snapping/resistance is optional for window and edge snapping

This commit is contained in:
Dana Jansens 2002-08-02 18:37:31 +00:00
parent 628a4ff368
commit b1a2c014eb
3 changed files with 334 additions and 231 deletions

View file

@ -188,6 +188,7 @@ private:
void updateWorkArea(void); void updateWorkArea(void);
public: public:
enum { WindowNoSnap = 0, WindowSnap, WindowResistance };
enum { RowSmartPlacement = 1, ColSmartPlacement, CascadePlacement, enum { RowSmartPlacement = 1, ColSmartPlacement, CascadePlacement,
UnderMousePlacement, ClickMousePlacement, LeftRight, RightLeft, UnderMousePlacement, ClickMousePlacement, LeftRight, RightLeft,
TopBottom, BottomTop, IgnoreShaded, IgnoreMaximized }; TopBottom, BottomTop, IgnoreShaded, IgnoreMaximized };
@ -196,7 +197,7 @@ public:
WindowShade, WindowIconify, WindowMaximize, WindowClose, WindowRaise, WindowShade, WindowIconify, WindowMaximize, WindowClose, WindowRaise,
WindowLower, WindowStick, WindowKill, SetStyle }; WindowLower, WindowStick, WindowKill, SetStyle };
enum FocusModel { SloppyFocus, ClickToFocus }; enum FocusModel { SloppyFocus, ClickToFocus };
enum RootScrollDirection { NoScroll, NormalScroll, ReverseScroll }; enum RootScrollDirection { NoScroll = 0, NormalScroll, ReverseScroll };
BScreen(Blackbox *bb, unsigned int scrn); BScreen(Blackbox *bb, unsigned int scrn);
~BScreen(void); ~BScreen(void);

View file

@ -3027,238 +3027,11 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
dx -= frame.border_w; dx -= frame.border_w;
dy -= frame.border_w; dy -= frame.border_w;
if (screen->doWorkspaceWarping()) { if (screen->doWorkspaceWarping())
// workspace warping if (doWorkspaceWarping(x_root, y_root, dx, dy))
bool warp = False;
unsigned int dest = screen->getCurrentWorkspaceID();
if (x_root <= 0) {
warp = True;
if (dest > 0) dest--;
else dest = screen->getNumberOfWorkspaces() - 1;
} else if (x_root >= screen->getRect().right()) {
warp = True;
if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
else dest = 0;
}
if (warp) {
endMove();
bool focus = flags.focused; // had focus while moving?
if (! flags.stuck)
screen->reassociateWindow(this, dest, False);
screen->changeWorkspaceID(dest);
if (focus)
setInputFocus();
/*
If the XWarpPointer is done after the configure, we can end up
grabbing another window, so made sure you do it first.
*/
int dest_x;
if (x_root <= 0) {
dest_x = screen->getRect().right() - 1;
XWarpPointer(blackbox->getXDisplay(), None,
screen->getRootWindow(), 0, 0, 0, 0,
dest_x, y_root);
configure(dx + (screen->getRect().width() - 1), dy,
frame.rect.width(), frame.rect.height());
} else {
dest_x = 0;
XWarpPointer(blackbox->getXDisplay(), None,
screen->getRootWindow(), 0, 0, 0, 0,
dest_x, y_root);
configure(dx - (screen->getRect().width() - 1), dy,
frame.rect.width(), frame.rect.height());
}
beginMove(dest_x, y_root);
return; return;
}
}
// how much resistance to edges to provide doWindowSnapping(dx, dy);
const int resistance_size = screen->getEdgeSnapThreshold();
if (resistance_size > 0) {
RectList rectlist;
// the amount of space away from the edge to provide resistance
const int resistance_offset = screen->getEdgeSnapThreshold();
// find the geomeetery where the moving window currently is
const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
// window corners
const int wleft = dx,
wright = dx + frame.rect.width() - 1,
wtop = dy,
wbottom = dy + frame.rect.height() - 1;
if (screen->getWindowToWindowSnap()) {
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
assert(w);
// add windows on the workspace to the rect list
const BlackboxWindowList& stack_list = w->getStackingList();
BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
rectlist.push_back( (*st_it)->frameRect() );
// add the toolbar and the slit to the rect list.
// (only if they are not hidden)
Toolbar *tbar = screen->getToolbar();
Slit *slit = screen->getSlit();
Rect tbar_rect, slit_rect;
unsigned int bwidth = screen->getBorderWidth() * 2;
if (! (screen->doHideToolbar() || tbar->isHidden())) {
tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
tbar->getHeight() + bwidth);
rectlist.push_back(tbar_rect);
}
if (! slit->isHidden()) {
slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
slit->getHeight() + bwidth);
rectlist.push_back(slit_rect);
}
RectList::const_iterator it, end = rectlist.end();
for (it = rectlist.begin(); it != end; ++it) {
bool snapped = False;
const Rect &winrect = *it;
// if the window is already over top of this snap target, then
// resistance is futile, so just ignore it
if (winrect.intersects(moving))
continue;
int dleft = wright - winrect.left(),
dright = winrect.right() - wleft,
dtop = wbottom - winrect.top(),
dbottom = winrect.bottom() - wtop;
// if the windows are in the same plane vertically
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
// snap left of other window?
if (dleft >= 0 && dleft < resistance_size) {
dx = winrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
else if (dright >= 0 && dright < resistance_size) {
dx = winrect.right() + 1;
snapped = True;
}
if (snapped) {
if (screen->getWindowCornerSnap()) {
// try corner-snap to its other sides
dtop = winrect.top() - wtop;
dbottom = wbottom - winrect.bottom();
if (dtop > 0 && dtop < resistance_size) {
// if we're already past the top edge, then don't provide
// resistance
if (moving.top() >= winrect.top())
dy = winrect.top();
} else if (dbottom > 0 && dbottom < resistance_size) {
// if we're already past the bottom edge, then don't provide
// resistance
if (moving.bottom() <= winrect.bottom())
dy = winrect.bottom() - frame.rect.height() + 1;
}
}
continue;
}
}
// if the windows are on the same plane horizontally
if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
// snap top of other window?
if (dtop >= 0 && dtop < resistance_size) {
dy = winrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
else if (dbottom >= 0 && dbottom < resistance_size) {
dy = winrect.bottom() + 1;
snapped = True;
}
if (snapped) {
if (screen->getWindowCornerSnap()) {
// try corner-snap to its other sides
dleft = winrect.left() - wleft;
dright = wright - winrect.right();
if (dleft > 0 && dleft < resistance_size) {
// if we're already past the left edge, then don't provide
// resistance
if (moving.left() >= winrect.left())
dx = winrect.left();
} else if (dright > 0 && dright < resistance_size) {
// if we're already past the right edge, then don't provide
// resistance
if (moving.right() <= winrect.right())
dx = winrect.right() - frame.rect.width() + 1;
}
}
continue;
}
}
}
}
// snap to the screen edges (and screen boundaries for xinerama)
rectlist.clear();
#ifdef XINERAMA
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
rectlist.insert(rectlist.begin(),
screen->getXineramaAreas().begin(),
screen->getXineramaAreas().end());
} else
#endif // XINERAMA
rectlist.push_back(screen->getRect());
RectList::const_iterator it, end = rectlist.end();
for (it = rectlist.begin(); it != end; ++it) {
const Rect &srect = *it;
// if we're not in the rectangle then don't snap to it.
if (! srect.contains(moving))
continue;
int dleft = srect.left() - wleft,
dright = wright - srect.right(),
dtop = srect.top() - wtop,
dbottom = wbottom - srect.bottom();
// snap left?
if (dleft > 0 && dleft < resistance_size)
dx = srect.left();
// snap right?
else if (dright > 0 && dright < resistance_size)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
if (dtop > 0 && dtop < resistance_size)
dy = srect.top();
// snap bottom?
else if (dbottom > 0 && dbottom < resistance_size)
dy = srect.bottom() - frame.rect.height() + 1;
}
}
if (screen->doOpaqueMove()) { if (screen->doOpaqueMove()) {
configure(dx, dy, frame.rect.width(), frame.rect.height()); configure(dx, dy, frame.rect.width(), frame.rect.height());
@ -3284,6 +3057,333 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
} }
bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
int dx, int dy) {
// workspace warping
bool warp = False;
unsigned int dest = screen->getCurrentWorkspaceID();
if (x_root <= 0) {
warp = True;
if (dest > 0) dest--;
else dest = screen->getNumberOfWorkspaces() - 1;
} else if (x_root >= screen->getRect().right()) {
warp = True;
if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
else dest = 0;
}
if (! warp)
return false;
endMove();
bool focus = flags.focused; // had focus while moving?
if (! flags.stuck)
screen->reassociateWindow(this, dest, False);
screen->changeWorkspaceID(dest);
if (focus)
setInputFocus();
/*
If the XWarpPointer is done after the configure, we can end up
grabbing another window, so made sure you do it first.
*/
int dest_x;
if (x_root <= 0) {
dest_x = screen->getRect().right() - 1;
XWarpPointer(blackbox->getXDisplay(), None,
screen->getRootWindow(), 0, 0, 0, 0,
dest_x, y_root);
configure(dx + (screen->getRect().width() - 1), dy,
frame.rect.width(), frame.rect.height());
} else {
dest_x = 0;
XWarpPointer(blackbox->getXDisplay(), None,
screen->getRootWindow(), 0, 0, 0, 0,
dest_x, y_root);
configure(dx - (screen->getRect().width() - 1), dy,
frame.rect.width(), frame.rect.height());
}
beginMove(dest_x, y_root);
return true;
}
void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
// how much resistance to edges to provide
const int resistance_size = screen->getEdgeSnapThreshold();
// how far away to snap
const int snap_distance = screen->getEdgeSnapThreshold();
// how to snap windows
const int snap_to_windows = BScreen::WindowResistance;
const int snap_to_edges = BScreen::WindowResistance;
// the amount of space away from the edge to provide resistance/snap
const int snap_offset = screen->getEdgeSnapThreshold();
// find the geomeetery where the moving window currently is
const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
// window corners
const int wleft = dx,
wright = dx + frame.rect.width() - 1,
wtop = dy,
wbottom = dy + frame.rect.height() - 1;
if (snap_to_windows) {
RectList rectlist;
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
assert(w);
// add windows on the workspace to the rect list
const BlackboxWindowList& stack_list = w->getStackingList();
BlackboxWindowList::const_iterator st_it, st_end = stack_list.end();
for (st_it = stack_list.begin(); st_it != st_end; ++st_it)
rectlist.push_back( (*st_it)->frameRect() );
// add the toolbar and the slit to the rect list.
// (only if they are not hidden)
Toolbar *tbar = screen->getToolbar();
Slit *slit = screen->getSlit();
Rect tbar_rect, slit_rect;
unsigned int bwidth = screen->getBorderWidth() * 2;
if (! (screen->doHideToolbar() || tbar->isHidden())) {
tbar_rect.setRect(tbar->getX(), tbar->getY(), tbar->getWidth() + bwidth,
tbar->getHeight() + bwidth);
rectlist.push_back(tbar_rect);
}
if (! slit->isHidden()) {
slit_rect.setRect(slit->getX(), slit->getY(), slit->getWidth() + bwidth,
slit->getHeight() + bwidth);
rectlist.push_back(slit_rect);
}
RectList::const_iterator it, end = rectlist.end();
for (it = rectlist.begin(); it != end; ++it) {
bool snapped = False;
const Rect &winrect = *it;
if (snap_to_windows == BScreen::WindowResistance)
// if the window is already over top of this snap target, then
// resistance is futile, so just ignore it
if (winrect.intersects(moving))
continue;
int dleft, dright, dtop, dbottom;
// if the windows are in the same plane vertically
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
if (snap_to_windows == BScreen::WindowResistance) {
dleft = wright - winrect.left();
dright = winrect.right() - wleft;
// snap left of other window?
if (dleft >= 0 && dleft < resistance_size) {
dx = winrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
else if (dright >= 0 && dright < resistance_size) {
dx = winrect.right() + 1;
snapped = True;
}
} else { // BScreen::WindowSnap
dleft = abs(wright - winrect.left());
dright = abs(wleft - winrect.right());
// snap left of other window?
if (dleft < snap_distance && dleft <= dright) {
dx = winrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
else if (dright < snap_distance) {
dx = winrect.right() + 1;
snapped = True;
}
}
if (snapped) {
if (screen->getWindowCornerSnap()) {
// try corner-snap to its other sides
if (snap_to_windows == BScreen::WindowResistance) {
dtop = winrect.top() - wtop;
dbottom = wbottom - winrect.bottom();
if (dtop > 0 && dtop < resistance_size) {
// if we're already past the top edge, then don't provide
// resistance
if (moving.top() >= winrect.top())
dy = winrect.top();
} else if (dbottom > 0 && dbottom < resistance_size) {
// if we're already past the bottom edge, then don't provide
// resistance
if (moving.bottom() <= winrect.bottom())
dy = winrect.bottom() - frame.rect.height() + 1;
}
} else { // BScreen::WindowSnap
dtop = abs(wtop - winrect.top());
dbottom = abs(wbottom - winrect.bottom());
if (dtop < snap_distance && dtop <= dbottom)
dy = winrect.top();
else if (dbottom < snap_distance)
dy = winrect.bottom() - frame.rect.height() + 1;
}
}
continue;
}
}
// if the windows are on the same plane horizontally
if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
if (snap_to_windows == BScreen::WindowResistance) {
dtop = wbottom - winrect.top();
dbottom = winrect.bottom() - wtop;
// snap top of other window?
if (dtop >= 0 && dtop < resistance_size) {
dy = winrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
else if (dbottom >= 0 && dbottom < resistance_size) {
dy = winrect.bottom() + 1;
snapped = True;
}
} else { // BScreen::WindowSnap
dtop = abs(wbottom - winrect.top());
dbottom = abs(wtop - winrect.bottom());
// snap top of other window?
if (dtop < snap_distance && dtop <= dbottom) {
dy = winrect.top() - frame.rect.height();
snapped = True;
}
// snap bottom of other window?
else if (dbottom < snap_distance) {
dy = winrect.bottom() + 1;
snapped = True;
}
}
if (snapped) {
if (screen->getWindowCornerSnap()) {
// try corner-snap to its other sides
if (snap_to_windows == BScreen::WindowResistance) {
dleft = winrect.left() - wleft;
dright = wright - winrect.right();
if (dleft > 0 && dleft < resistance_size) {
// if we're already past the left edge, then don't provide
// resistance
if (moving.left() >= winrect.left())
dx = winrect.left();
} else if (dright > 0 && dright < resistance_size) {
// if we're already past the right edge, then don't provide
// resistance
if (moving.right() <= winrect.right())
dx = winrect.right() - frame.rect.width() + 1;
}
} else { // BScreen::WindowSnap
dleft = abs(wleft - winrect.left());
dright = abs(wright - winrect.right());
if (dleft < snap_distance && dleft <= dright)
dx = winrect.left();
else if (dright < snap_distance)
dx = winrect.right() - frame.rect.width() + 1;
}
}
continue;
}
}
}
}
if (snap_to_edges) {
RectList rectlist;
// snap to the screen edges (and screen boundaries for xinerama)
#ifdef XINERAMA
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
rectlist.insert(rectlist.begin(),
screen->getXineramaAreas().begin(),
screen->getXineramaAreas().end());
} else
#endif // XINERAMA
rectlist.push_back(screen->getRect());
RectList::const_iterator it, end = rectlist.end();
for (it = rectlist.begin(); it != end; ++it) {
const Rect &srect = *it;
if (snap_to_edges == BScreen::WindowResistance) {
// if we're not in the rectangle then don't snap to it.
if (! srect.contains(moving))
continue;
} else { // BScreen::WindowSnap
// if we're not in the rectangle then don't snap to it.
if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(),
frame.rect.height())))
continue;
}
if (snap_to_edges == BScreen::WindowResistance) {
int dleft = srect.left() - wleft,
dright = wright - srect.right(),
dtop = srect.top() - wtop,
dbottom = wbottom - srect.bottom();
// snap left?
if (dleft > 0 && dleft < resistance_size)
dx = srect.left();
// snap right?
else if (dright > 0 && dright < resistance_size)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
if (dtop > 0 && dtop < resistance_size)
dy = srect.top();
// snap bottom?
else if (dbottom > 0 && dbottom < resistance_size)
dy = srect.bottom() - frame.rect.height() + 1;
} else { // BScreen::WindowSnap
int dleft = abs(wleft - srect.left()),
dright = abs(wright - srect.right()),
dtop = abs(wtop - srect.top()),
dbottom = abs(wbottom - srect.bottom());
// snap left?
if (dleft < snap_distance && dleft <= dright)
dx = srect.left();
// snap right?
else if (dright < snap_distance)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
if (dtop < snap_distance && dtop <= dbottom)
dy = srect.top();
// snap bottom?
else if (dbottom < snap_distance)
dy = srect.bottom() - frame.rect.height() + 1;
}
}
}
}
void BlackboxWindow::endMove(void) { void BlackboxWindow::endMove(void) {
assert(flags.moving); assert(flags.moving);
assert(blackbox->getChangingWindow() == this); assert(blackbox->getChangingWindow() == this);

View file

@ -295,6 +295,8 @@ private:
void setState(unsigned long new_state); void setState(unsigned long new_state);
void upsize(void); void upsize(void);
void doMove(int x_root, int y_root); void doMove(int x_root, int y_root);
bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
void doWindowSnapping(int &dx, int &dy);
void endMove(void); void endMove(void);
void doResize(int x_root, int y_root); void doResize(int x_root, int y_root);
void endResize(void); void endResize(void);