUT_SET(s, l, t, r, b) \
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s.left = (l), s.top = (t), s.right = (r), s.bottom = (b)
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(s).left = (l), (s).top = (t), (s).right = (r), (s).bottom = (b)
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#define STRUT_ADD(s1, s2) \
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s1.left = MAX(s1.left, s2.left), s1.right = MAX(s1.right, s2.right), \
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s1.top = MAX(s1.top, s2.top), s1.bottom = MAX(s1.bottom, s2.bottom)
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(s1).left = MAX((s1).left, (s2).left), \
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(s1).right = MAX((s1).right, (s2).right), \
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(s1).top = MAX((s1).top, (s2).top), \
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(s1).bottom = MAX((s1).bottom, (s2).bottom)
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#endif
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