snapping/resistance is optional for window and edge snapping
This commit is contained in:
parent
628a4ff368
commit
b1a2c014eb
3 changed files with 334 additions and 231 deletions
|
@ -188,6 +188,7 @@ private:
|
||||||
|
|
||||||
void updateWorkArea(void);
|
void updateWorkArea(void);
|
||||||
public:
|
public:
|
||||||
|
enum { WindowNoSnap = 0, WindowSnap, WindowResistance };
|
||||||
enum { RowSmartPlacement = 1, ColSmartPlacement, CascadePlacement,
|
enum { RowSmartPlacement = 1, ColSmartPlacement, CascadePlacement,
|
||||||
UnderMousePlacement, ClickMousePlacement, LeftRight, RightLeft,
|
UnderMousePlacement, ClickMousePlacement, LeftRight, RightLeft,
|
||||||
TopBottom, BottomTop, IgnoreShaded, IgnoreMaximized };
|
TopBottom, BottomTop, IgnoreShaded, IgnoreMaximized };
|
||||||
|
@ -196,7 +197,7 @@ public:
|
||||||
WindowShade, WindowIconify, WindowMaximize, WindowClose, WindowRaise,
|
WindowShade, WindowIconify, WindowMaximize, WindowClose, WindowRaise,
|
||||||
WindowLower, WindowStick, WindowKill, SetStyle };
|
WindowLower, WindowStick, WindowKill, SetStyle };
|
||||||
enum FocusModel { SloppyFocus, ClickToFocus };
|
enum FocusModel { SloppyFocus, ClickToFocus };
|
||||||
enum RootScrollDirection { NoScroll, NormalScroll, ReverseScroll };
|
enum RootScrollDirection { NoScroll = 0, NormalScroll, ReverseScroll };
|
||||||
|
|
||||||
BScreen(Blackbox *bb, unsigned int scrn);
|
BScreen(Blackbox *bb, unsigned int scrn);
|
||||||
~BScreen(void);
|
~BScreen(void);
|
||||||
|
|
176
src/Window.cc
176
src/Window.cc
|
@ -3027,7 +3027,38 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
dx -= frame.border_w;
|
dx -= frame.border_w;
|
||||||
dy -= frame.border_w;
|
dy -= frame.border_w;
|
||||||
|
|
||||||
if (screen->doWorkspaceWarping()) {
|
if (screen->doWorkspaceWarping())
|
||||||
|
if (doWorkspaceWarping(x_root, y_root, dx, dy))
|
||||||
|
return;
|
||||||
|
|
||||||
|
doWindowSnapping(dx, dy);
|
||||||
|
|
||||||
|
if (screen->doOpaqueMove()) {
|
||||||
|
configure(dx, dy, frame.rect.width(), frame.rect.height());
|
||||||
|
} else {
|
||||||
|
XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
|
||||||
|
screen->getOpGC(),
|
||||||
|
frame.changing.x(),
|
||||||
|
frame.changing.y(),
|
||||||
|
frame.changing.width() - 1,
|
||||||
|
frame.changing.height() - 1);
|
||||||
|
|
||||||
|
frame.changing.setPos(dx, dy);
|
||||||
|
|
||||||
|
XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
|
||||||
|
screen->getOpGC(),
|
||||||
|
frame.changing.x(),
|
||||||
|
frame.changing.y(),
|
||||||
|
frame.changing.width() - 1,
|
||||||
|
frame.changing.height() - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
screen->showPosition(dx, dy);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
|
||||||
|
int dx, int dy) {
|
||||||
// workspace warping
|
// workspace warping
|
||||||
bool warp = False;
|
bool warp = False;
|
||||||
unsigned int dest = screen->getCurrentWorkspaceID();
|
unsigned int dest = screen->getCurrentWorkspaceID();
|
||||||
|
@ -3043,7 +3074,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
|
if (dest < screen->getNumberOfWorkspaces() - 1) dest++;
|
||||||
else dest = 0;
|
else dest = 0;
|
||||||
}
|
}
|
||||||
if (warp) {
|
if (! warp)
|
||||||
|
return false;
|
||||||
|
|
||||||
endMove();
|
endMove();
|
||||||
bool focus = flags.focused; // had focus while moving?
|
bool focus = flags.focused; // had focus while moving?
|
||||||
if (! flags.stuck)
|
if (! flags.stuck)
|
||||||
|
@ -3076,18 +3109,22 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
}
|
}
|
||||||
|
|
||||||
beginMove(dest_x, y_root);
|
beginMove(dest_x, y_root);
|
||||||
return;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
|
||||||
// how much resistance to edges to provide
|
// how much resistance to edges to provide
|
||||||
const int resistance_size = screen->getEdgeSnapThreshold();
|
const int resistance_size = screen->getEdgeSnapThreshold();
|
||||||
|
|
||||||
if (resistance_size > 0) {
|
// how far away to snap
|
||||||
RectList rectlist;
|
const int snap_distance = screen->getEdgeSnapThreshold();
|
||||||
|
|
||||||
// the amount of space away from the edge to provide resistance
|
// how to snap windows
|
||||||
const int resistance_offset = screen->getEdgeSnapThreshold();
|
const int snap_to_windows = BScreen::WindowResistance;
|
||||||
|
const int snap_to_edges = BScreen::WindowResistance;
|
||||||
|
// the amount of space away from the edge to provide resistance/snap
|
||||||
|
const int snap_offset = screen->getEdgeSnapThreshold();
|
||||||
|
|
||||||
// find the geomeetery where the moving window currently is
|
// find the geomeetery where the moving window currently is
|
||||||
const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
|
const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
|
||||||
|
@ -3098,7 +3135,9 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
wtop = dy,
|
wtop = dy,
|
||||||
wbottom = dy + frame.rect.height() - 1;
|
wbottom = dy + frame.rect.height() - 1;
|
||||||
|
|
||||||
if (screen->getWindowToWindowSnap()) {
|
if (snap_to_windows) {
|
||||||
|
RectList rectlist;
|
||||||
|
|
||||||
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
|
Workspace *w = screen->getWorkspace(getWorkspaceNumber());
|
||||||
assert(w);
|
assert(w);
|
||||||
|
|
||||||
|
@ -3130,23 +3169,24 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
RectList::const_iterator it, end = rectlist.end();
|
RectList::const_iterator it, end = rectlist.end();
|
||||||
for (it = rectlist.begin(); it != end; ++it) {
|
for (it = rectlist.begin(); it != end; ++it) {
|
||||||
bool snapped = False;
|
bool snapped = False;
|
||||||
|
|
||||||
const Rect &winrect = *it;
|
const Rect &winrect = *it;
|
||||||
|
|
||||||
|
if (snap_to_windows == BScreen::WindowResistance)
|
||||||
// if the window is already over top of this snap target, then
|
// if the window is already over top of this snap target, then
|
||||||
// resistance is futile, so just ignore it
|
// resistance is futile, so just ignore it
|
||||||
if (winrect.intersects(moving))
|
if (winrect.intersects(moving))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
int dleft = wright - winrect.left(),
|
int dleft, dright, dtop, dbottom;
|
||||||
dright = winrect.right() - wleft,
|
|
||||||
dtop = wbottom - winrect.top(),
|
|
||||||
dbottom = winrect.bottom() - wtop;
|
|
||||||
|
|
||||||
// if the windows are in the same plane vertically
|
// if the windows are in the same plane vertically
|
||||||
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
|
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
|
||||||
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
|
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
|
||||||
|
|
||||||
|
if (snap_to_windows == BScreen::WindowResistance) {
|
||||||
|
dleft = wright - winrect.left();
|
||||||
|
dright = winrect.right() - wleft;
|
||||||
|
|
||||||
// snap left of other window?
|
// snap left of other window?
|
||||||
if (dleft >= 0 && dleft < resistance_size) {
|
if (dleft >= 0 && dleft < resistance_size) {
|
||||||
dx = winrect.left() - frame.rect.width();
|
dx = winrect.left() - frame.rect.width();
|
||||||
|
@ -3157,10 +3197,26 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
dx = winrect.right() + 1;
|
dx = winrect.right() + 1;
|
||||||
snapped = True;
|
snapped = True;
|
||||||
}
|
}
|
||||||
|
} else { // BScreen::WindowSnap
|
||||||
|
dleft = abs(wright - winrect.left());
|
||||||
|
dright = abs(wleft - winrect.right());
|
||||||
|
|
||||||
|
// snap left of other window?
|
||||||
|
if (dleft < snap_distance && dleft <= dright) {
|
||||||
|
dx = winrect.left() - frame.rect.width();
|
||||||
|
snapped = True;
|
||||||
|
}
|
||||||
|
// snap right of other window?
|
||||||
|
else if (dright < snap_distance) {
|
||||||
|
dx = winrect.right() + 1;
|
||||||
|
snapped = True;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (snapped) {
|
if (snapped) {
|
||||||
if (screen->getWindowCornerSnap()) {
|
if (screen->getWindowCornerSnap()) {
|
||||||
// try corner-snap to its other sides
|
// try corner-snap to its other sides
|
||||||
|
if (snap_to_windows == BScreen::WindowResistance) {
|
||||||
dtop = winrect.top() - wtop;
|
dtop = winrect.top() - wtop;
|
||||||
dbottom = wbottom - winrect.bottom();
|
dbottom = wbottom - winrect.bottom();
|
||||||
if (dtop > 0 && dtop < resistance_size) {
|
if (dtop > 0 && dtop < resistance_size) {
|
||||||
|
@ -3174,6 +3230,14 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
if (moving.bottom() <= winrect.bottom())
|
if (moving.bottom() <= winrect.bottom())
|
||||||
dy = winrect.bottom() - frame.rect.height() + 1;
|
dy = winrect.bottom() - frame.rect.height() + 1;
|
||||||
}
|
}
|
||||||
|
} else { // BScreen::WindowSnap
|
||||||
|
dtop = abs(wtop - winrect.top());
|
||||||
|
dbottom = abs(wbottom - winrect.bottom());
|
||||||
|
if (dtop < snap_distance && dtop <= dbottom)
|
||||||
|
dy = winrect.top();
|
||||||
|
else if (dbottom < snap_distance)
|
||||||
|
dy = winrect.bottom() - frame.rect.height() + 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
|
@ -3184,6 +3248,10 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
|
if (wleft >= (signed)(winrect.x() - frame.rect.width() + 1) &&
|
||||||
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
|
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
|
||||||
|
|
||||||
|
if (snap_to_windows == BScreen::WindowResistance) {
|
||||||
|
dtop = wbottom - winrect.top();
|
||||||
|
dbottom = winrect.bottom() - wtop;
|
||||||
|
|
||||||
// snap top of other window?
|
// snap top of other window?
|
||||||
if (dtop >= 0 && dtop < resistance_size) {
|
if (dtop >= 0 && dtop < resistance_size) {
|
||||||
dy = winrect.top() - frame.rect.height();
|
dy = winrect.top() - frame.rect.height();
|
||||||
|
@ -3194,10 +3262,27 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
dy = winrect.bottom() + 1;
|
dy = winrect.bottom() + 1;
|
||||||
snapped = True;
|
snapped = True;
|
||||||
}
|
}
|
||||||
|
} else { // BScreen::WindowSnap
|
||||||
|
dtop = abs(wbottom - winrect.top());
|
||||||
|
dbottom = abs(wtop - winrect.bottom());
|
||||||
|
|
||||||
|
// snap top of other window?
|
||||||
|
if (dtop < snap_distance && dtop <= dbottom) {
|
||||||
|
dy = winrect.top() - frame.rect.height();
|
||||||
|
snapped = True;
|
||||||
|
}
|
||||||
|
// snap bottom of other window?
|
||||||
|
else if (dbottom < snap_distance) {
|
||||||
|
dy = winrect.bottom() + 1;
|
||||||
|
snapped = True;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if (snapped) {
|
if (snapped) {
|
||||||
if (screen->getWindowCornerSnap()) {
|
if (screen->getWindowCornerSnap()) {
|
||||||
// try corner-snap to its other sides
|
// try corner-snap to its other sides
|
||||||
|
if (snap_to_windows == BScreen::WindowResistance) {
|
||||||
dleft = winrect.left() - wleft;
|
dleft = winrect.left() - wleft;
|
||||||
dright = wright - winrect.right();
|
dright = wright - winrect.right();
|
||||||
if (dleft > 0 && dleft < resistance_size) {
|
if (dleft > 0 && dleft < resistance_size) {
|
||||||
|
@ -3211,6 +3296,14 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
if (moving.right() <= winrect.right())
|
if (moving.right() <= winrect.right())
|
||||||
dx = winrect.right() - frame.rect.width() + 1;
|
dx = winrect.right() - frame.rect.width() + 1;
|
||||||
}
|
}
|
||||||
|
} else { // BScreen::WindowSnap
|
||||||
|
dleft = abs(wleft - winrect.left());
|
||||||
|
dright = abs(wright - winrect.right());
|
||||||
|
if (dleft < snap_distance && dleft <= dright)
|
||||||
|
dx = winrect.left();
|
||||||
|
else if (dright < snap_distance)
|
||||||
|
dx = winrect.right() - frame.rect.width() + 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
|
@ -3219,9 +3312,10 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// snap to the screen edges (and screen boundaries for xinerama)
|
if (snap_to_edges) {
|
||||||
rectlist.clear();
|
RectList rectlist;
|
||||||
|
|
||||||
|
// snap to the screen edges (and screen boundaries for xinerama)
|
||||||
#ifdef XINERAMA
|
#ifdef XINERAMA
|
||||||
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
|
if (screen->isXineramaActive() && blackbox->doXineramaSnapping()) {
|
||||||
rectlist.insert(rectlist.begin(),
|
rectlist.insert(rectlist.begin(),
|
||||||
|
@ -3235,10 +3329,18 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
for (it = rectlist.begin(); it != end; ++it) {
|
for (it = rectlist.begin(); it != end; ++it) {
|
||||||
const Rect &srect = *it;
|
const Rect &srect = *it;
|
||||||
|
|
||||||
|
if (snap_to_edges == BScreen::WindowResistance) {
|
||||||
// if we're not in the rectangle then don't snap to it.
|
// if we're not in the rectangle then don't snap to it.
|
||||||
if (! srect.contains(moving))
|
if (! srect.contains(moving))
|
||||||
continue;
|
continue;
|
||||||
|
} else { // BScreen::WindowSnap
|
||||||
|
// if we're not in the rectangle then don't snap to it.
|
||||||
|
if (! srect.intersects(Rect(wleft, wtop, frame.rect.width(),
|
||||||
|
frame.rect.height())))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (snap_to_edges == BScreen::WindowResistance) {
|
||||||
int dleft = srect.left() - wleft,
|
int dleft = srect.left() - wleft,
|
||||||
dright = wright - srect.right(),
|
dright = wright - srect.right(),
|
||||||
dtop = srect.top() - wtop,
|
dtop = srect.top() - wtop,
|
||||||
|
@ -3257,30 +3359,28 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
|
||||||
// snap bottom?
|
// snap bottom?
|
||||||
else if (dbottom > 0 && dbottom < resistance_size)
|
else if (dbottom > 0 && dbottom < resistance_size)
|
||||||
dy = srect.bottom() - frame.rect.height() + 1;
|
dy = srect.bottom() - frame.rect.height() + 1;
|
||||||
|
} else { // BScreen::WindowSnap
|
||||||
|
int dleft = abs(wleft - srect.left()),
|
||||||
|
dright = abs(wright - srect.right()),
|
||||||
|
dtop = abs(wtop - srect.top()),
|
||||||
|
dbottom = abs(wbottom - srect.bottom());
|
||||||
|
|
||||||
|
// snap left?
|
||||||
|
if (dleft < snap_distance && dleft <= dright)
|
||||||
|
dx = srect.left();
|
||||||
|
// snap right?
|
||||||
|
else if (dright < snap_distance)
|
||||||
|
dx = srect.right() - frame.rect.width() + 1;
|
||||||
|
|
||||||
|
// snap top?
|
||||||
|
if (dtop < snap_distance && dtop <= dbottom)
|
||||||
|
dy = srect.top();
|
||||||
|
// snap bottom?
|
||||||
|
else if (dbottom < snap_distance)
|
||||||
|
dy = srect.bottom() - frame.rect.height() + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (screen->doOpaqueMove()) {
|
|
||||||
configure(dx, dy, frame.rect.width(), frame.rect.height());
|
|
||||||
} else {
|
|
||||||
XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
|
|
||||||
screen->getOpGC(),
|
|
||||||
frame.changing.x(),
|
|
||||||
frame.changing.y(),
|
|
||||||
frame.changing.width() - 1,
|
|
||||||
frame.changing.height() - 1);
|
|
||||||
|
|
||||||
frame.changing.setPos(dx, dy);
|
|
||||||
|
|
||||||
XDrawRectangle(blackbox->getXDisplay(), screen->getRootWindow(),
|
|
||||||
screen->getOpGC(),
|
|
||||||
frame.changing.x(),
|
|
||||||
frame.changing.y(),
|
|
||||||
frame.changing.width() - 1,
|
|
||||||
frame.changing.height() - 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
screen->showPosition(dx, dy);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -295,6 +295,8 @@ private:
|
||||||
void setState(unsigned long new_state);
|
void setState(unsigned long new_state);
|
||||||
void upsize(void);
|
void upsize(void);
|
||||||
void doMove(int x_root, int y_root);
|
void doMove(int x_root, int y_root);
|
||||||
|
bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
|
||||||
|
void doWindowSnapping(int &dx, int &dy);
|
||||||
void endMove(void);
|
void endMove(void);
|
||||||
void doResize(int x_root, int y_root);
|
void doResize(int x_root, int y_root);
|
||||||
void endResize(void);
|
void endResize(void);
|
||||||
|
|
Loading…
Reference in a new issue