add the functionality for window-window snapping
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f4c0547b7a
commit
b2e9af8886
2 changed files with 89 additions and 6 deletions
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@ -1431,6 +1431,8 @@ void BScreen::raiseWindows(Window *workspace_stack, unsigned int num) {
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void BScreen::lowerDesktops(void) {
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void BScreen::lowerDesktops(void) {
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if (desktopWindowList.empty()) return;
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XLowerWindow(blackbox->getXDisplay(), desktopWindowList[0]);
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XLowerWindow(blackbox->getXDisplay(), desktopWindowList[0]);
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if (desktopWindowList.size() > 1)
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if (desktopWindowList.size() > 1)
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XRestackWindows(blackbox->getXDisplay(), &desktopWindowList[0],
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XRestackWindows(blackbox->getXDisplay(), &desktopWindowList[0],
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@ -2786,6 +2786,7 @@ void BlackboxWindow::beginMove(int x_root, int y_root) {
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frame.grab_y = y_root - frame.rect.y() - frame.border_w;
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frame.grab_y = y_root - frame.rect.y() - frame.border_w;
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}
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}
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void BlackboxWindow::doMove(int x_root, int y_root) {
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void BlackboxWindow::doMove(int x_root, int y_root) {
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assert(flags.moving);
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assert(flags.moving);
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assert(blackbox->getChangingWindow() == this);
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assert(blackbox->getChangingWindow() == this);
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@ -2797,13 +2798,93 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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const int snap_distance = screen->getEdgeSnapThreshold();
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const int snap_distance = screen->getEdgeSnapThreshold();
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if (snap_distance) {
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if (snap_distance) {
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Rect srect = screen->availableArea();
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// window corners
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// window corners
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const int wleft = dx,
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const int wleft = dx,
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wright = dx + frame.rect.width() - 1,
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wright = dx + frame.rect.width() - 1,
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wtop = dy,
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wtop = dy,
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wbottom = dy + frame.rect.height() - 1;
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wbottom = dy + frame.rect.height() - 1;
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if (screen->getWindowToWindowSnap()) {
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Workspace *w = screen->getWorkspace(getWorkspaceNumber());
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assert(w);
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// try snap to another window
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for (unsigned int i = 0, c = w->getCount(); i < c; ++i) {
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BlackboxWindow *snapwin = w->getWindow(i);
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if (snapwin == this)
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continue; // don't snap to self
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bool snapped = False;
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const Rect &winrect = snapwin->frameRect();
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int dleft = std::abs(wright - winrect.left()),
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dright = std::abs(wleft - winrect.right()),
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dtop = std::abs(wbottom - winrect.top()),
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dbottom = std::abs(wtop - winrect.bottom());
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if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
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wtop < (signed)(winrect.y() + winrect.height() - 1)) {
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// snap left of other window?
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if (dleft < snap_distance && dleft <= dright) {
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dx = winrect.left() - frame.rect.width();
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snapped = True;
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}
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// snap right of other window?
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else if (dright < snap_distance) {
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dx = winrect.right() + 1;
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snapped = True;
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}
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if (snapped) {
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if (screen->getWindowCornerSnap()) {
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// try corner-snap to its other sides
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dtop = std::abs(wtop - winrect.top());
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dbottom = std::abs(wbottom - winrect.bottom());
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if (dtop < snap_distance && dtop <= dbottom)
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dy = winrect.top();
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else if (dbottom < snap_distance)
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dy = winrect.bottom() - frame.rect.height() + 1;
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}
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continue;
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}
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}
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if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
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wleft < (signed)(winrect.x() + winrect.width() - 1)) {
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// snap top of other window?
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if (dtop < snap_distance && dtop <= dbottom) {
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dy = winrect.top() - frame.rect.height();
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snapped = True;
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}
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// snap bottom of other window?
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else if (dbottom < snap_distance) {
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dy = winrect.bottom() + 1;
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snapped = True;
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}
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if (snapped) {
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if (screen->getWindowCornerSnap()) {
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// try corner-snap to its other sides
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dleft = std::abs(wleft - winrect.left());
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dright = std::abs(wright - winrect.right());
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if (dleft < snap_distance && dleft <= dright)
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dx = winrect.left();
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else if (dright < snap_distance)
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dx = winrect.right() - frame.rect.width() + 1;
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}
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continue;
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}
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}
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}
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}
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// try snap to the screen's available area
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Rect srect = screen->availableArea();
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int dleft = std::abs(wleft - srect.left()),
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int dleft = std::abs(wleft - srect.left()),
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dright = std::abs(wright - srect.right()),
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dright = std::abs(wright - srect.right()),
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dtop = std::abs(wtop - srect.top()),
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dtop = std::abs(wtop - srect.top()),
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