split the OBTimerQueueManager and TimerQueue into their own files
This commit is contained in:
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d4d89ce0bb
commit
b0a532db8a
6 changed files with 180 additions and 139 deletions
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@ -5,7 +5,8 @@ INCLUDES= -I../src
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noinst_LIBRARIES=libotk.a
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libotk_a_SOURCES= color.cc display.cc font.cc gccache.cc image.cc \
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imagecontrol.cc rect.cc screeninfo.cc texture.cc timer.cc
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imagecontrol.cc rect.cc screeninfo.cc texture.cc timer.cc \
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timerqueuemanager.cc
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MAINTAINERCLEANFILES= Makefile.in
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67
otk/timer.cc
67
otk/timer.cc
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@ -5,8 +5,7 @@
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#endif // HAVE_CONFIG_H
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#include "timer.hh"
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#include "display.hh"
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#include "util.hh"
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#include "timerqueuemanager.hh"
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namespace otk {
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@ -40,7 +39,7 @@ OBTimer::OBTimer(OBTimerQueueManager *m, OBTimeoutHandler h, OBTimeoutData d)
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handler = h;
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data = d;
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recur = timing = False;
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recur = timing = false;
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}
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@ -70,7 +69,7 @@ void OBTimer::start(void)
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gettimeofday(&_start, 0);
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if (! timing) {
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timing = True;
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timing = true;
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manager->addTimer(this);
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}
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}
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@ -78,7 +77,7 @@ void OBTimer::start(void)
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void OBTimer::stop(void)
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{
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timing = False;
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timing = false;
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manager->removeTimer(this);
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}
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@ -86,7 +85,7 @@ void OBTimer::stop(void)
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void OBTimer::halt(void)
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{
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timing = False;
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timing = false;
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}
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@ -127,60 +126,4 @@ bool OBTimer::shouldFire(const timeval &tm) const
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(tm.tv_sec == end.tv_sec && tm.tv_usec < end.tv_usec));
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}
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void OBTimerQueueManager::fire()
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{
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fd_set rfds;
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timeval now, tm, *timeout = (timeval *) 0;
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const int xfd = ConnectionNumber(otk::OBDisplay::display);
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FD_ZERO(&rfds);
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FD_SET(xfd, &rfds); // break on any x events
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if (! timerList.empty()) {
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const OBTimer* const timer = timerList.top();
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gettimeofday(&now, 0);
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tm = timer->timeRemaining(now);
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timeout = &tm;
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}
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select(xfd + 1, &rfds, 0, 0, timeout);
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// check for timer timeout
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gettimeofday(&now, 0);
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// there is a small chance for deadlock here:
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// *IF* the timer list keeps getting refreshed *AND* the time between
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// timer->start() and timer->shouldFire() is within the timer's period
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// then the timer will keep firing. This should be VERY near impossible.
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while (! timerList.empty()) {
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OBTimer *timer = timerList.top();
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if (! timer->shouldFire(now))
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break;
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timerList.pop();
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timer->fireTimeout();
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timer->halt();
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if (timer->isRecurring())
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timer->start();
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}
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}
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void OBTimerQueueManager::addTimer(OBTimer *timer)
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{
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assert(timer);
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timerList.push(timer);
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}
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void OBTimerQueueManager::removeTimer(OBTimer* timer)
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{
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assert(timer);
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timerList.release(timer);
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}
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}
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85
otk/timer.hh
85
otk/timer.hh
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@ -1,6 +1,6 @@
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// -*- mode: C++; indent-tabs-mode: nil; -*-
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#ifndef _BLACKBOX_Timer_hh
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#define _BLACKBOX_Timer_hh
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#ifndef __timer_hh
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#define __timer_hh
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extern "C" {
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#ifdef TIME_WITH_SYS_TIME
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@ -15,16 +15,17 @@ extern "C" {
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#endif // TIME_WITH_SYS_TIME
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}
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#include <queue>
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#include <algorithm>
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#include <vector>
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namespace otk {
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// forward declaration
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class OBTimerQueueManager;
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//! The data passed to the OBTimeoutHandler function.
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/*!
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Note: this is a very useful place to put an object instance, and set the
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event handler to a static function in the same class.
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*/
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typedef void *OBTimeoutData;
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//! The type of function which can be set as the callback for an OBTimer firing
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typedef void (*OBTimeoutHandler)(OBTimeoutData);
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class OBTimer {
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@ -68,74 +69,6 @@ public:
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{ return shouldFire(other.endpoint()); }
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};
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template <class _Tp, class _Sequence, class _Compare>
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class _timer_queue: protected std::priority_queue<_Tp, _Sequence, _Compare> {
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public:
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typedef std::priority_queue<_Tp, _Sequence, _Compare> _Base;
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_timer_queue(): _Base() {}
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~_timer_queue() {}
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void release(const _Tp& value) {
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c.erase(std::remove(c.begin(), c.end(), value), c.end());
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// after removing the item we need to make the heap again
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std::make_heap(c.begin(), c.end(), comp);
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}
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bool empty() const { return _Base::empty(); }
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size_t size() const { return _Base::size(); }
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void push(const _Tp& value) { _Base::push(value); }
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void pop() { _Base::pop(); }
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const _Tp& top() const { return _Base::top(); }
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private:
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// no copying!
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_timer_queue(const _timer_queue&) {}
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_timer_queue& operator=(const _timer_queue&) {}
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};
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struct TimerLessThan {
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bool operator()(const OBTimer* const l, const OBTimer* const r) const {
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return *r < *l;
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}
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};
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typedef _timer_queue<OBTimer*,
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std::vector<OBTimer*>, TimerLessThan> TimerQueue;
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//! Manages a queue of OBTimer objects
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/*!
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All OBTimer objects add themself to an OBTimerQueueManager. The manager is
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what fires the timers when their time has elapsed. This is done by having the
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application call the OBTimerQueueManager::fire class in its main event loop.
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*/
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class OBTimerQueueManager {
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private:
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//! A priority queue of all timers being managed by this class.
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TimerQueue timerList;
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public:
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//! Constructs a new OBTimerQueueManager
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OBTimerQueueManager() {}
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//! Destroys the OBTimerQueueManager
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virtual ~OBTimerQueueManager() {}
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//! Will wait for and fire the next timer in the queue.
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/*!
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The function will stop waiting if an event is received from the X server.
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*/
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virtual void fire();
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//! Adds a new timer to the queue
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/*!
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@param timer An OBTimer to add to the queue
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*/
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virtual void addTimer(OBTimer* timer);
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//! Removes a timer from the queue
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/*!
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@param timer An OBTimer already in the queue to remove
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*/
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virtual void removeTimer(OBTimer* timer);
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};
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}
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#endif // _BLACKBOX_Timer_hh
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#endif // __timer_hh
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52
otk/timerqueue.hh
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52
otk/timerqueue.hh
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@ -0,0 +1,52 @@
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// -*- mode: C++; indent-tabs-mode: nil; -*-
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#ifndef __timerqueue_hh
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#define __timerqueue_hh
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#ifndef DOXYGEN_IGNORE
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#include "timer.hh"
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#include <queue>
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#include <vector>
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#include <algorithm>
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namespace otk {
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template <class _Tp, class _Sequence, class _Compare>
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class _timer_queue: protected std::priority_queue<_Tp, _Sequence, _Compare> {
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public:
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typedef std::priority_queue<_Tp, _Sequence, _Compare> _Base;
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_timer_queue(): _Base() {}
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~_timer_queue() {}
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void release(const _Tp& value) {
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c.erase(std::remove(c.begin(), c.end(), value), c.end());
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// after removing the item we need to make the heap again
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std::make_heap(c.begin(), c.end(), comp);
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}
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bool empty() const { return _Base::empty(); }
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size_t size() const { return _Base::size(); }
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void push(const _Tp& value) { _Base::push(value); }
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void pop() { _Base::pop(); }
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const _Tp& top() const { return _Base::top(); }
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private:
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// no copying!
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_timer_queue(const _timer_queue&) {}
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_timer_queue& operator=(const _timer_queue&) {}
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};
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struct TimerLessThan {
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bool operator()(const OBTimer* const l, const OBTimer* const r) const {
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return *r < *l;
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}
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};
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typedef _timer_queue<OBTimer*,
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std::vector<OBTimer*>, TimerLessThan> TimerQueue;
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}
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#endif // DOXYGEN_IGNORE
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#endif // __timerqueue_hh
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67
otk/timerqueuemanager.cc
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67
otk/timerqueuemanager.cc
Normal file
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@ -0,0 +1,67 @@
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// -*- mode: C++; indent-tabs-mode: nil; -*-
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#ifdef HAVE_CONFIG_H
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# include "../config.h"
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#endif // HAVE_CONFIG_H
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#include "timerqueuemanager.hh"
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#include "display.hh"
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namespace otk {
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void OBTimerQueueManager::fire()
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{
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fd_set rfds;
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timeval now, tm, *timeout = (timeval *) 0;
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const int xfd = ConnectionNumber(otk::OBDisplay::display);
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FD_ZERO(&rfds);
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FD_SET(xfd, &rfds); // break on any x events
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if (! timerList.empty()) {
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const OBTimer* const timer = timerList.top();
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gettimeofday(&now, 0);
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tm = timer->timeRemaining(now);
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timeout = &tm;
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}
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select(xfd + 1, &rfds, 0, 0, timeout);
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// check for timer timeout
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gettimeofday(&now, 0);
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// there is a small chance for deadlock here:
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// *IF* the timer list keeps getting refreshed *AND* the time between
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// timer->start() and timer->shouldFire() is within the timer's period
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// then the timer will keep firing. This should be VERY near impossible.
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while (! timerList.empty()) {
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OBTimer *timer = timerList.top();
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if (! timer->shouldFire(now))
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break;
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timerList.pop();
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timer->fireTimeout();
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timer->halt();
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if (timer->isRecurring())
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timer->start();
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}
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}
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void OBTimerQueueManager::addTimer(OBTimer *timer)
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{
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assert(timer);
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timerList.push(timer);
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}
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void OBTimerQueueManager::removeTimer(OBTimer* timer)
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{
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assert(timer);
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timerList.release(timer);
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}
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}
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45
otk/timerqueuemanager.hh
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45
otk/timerqueuemanager.hh
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@ -0,0 +1,45 @@
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// -*- mode: C++; indent-tabs-mode: nil; -*-
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#ifndef __timerqueuemanager_hh
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#define __timerqueuemanager_hh
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#include "timerqueue.hh"
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namespace otk {
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//! Manages a queue of OBTimer objects
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/*!
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All OBTimer objects add themself to an OBTimerQueueManager. The manager is
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what fires the timers when their time has elapsed. This is done by having the
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application call the OBTimerQueueManager::fire class in its main event loop.
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*/
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class OBTimerQueueManager {
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private:
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//! A priority queue of all timers being managed by this class.
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TimerQueue timerList;
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public:
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//! Constructs a new OBTimerQueueManager
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OBTimerQueueManager() {}
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//! Destroys the OBTimerQueueManager
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virtual ~OBTimerQueueManager() {}
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//! Will wait for and fire the next timer in the queue.
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/*!
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The function will stop waiting if an event is received from the X server.
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*/
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virtual void fire();
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//! Adds a new timer to the queue
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/*!
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@param timer An OBTimer to add to the queue
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*/
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virtual void addTimer(OBTimer* timer);
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//! Removes a timer from the queue
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/*!
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@param timer An OBTimer already in the queue to remove
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*/
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virtual void removeTimer(OBTimer* timer);
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};
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}
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#endif // __timerqueuemanager_hh
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