change how the pointer is moved.. try make this more consistant when warping at high speeds.
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1 changed files with 3 additions and 3 deletions
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@ -3115,12 +3115,12 @@ void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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if (focus)
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setInputFocus();
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int dest_x;
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int dest_x = x_root;
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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dest_x += screen->getRect().width() - 1;
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dx += screen->getRect().width() - 1;
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} else {
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dest_x = 0;
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dest_x -= screen->getRect().width() - 1;
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dx -= screen->getRect().width() - 1;
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}
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