remove the keyboard plugin shit

This commit is contained in:
Dana Jansens 2003-08-12 07:27:19 +00:00
parent c90da6da78
commit a414fe42d4
8 changed files with 0 additions and 524 deletions

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keyboard.la
.libs
.deps
.dirstamp
plugins_keyboard_keyboard_la-keyboard.lo
plugins_keyboard_keyboard_la-translate.lo
plugins_keyboard_keyboard_la-tree.lo

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all clean install:
$(MAKE) -C ../.. -$(MAKEFLAGS) $@
.PHONY: all clean install

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#include "kernel/focus.h"
#include "kernel/screen.h"
#include "kernel/frame.h"
#include "kernel/dispatch.h"
#include "kernel/openbox.h"
#include "kernel/event.h"
#include "kernel/grab.h"
#include "kernel/client.h"
#include "kernel/action.h"
#include "kernel/prop.h"
#include "kernel/timer.h"
#include "parser/parse.h"
#include "tree.h"
#include "keyboard.h"
#include "translate.h"
#include <glib.h>
/*
<keybind key="C-x">
<action name="ChangeDesktop">
<desktop>3</desktop>
</action>
</keybind>
*/
static void parse_key(xmlDocPtr doc, xmlNodePtr node, GList *keylist)
{
char *key;
Action *action;
xmlNodePtr n, nact;
GList *it;
n = parse_find_node("keybind", node);
while (n) {
if (parse_attr_string("key", n, &key)) {
keylist = g_list_append(keylist, key);
parse_key(doc, n->xmlChildrenNode, keylist);
it = g_list_last(keylist);
g_free(it->data);
keylist = g_list_delete_link(keylist, it);
}
n = parse_find_node("keybind", n->next);
}
if (keylist) {
nact = parse_find_node("action", node);
while (nact) {
if ((action = action_parse(doc, nact))) {
/* validate that its okay for a key binding */
if (action->func == action_moveresize &&
action->data.moveresize.corner !=
prop_atoms.net_wm_moveresize_move_keyboard &&
action->data.moveresize.corner !=
prop_atoms.net_wm_moveresize_size_keyboard) {
action_free(action);
action = NULL;
}
if (action)
kbind(keylist, action);
}
nact = parse_find_node("action", nact->next);
}
}
}
static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d)
{
parse_key(doc, node->xmlChildrenNode, NULL);
}
void plugin_setup_config()
{
parse_register("keyboard", parse_xml, NULL);
}
KeyBindingTree *firstnode = NULL;
static KeyBindingTree *curpos;
static guint reset_key, reset_state;
static ObTimer *chain_timer;
static void grab_for_window(Window win, gboolean grab)
{
KeyBindingTree *p;
ungrab_all_keys(win);
if (grab) {
p = curpos ? curpos->first_child : firstnode;
while (p) {
grab_key(p->key, p->state, win, GrabModeAsync);
p = p->next_sibling;
}
if (curpos)
grab_key(reset_key, reset_state, win, GrabModeAsync);
}
}
static void grab_keys(gboolean grab)
{
GList *it;
grab_for_window(screen_support_win, grab);
for (it = client_list; it; it = g_list_next(it))
grab_for_window(((ObClient*)it->data)->frame->window, grab);
}
static void reset_chains()
{
if (chain_timer) {
timer_stop(chain_timer);
chain_timer = NULL;
}
if (curpos) {
curpos = NULL;
grab_keys(TRUE);
}
}
static void chain_timeout(ObTimer *t, void *data)
{
reset_chains();
}
gboolean kbind(GList *keylist, Action *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
g_assert(keylist != NULL);
g_assert(action != NULL);
if (!(tree = tree_build(keylist)))
return FALSE;
if ((t = tree_find(tree, &conflict)) != NULL) {
/* already bound to something, use the existing tree */
tree_destroy(tree);
tree = NULL;
} else
t = tree;
while (t->first_child) t = t->first_child;
if (conflict) {
g_warning("conflict with binding");
tree_destroy(tree);
return FALSE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
destroys/uses the tree */
if (tree) tree_assimilate(tree);
return TRUE;
}
static void event(ObEvent *e, void *foo)
{
static KeyBindingTree *grabbed_key = NULL;
if (e->type == Event_Client_Mapped) {
grab_for_window(e->data.c.client->window, TRUE);
return;
} else if (e->type == Event_Client_Destroy) {
grab_for_window(e->data.c.client->window, FALSE);
return;
}
if (grabbed_key) {
gboolean done = FALSE;
if ((e->type == Event_X_KeyRelease &&
!(grabbed_key->state & e->data.x.e->xkey.state)))
done = TRUE;
else if (e->type == Event_X_KeyPress) {
if (e->data.x.e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
done = TRUE;
else if (e->data.x.e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
GSList *it;
for (it = grabbed_key->actions; it; it = it->next) {
Action *act = it->data;
act->data.cycle.cancel = TRUE;
}
done = TRUE;
}
}
if (done) {
GSList *it;
for (it = grabbed_key->actions; it; it = it->next) {
Action *act = it->data;
act->data.cycle.final = TRUE;
act->func(&act->data);
}
grabbed_key = NULL;
grab_keyboard(FALSE);
reset_chains();
return;
}
}
if (e->type == Event_X_KeyRelease)
return;
g_assert(e->type == Event_X_KeyPress);
if (e->data.x.e->xkey.keycode == reset_key &&
e->data.x.e->xkey.state == reset_state) {
reset_chains();
} else {
KeyBindingTree *p;
if (curpos == NULL)
p = firstnode;
else
p = curpos->first_child;
while (p) {
if (p->key == e->data.x.e->xkey.keycode &&
p->state == e->data.x.e->xkey.state) {
if (p->first_child != NULL) { /* part of a chain */
if (chain_timer) timer_stop(chain_timer);
/* 5 second timeout for chains */
chain_timer = timer_start(5000*1000, chain_timeout,
NULL);
curpos = p;
grab_keys(TRUE);
} else {
GSList *it;
for (it = p->actions; it; it = it->next) {
Action *act = it->data;
if (act->func != NULL) {
act->data.any.c = focus_client;
if (act->func == action_cycle_windows) {
act->data.cycle.final = FALSE;
act->data.cycle.cancel = FALSE;
}
if (act->func == action_moveresize) {
screen_pointer_pos(&act->data.moveresize.x,
&act->data.moveresize.y);
}
if (act->func == action_cycle_windows &&
!grabbed_key && grab_keyboard(TRUE)) {
grabbed_key = p;
}
if (act->func == action_showmenu) {
act->data.showmenu.x = e->data.x.e->xkey.x_root;
act->data.showmenu.y = e->data.x.e->xkey.y_root;
}
act->data.any.c = focus_client;
act->func(&act->data);
}
}
reset_chains();
}
break;
}
p = p->next_sibling;
}
}
}
void plugin_startup()
{
curpos = NULL;
chain_timer = NULL;
dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
Event_X_KeyPress | Event_X_KeyRelease,
(EventHandler)event, NULL);
translate_key("C-g", &reset_state, &reset_key);
grab_keys(TRUE);
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
tree_destroy(firstnode);
firstnode = NULL;
grab_keys(FALSE);
}

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#ifndef __plugin_keyboard_keybaord_h
#define __plugin_keyboard_keybaord_h
#include <glib.h>
#include "tree.h"
extern KeyBindingTree *firstnode;
gboolean kbind(GList *keylist, Action *action);
#endif

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#include "kernel/openbox.h"
#include <glib.h>
#include <string.h>
static guint translate_modifier(char *str)
{
if (!g_ascii_strcasecmp("Mod1", str) ||
!g_ascii_strcasecmp("A", str)) return Mod1Mask;
else if (!g_ascii_strcasecmp("Mod2", str)) return Mod2Mask;
else if (!g_ascii_strcasecmp("Mod3", str)) return Mod3Mask;
else if (!g_ascii_strcasecmp("Mod4", str) ||
!g_ascii_strcasecmp("W", str)) return Mod4Mask;
else if (!g_ascii_strcasecmp("Mod5", str)) return Mod5Mask;
else if (!g_ascii_strcasecmp("Control", str) ||
!g_ascii_strcasecmp("C", str)) return ControlMask;
else if (!g_ascii_strcasecmp("Shift", str) ||
!g_ascii_strcasecmp("S", str)) return ShiftMask;
g_warning("Invalid modifier '%s' in binding.", str);
return 0;
}
gboolean translate_key(char *str, guint *state, guint *keycode)
{
char **parsed;
char *l;
int i;
gboolean ret = FALSE;
KeySym sym;
parsed = g_strsplit(str, "-", -1);
/* first, find the key (last token) */
l = NULL;
for (i = 0; parsed[i] != NULL; ++i)
l = parsed[i];
if (l == NULL)
goto translation_fail;
/* figure out the mod mask */
*state = 0;
for (i = 0; parsed[i] != l; ++i) {
guint m = translate_modifier(parsed[i]);
if (!m) goto translation_fail;
*state |= m;
}
/* figure out the keycode */
sym = XStringToKeysym(l);
if (sym == NoSymbol) {
g_warning("Invalid key name '%s' in key binding.", l);
goto translation_fail;
}
*keycode = XKeysymToKeycode(ob_display, sym);
if (!*keycode) {
g_warning("Key '%s' does not exist on the display.", l);
goto translation_fail;
}
ret = TRUE;
translation_fail:
g_strfreev(parsed);
return ret;
}

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#ifndef __plugin_keyboard_translate_h
#define __plugin_keyboard_translate_h
#include <glib.h>
gboolean translate_key(char *str, guint *state, guint *keycode);
#endif

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#include "keyboard.h"
#include "translate.h"
#include <glib.h>
void tree_destroy(KeyBindingTree *tree)
{
KeyBindingTree *c;
while (tree) {
tree_destroy(tree->next_sibling);
c = tree->first_child;
if (c == NULL) {
GList *it;
GSList *sit;
for (it = tree->keylist; it != NULL; it = it->next)
g_free(it->data);
g_list_free(tree->keylist);
for (sit = tree->actions; sit != NULL; sit = sit->next)
action_free(sit->data);
g_slist_free(tree->actions);
}
g_free(tree);
tree = c;
}
}
KeyBindingTree *tree_build(GList *keylist)
{
GList *it;
KeyBindingTree *ret = NULL, *p;
if (g_list_length(keylist) <= 0)
return NULL; /* nothing in the list.. */
for (it = g_list_last(keylist); it != NULL; it = it->prev) {
p = ret;
ret = g_new0(KeyBindingTree, 1);
if (p == NULL) {
GList *it;
/* this is the first built node, the bottom node of the tree */
ret->keylist = g_list_copy(keylist); /* shallow copy */
for (it = ret->keylist; it != NULL; it = it->next) /* deep copy */
it->data = g_strdup(it->data);
}
ret->first_child = p;
if (!translate_key(it->data, &ret->state, &ret->key)) {
tree_destroy(ret);
return NULL;
}
}
return ret;
}
void tree_assimilate(KeyBindingTree *node)
{
KeyBindingTree *a, *b, *tmp, *last;
if (firstnode == NULL) {
/* there are no nodes at this level yet */
firstnode = node;
} else {
a = firstnode;
last = a;
b = node;
while (a) {
last = a;
if (!(a->state == b->state && a->key == b->key)) {
a = a->next_sibling;
} else {
tmp = b;
b = b->first_child;
g_free(tmp);
a = a->first_child;
}
}
if (!(last->state == b->state && last->key == b->key))
last->next_sibling = b;
else {
last->first_child = b->first_child;
g_free(b);
}
}
}
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict)
{
KeyBindingTree *a, *b;
*conflict = FALSE;
a = firstnode;
b = search;
while (a && b) {
if (!(a->state == b->state && a->key == b->key)) {
a = a->next_sibling;
} else {
if ((a->first_child == NULL) == (b->first_child == NULL)) {
if (a->first_child == NULL) {
/* found it! (return the actual node, not the search's) */
return a;
}
} else {
*conflict = TRUE;
return NULL; /* the chain status' don't match (conflict!) */
}
b = b->first_child;
a = a->first_child;
}
}
return NULL; /* it just isn't in here */
}

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#ifndef __plugin_keyboard_tree_h
#define __plugin_keyboard_tree_h
#include "../../kernel/action.h"
#include <glib.h>
typedef struct KeyBindingTree {
guint state;
guint key;
GList *keylist;
GSList *actions; /* list of Action pointers */
/* the next binding in the tree at the same level */
struct KeyBindingTree *next_sibling;
/* the first child of this binding (next binding in a chained sequence).*/
struct KeyBindingTree *first_child;
} KeyBindingTree;
void tree_destroy(KeyBindingTree *tree);
KeyBindingTree *tree_build(GList *keylist);
void tree_assimilate(KeyBindingTree *node);
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict);
#endif