better menu keyboard handling.

also, when you hit a keybinding while menus are open, it will close the menus and run the binding.
This commit is contained in:
Dana Jansens 2007-05-02 03:10:25 +00:00
parent cb030c6f3a
commit a6f52b9055
4 changed files with 140 additions and 98 deletions

View file

@ -76,8 +76,8 @@ typedef struct
static void event_process(const XEvent *e, gpointer data); static void event_process(const XEvent *e, gpointer data);
static void event_handle_root(XEvent *e); static void event_handle_root(XEvent *e);
static void event_handle_menu_shortcut(XEvent *e); static gboolean event_handle_menu_keyboard(XEvent *e);
static void event_handle_menu(XEvent *e); static gboolean event_handle_menu(XEvent *e);
static void event_handle_dock(ObDock *s, XEvent *e); static void event_handle_dock(ObDock *s, XEvent *e);
static void event_handle_dockapp(ObDockApp *app, XEvent *e); static void event_handle_dockapp(ObDockApp *app, XEvent *e);
static void event_handle_client(ObClient *c, XEvent *e); static void event_handle_client(ObClient *c, XEvent *e);
@ -571,9 +571,17 @@ static void event_process(const XEvent *ec, gpointer data)
e->type == MotionNotify || e->type == KeyPress || e->type == MotionNotify || e->type == KeyPress ||
e->type == KeyRelease) e->type == KeyRelease)
{ {
if (menu_frame_visible) gboolean useevent = TRUE;
event_handle_menu(e);
else { if (menu_frame_visible) {
if (event_handle_menu(e))
/* don't use the event if the menu used it, but if the menu
didn't use it and it's a keypress that is bound, it will
close the menu and be used */
useevent = FALSE;
}
if (useevent) {
if (!keyboard_process_interactive_grab(e, &client)) { if (!keyboard_process_interactive_grab(e, &client)) {
if (moveresize_in_progress) { if (moveresize_in_progress) {
moveresize_event(e); moveresize_event(e);
@ -1236,89 +1244,128 @@ static ObMenuFrame* find_active_or_last_menu()
return ret; return ret;
} }
static void event_handle_menu_shortcut(XEvent *ev) static gboolean event_handle_menu_keyboard(XEvent *ev)
{ {
gunichar unikey = 0; guint keycode, state;
gunichar unikey;
ObMenuFrame *frame; ObMenuFrame *frame;
GList *start; gboolean ret = TRUE;
GList *it;
ObMenuEntryFrame *found = NULL;
guint num_found = 0;
keycode = ev->xkey.keycode;
state = ev->xkey.state;
unikey = translate_unichar(keycode);
frame = find_active_or_last_menu();
if (frame == NULL)
ret = FALSE;
else if (keycode == ob_keycode(OB_KEY_ESCAPE) && state == 0) {
/* Escape closes the active menu */
menu_frame_hide(frame);
}
else if (keycode == ob_keycode(OB_KEY_RETURN) && (state == 0 ||
state == ControlMask))
{ {
const char *key; /* Enter runs the active item or goes into the submenu.
if ((key = translate_keycode(ev->xkey.keycode)) == NULL) Control-Enter runs it without closing the menu. */
return; if (frame->child)
/* don't accept keys that aren't a single letter, like "space" */ menu_frame_select_next(frame->child);
if (key[1] != '\0') else
return; menu_entry_frame_execute(frame->selected, state, ev->xkey.time);
unikey = g_utf8_get_char_validated(key, -1);
if (unikey == (gunichar)-1 || unikey == (gunichar)-2 || unikey == 0)
return;
} }
if ((frame = find_active_or_last_menu()) == NULL) else if (keycode == ob_keycode(OB_KEY_LEFT) && ev->xkey.state == 0) {
return; /* Left goes to the parent menu */
menu_frame_select(frame, NULL, TRUE);
if (!frame->entries)
return; /* nothing in the menu anyways */
/* start after the selected one */
start = frame->entries;
if (frame->selected) {
for (it = start; frame->selected != it->data; it = g_list_next(it))
g_assert(it != NULL); /* nothing was selected? */
/* next with wraparound */
start = g_list_next(it);
if (start == NULL) start = frame->entries;
} }
it = start; else if (keycode == ob_keycode(OB_KEY_RIGHT) && ev->xkey.state == 0) {
do { /* Right goes to the selected submenu */
ObMenuEntryFrame *e = it->data; if (frame->child) menu_frame_select_next(frame->child);
gunichar entrykey = 0; }
if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL && else if (keycode == ob_keycode(OB_KEY_UP) && state == 0) {
e->entry->data.normal.enabled) menu_frame_select_previous(frame);
entrykey = e->entry->data.normal.shortcut; }
else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
entrykey = e->entry->data.submenu.submenu->shortcut;
if (unikey == entrykey) { else if (keycode == ob_keycode(OB_KEY_DOWN) && state == 0) {
if (found == NULL) found = e; menu_frame_select_next(frame);
++num_found; }
/* keyboard accelerator shortcuts. */
else if (ev->xkey.state == 0 &&
/* was it a valid key? */
unikey != 0 &&
/* don't bother if the menu is empty. */
frame->entries)
{
GList *start;
GList *it;
ObMenuEntryFrame *found = NULL;
guint num_found = 0;
/* start after the selected one */
start = frame->entries;
if (frame->selected) {
for (it = start; frame->selected != it->data; it = g_list_next(it))
g_assert(it != NULL); /* nothing was selected? */
/* next with wraparound */
start = g_list_next(it);
if (start == NULL) start = frame->entries;
} }
/* next with wraparound */ it = start;
it = g_list_next(it); do {
if (it == NULL) it = frame->entries; ObMenuEntryFrame *e = it->data;
} while (it != start); gunichar entrykey = 0;
if (found) { if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL && e->entry->data.normal.enabled)
num_found == 1) entrykey = e->entry->data.normal.shortcut;
{ else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
menu_frame_select(frame, found, TRUE); entrykey = e->entry->data.submenu.submenu->shortcut;
usleep(50000);
menu_entry_frame_execute(found, ev->xkey.state, if (unikey == entrykey) {
ev->xkey.time); if (found == NULL) found = e;
} else { ++num_found;
menu_frame_select(frame, found, TRUE); }
if (num_found == 1)
menu_frame_select_next(frame->child); /* next with wraparound */
} it = g_list_next(it);
if (it == NULL) it = frame->entries;
} while (it != start);
if (found) {
if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
num_found == 1)
{
menu_frame_select(frame, found, TRUE);
usleep(50000);
menu_entry_frame_execute(found, state, ev->xkey.time);
} else {
menu_frame_select(frame, found, TRUE);
if (num_found == 1)
menu_frame_select_next(frame->child);
}
} else
ret = FALSE;
} }
else
ret = FALSE;
return ret;
} }
static void event_handle_menu(XEvent *ev) static gboolean event_handle_menu(XEvent *ev)
{ {
ObMenuFrame *f; ObMenuFrame *f;
ObMenuEntryFrame *e; ObMenuEntryFrame *e;
gboolean ret = TRUE;
switch (ev->type) { switch (ev->type) {
case ButtonRelease: case ButtonRelease:
if (menu_can_hide) { if (ev->xbutton.button <= 3 && menu_can_hide) {
if ((e = menu_entry_frame_under(ev->xbutton.x_root, if ((e = menu_entry_frame_under(ev->xbutton.x_root,
ev->xbutton.y_root))) ev->xbutton.y_root)))
menu_entry_frame_execute(e, ev->xbutton.state, menu_entry_frame_execute(e, ev->xbutton.state,
@ -1348,40 +1395,10 @@ static void event_handle_menu(XEvent *ev)
menu_frame_select(e->frame, e, FALSE); menu_frame_select(e->frame, e, FALSE);
break; break;
case KeyPress: case KeyPress:
if (ev->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) ret = event_handle_menu_keyboard(ev);
if ((f = find_active_or_last_menu()) && f->parent)
menu_frame_select(f, NULL, TRUE);
else
menu_frame_hide_all();
else if (ev->xkey.keycode == ob_keycode(OB_KEY_RETURN)) {
ObMenuFrame *f;
if ((f = find_active_menu())) {
if (f->child)
menu_frame_select_next(f->child);
else
menu_entry_frame_execute(f->selected, ev->xkey.state,
ev->xkey.time);
}
} else if (ev->xkey.keycode == ob_keycode(OB_KEY_LEFT)) {
ObMenuFrame *f;
if ((f = find_active_or_last_menu()))
menu_frame_select(f, NULL, TRUE);
} else if (ev->xkey.keycode == ob_keycode(OB_KEY_RIGHT)) {
ObMenuFrame *f;
if ((f = find_active_menu()) && f->child)
menu_frame_select_next(f->child);
} else if (ev->xkey.keycode == ob_keycode(OB_KEY_UP)) {
ObMenuFrame *f;
if ((f = find_active_or_last_menu()))
menu_frame_select_previous(f);
} else if (ev->xkey.keycode == ob_keycode(OB_KEY_DOWN)) {
ObMenuFrame *f;
if ((f = find_active_or_last_menu()))
menu_frame_select_next(f);
} else
event_handle_menu_shortcut(ev);
break; break;
} }
return ret;
} }
static gboolean menu_hide_delay_func(gpointer data) static gboolean menu_hide_delay_func(gpointer data)

View file

@ -27,6 +27,7 @@
#include "client.h" #include "client.h"
#include "action.h" #include "action.h"
#include "prop.h" #include "prop.h"
#include "menuframe.h"
#include "config.h" #include "config.h"
#include "keytree.h" #include "keytree.h"
#include "keyboard.h" #include "keyboard.h"
@ -297,6 +298,10 @@ void keyboard_event(ObClient *client, const XEvent *e)
if (p->key == e->xkey.keycode && if (p->key == e->xkey.keycode &&
p->state == e->xkey.state) p->state == e->xkey.state)
{ {
/* if we hit a key binding, then close any open menus and run it */
if (menu_frame_visible)
menu_frame_hide_all();
if (p->first_child != NULL) { /* part of a chain */ if (p->first_child != NULL) { /* part of a chain */
ob_main_loop_timeout_remove(ob_main_loop, chain_timeout); ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
/* 3 second timeout for chains */ /* 3 second timeout for chains */

View file

@ -149,3 +149,19 @@ const gchar *translate_keycode(guint keycode)
ret = XKeysymToString(sym); ret = XKeysymToString(sym);
return g_locale_to_utf8(ret, -1, NULL, NULL, NULL); return g_locale_to_utf8(ret, -1, NULL, NULL, NULL);
} }
gunichar translate_unichar(guint keycode)
{
gunichar unikey = 0;
const char *key;
if ((key = translate_keycode(keycode)) != NULL &&
/* don't accept keys that aren't a single letter, like "space" */
key[1] == '\0')
{
unikey = g_utf8_get_char_validated(key, -1);
if (unikey == (gunichar)-1 || unikey == (gunichar)-2 || unikey == 0)
unikey = 0;
}
return unikey;
}

View file

@ -26,4 +26,8 @@ gboolean translate_key(const gchar *str, guint *state, guint *keycode);
/*! Give the string form of a keycode */ /*! Give the string form of a keycode */
const gchar *translate_keycode(guint keycode); const gchar *translate_keycode(guint keycode);
/*! Translate a keycode to the unicode character it represents */
gunichar translate_unichar(guint keycode);
#endif #endif