better menu keyboard handling.
also, when you hit a keybinding while menus are open, it will close the menus and run the binding.
This commit is contained in:
parent
cb030c6f3a
commit
a6f52b9055
4 changed files with 140 additions and 98 deletions
213
openbox/event.c
213
openbox/event.c
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@ -76,8 +76,8 @@ typedef struct
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static void event_process(const XEvent *e, gpointer data);
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static void event_handle_root(XEvent *e);
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static void event_handle_menu_shortcut(XEvent *e);
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static void event_handle_menu(XEvent *e);
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static gboolean event_handle_menu_keyboard(XEvent *e);
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static gboolean event_handle_menu(XEvent *e);
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static void event_handle_dock(ObDock *s, XEvent *e);
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static void event_handle_dockapp(ObDockApp *app, XEvent *e);
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static void event_handle_client(ObClient *c, XEvent *e);
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@ -571,9 +571,17 @@ static void event_process(const XEvent *ec, gpointer data)
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e->type == MotionNotify || e->type == KeyPress ||
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e->type == KeyRelease)
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{
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if (menu_frame_visible)
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event_handle_menu(e);
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else {
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gboolean useevent = TRUE;
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if (menu_frame_visible) {
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if (event_handle_menu(e))
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/* don't use the event if the menu used it, but if the menu
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didn't use it and it's a keypress that is bound, it will
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close the menu and be used */
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useevent = FALSE;
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}
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if (useevent) {
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if (!keyboard_process_interactive_grab(e, &client)) {
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if (moveresize_in_progress) {
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moveresize_event(e);
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@ -1236,89 +1244,128 @@ static ObMenuFrame* find_active_or_last_menu()
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return ret;
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}
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static void event_handle_menu_shortcut(XEvent *ev)
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static gboolean event_handle_menu_keyboard(XEvent *ev)
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{
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gunichar unikey = 0;
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guint keycode, state;
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gunichar unikey;
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ObMenuFrame *frame;
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GList *start;
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GList *it;
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ObMenuEntryFrame *found = NULL;
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guint num_found = 0;
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gboolean ret = TRUE;
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keycode = ev->xkey.keycode;
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state = ev->xkey.state;
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unikey = translate_unichar(keycode);
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frame = find_active_or_last_menu();
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if (frame == NULL)
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ret = FALSE;
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else if (keycode == ob_keycode(OB_KEY_ESCAPE) && state == 0) {
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/* Escape closes the active menu */
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menu_frame_hide(frame);
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}
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else if (keycode == ob_keycode(OB_KEY_RETURN) && (state == 0 ||
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state == ControlMask))
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{
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const char *key;
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if ((key = translate_keycode(ev->xkey.keycode)) == NULL)
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return;
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/* don't accept keys that aren't a single letter, like "space" */
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if (key[1] != '\0')
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return;
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unikey = g_utf8_get_char_validated(key, -1);
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if (unikey == (gunichar)-1 || unikey == (gunichar)-2 || unikey == 0)
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return;
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/* Enter runs the active item or goes into the submenu.
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Control-Enter runs it without closing the menu. */
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if (frame->child)
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menu_frame_select_next(frame->child);
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else
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menu_entry_frame_execute(frame->selected, state, ev->xkey.time);
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}
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if ((frame = find_active_or_last_menu()) == NULL)
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return;
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if (!frame->entries)
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return; /* nothing in the menu anyways */
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/* start after the selected one */
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start = frame->entries;
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if (frame->selected) {
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for (it = start; frame->selected != it->data; it = g_list_next(it))
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g_assert(it != NULL); /* nothing was selected? */
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/* next with wraparound */
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start = g_list_next(it);
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if (start == NULL) start = frame->entries;
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else if (keycode == ob_keycode(OB_KEY_LEFT) && ev->xkey.state == 0) {
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/* Left goes to the parent menu */
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menu_frame_select(frame, NULL, TRUE);
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}
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it = start;
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do {
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ObMenuEntryFrame *e = it->data;
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gunichar entrykey = 0;
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else if (keycode == ob_keycode(OB_KEY_RIGHT) && ev->xkey.state == 0) {
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/* Right goes to the selected submenu */
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if (frame->child) menu_frame_select_next(frame->child);
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}
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if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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e->entry->data.normal.enabled)
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entrykey = e->entry->data.normal.shortcut;
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else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
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entrykey = e->entry->data.submenu.submenu->shortcut;
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else if (keycode == ob_keycode(OB_KEY_UP) && state == 0) {
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menu_frame_select_previous(frame);
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}
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if (unikey == entrykey) {
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if (found == NULL) found = e;
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++num_found;
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else if (keycode == ob_keycode(OB_KEY_DOWN) && state == 0) {
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menu_frame_select_next(frame);
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}
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/* keyboard accelerator shortcuts. */
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else if (ev->xkey.state == 0 &&
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/* was it a valid key? */
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unikey != 0 &&
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/* don't bother if the menu is empty. */
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frame->entries)
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{
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GList *start;
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GList *it;
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ObMenuEntryFrame *found = NULL;
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guint num_found = 0;
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/* start after the selected one */
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start = frame->entries;
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if (frame->selected) {
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for (it = start; frame->selected != it->data; it = g_list_next(it))
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g_assert(it != NULL); /* nothing was selected? */
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/* next with wraparound */
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start = g_list_next(it);
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if (start == NULL) start = frame->entries;
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}
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/* next with wraparound */
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it = g_list_next(it);
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if (it == NULL) it = frame->entries;
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} while (it != start);
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it = start;
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do {
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ObMenuEntryFrame *e = it->data;
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gunichar entrykey = 0;
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if (found) {
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if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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num_found == 1)
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{
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menu_frame_select(frame, found, TRUE);
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usleep(50000);
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menu_entry_frame_execute(found, ev->xkey.state,
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ev->xkey.time);
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} else {
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menu_frame_select(frame, found, TRUE);
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if (num_found == 1)
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menu_frame_select_next(frame->child);
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}
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if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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e->entry->data.normal.enabled)
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entrykey = e->entry->data.normal.shortcut;
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else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
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entrykey = e->entry->data.submenu.submenu->shortcut;
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if (unikey == entrykey) {
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if (found == NULL) found = e;
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++num_found;
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}
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/* next with wraparound */
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it = g_list_next(it);
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if (it == NULL) it = frame->entries;
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} while (it != start);
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if (found) {
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if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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num_found == 1)
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{
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menu_frame_select(frame, found, TRUE);
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usleep(50000);
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menu_entry_frame_execute(found, state, ev->xkey.time);
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} else {
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menu_frame_select(frame, found, TRUE);
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if (num_found == 1)
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menu_frame_select_next(frame->child);
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}
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} else
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ret = FALSE;
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}
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else
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ret = FALSE;
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return ret;
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}
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static void event_handle_menu(XEvent *ev)
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static gboolean event_handle_menu(XEvent *ev)
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{
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ObMenuFrame *f;
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ObMenuEntryFrame *e;
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gboolean ret = TRUE;
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switch (ev->type) {
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case ButtonRelease:
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if (menu_can_hide) {
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if (ev->xbutton.button <= 3 && menu_can_hide) {
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if ((e = menu_entry_frame_under(ev->xbutton.x_root,
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ev->xbutton.y_root)))
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menu_entry_frame_execute(e, ev->xbutton.state,
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@ -1348,40 +1395,10 @@ static void event_handle_menu(XEvent *ev)
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menu_frame_select(e->frame, e, FALSE);
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break;
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case KeyPress:
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if (ev->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
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if ((f = find_active_or_last_menu()) && f->parent)
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menu_frame_select(f, NULL, TRUE);
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else
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menu_frame_hide_all();
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else if (ev->xkey.keycode == ob_keycode(OB_KEY_RETURN)) {
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ObMenuFrame *f;
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if ((f = find_active_menu())) {
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if (f->child)
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menu_frame_select_next(f->child);
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else
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menu_entry_frame_execute(f->selected, ev->xkey.state,
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ev->xkey.time);
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}
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} else if (ev->xkey.keycode == ob_keycode(OB_KEY_LEFT)) {
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ObMenuFrame *f;
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if ((f = find_active_or_last_menu()))
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menu_frame_select(f, NULL, TRUE);
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} else if (ev->xkey.keycode == ob_keycode(OB_KEY_RIGHT)) {
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ObMenuFrame *f;
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if ((f = find_active_menu()) && f->child)
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menu_frame_select_next(f->child);
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} else if (ev->xkey.keycode == ob_keycode(OB_KEY_UP)) {
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ObMenuFrame *f;
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if ((f = find_active_or_last_menu()))
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menu_frame_select_previous(f);
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} else if (ev->xkey.keycode == ob_keycode(OB_KEY_DOWN)) {
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ObMenuFrame *f;
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if ((f = find_active_or_last_menu()))
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menu_frame_select_next(f);
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} else
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event_handle_menu_shortcut(ev);
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ret = event_handle_menu_keyboard(ev);
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break;
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}
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return ret;
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}
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static gboolean menu_hide_delay_func(gpointer data)
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@ -27,6 +27,7 @@
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#include "client.h"
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#include "action.h"
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#include "prop.h"
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#include "menuframe.h"
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#include "config.h"
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#include "keytree.h"
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#include "keyboard.h"
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@ -297,6 +298,10 @@ void keyboard_event(ObClient *client, const XEvent *e)
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if (p->key == e->xkey.keycode &&
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p->state == e->xkey.state)
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{
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/* if we hit a key binding, then close any open menus and run it */
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if (menu_frame_visible)
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menu_frame_hide_all();
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if (p->first_child != NULL) { /* part of a chain */
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ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
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/* 3 second timeout for chains */
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@ -149,3 +149,19 @@ const gchar *translate_keycode(guint keycode)
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ret = XKeysymToString(sym);
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return g_locale_to_utf8(ret, -1, NULL, NULL, NULL);
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}
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gunichar translate_unichar(guint keycode)
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{
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gunichar unikey = 0;
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const char *key;
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if ((key = translate_keycode(keycode)) != NULL &&
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/* don't accept keys that aren't a single letter, like "space" */
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key[1] == '\0')
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{
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unikey = g_utf8_get_char_validated(key, -1);
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if (unikey == (gunichar)-1 || unikey == (gunichar)-2 || unikey == 0)
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unikey = 0;
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}
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return unikey;
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}
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@ -26,4 +26,8 @@ gboolean translate_key(const gchar *str, guint *state, guint *keycode);
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/*! Give the string form of a keycode */
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const gchar *translate_keycode(guint keycode);
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/*! Translate a keycode to the unicode character it represents */
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gunichar translate_unichar(guint keycode);
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#endif
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