cycling between dock windows now possible with the <panels>yes</panels> option

This commit is contained in:
Dana Jansens 2007-04-23 22:40:33 +00:00
parent 33e017838f
commit 9f11e2af6b
6 changed files with 154 additions and 129 deletions

View file

@ -119,6 +119,7 @@ void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTH; (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_east(ObAction **a, ObUserAction uact) void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
@ -126,6 +127,7 @@ void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_EAST; (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_south(ObAction **a, ObUserAction uact) void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
@ -133,6 +135,7 @@ void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH; (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_west(ObAction **a, ObUserAction uact) void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
@ -140,6 +143,7 @@ void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_WEST; (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact) void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
@ -147,6 +151,7 @@ void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST; (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact) void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
@ -154,6 +159,7 @@ void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST; (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact) void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
@ -161,6 +167,7 @@ void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST; (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact) void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
@ -168,6 +175,7 @@ void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
(*a)->data.interdiraction.inter.any.interactive = TRUE; (*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST; (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
(*a)->data.interdiraction.dialog = TRUE; (*a)->data.interdiraction.dialog = TRUE;
(*a)->data.interdiraction.dock_windows = FALSE;
} }
void setup_action_send_to_desktop(ObAction **a, ObUserAction uact) void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
@ -295,6 +303,7 @@ void setup_action_cycle_windows_next(ObAction **a, ObUserAction uact)
(*a)->data.cycle.linear = FALSE; (*a)->data.cycle.linear = FALSE;
(*a)->data.cycle.forward = TRUE; (*a)->data.cycle.forward = TRUE;
(*a)->data.cycle.dialog = TRUE; (*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
} }
void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact) void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
@ -303,6 +312,7 @@ void setup_action_cycle_windows_previous(ObAction **a, ObUserAction uact)
(*a)->data.cycle.linear = FALSE; (*a)->data.cycle.linear = FALSE;
(*a)->data.cycle.forward = FALSE; (*a)->data.cycle.forward = FALSE;
(*a)->data.cycle.dialog = TRUE; (*a)->data.cycle.dialog = TRUE;
(*a)->data.cycle.dock_windows = FALSE;
} }
void setup_action_movefromedge_north(ObAction **a, ObUserAction uact) void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
@ -1003,9 +1013,13 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
act->data.cycle.linear = parse_bool(doc, n); act->data.cycle.linear = parse_bool(doc, n);
if ((n = parse_find_node("dialog", node->xmlChildrenNode))) if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.cycle.dialog = parse_bool(doc, n); act->data.cycle.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.cycle.dock_windows = parse_bool(doc, n);
} else if (act->func == action_directional_focus) { } else if (act->func == action_directional_focus) {
if ((n = parse_find_node("dialog", node->xmlChildrenNode))) if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
act->data.cycle.dialog = parse_bool(doc, n); act->data.interdiraction.dialog = parse_bool(doc, n);
if ((n = parse_find_node("panels", node->xmlChildrenNode)))
act->data.interdiraction.dock_windows = parse_bool(doc, n);
} else if (act->func == action_raise || } else if (act->func == action_raise ||
act->func == action_lower || act->func == action_lower ||
act->func == action_raiselower || act->func == action_raiselower ||
@ -1647,7 +1661,9 @@ void action_cycle_windows(union ActionData *data)
on us */ on us */
event_halt_focus_delay(); event_halt_focus_delay();
focus_cycle(data->cycle.forward, data->cycle.linear, data->any.interactive, focus_cycle(data->cycle.forward,
data->cycle.dock_windows,
data->cycle.linear, data->any.interactive,
data->cycle.dialog, data->cycle.dialog,
data->cycle.inter.final, data->cycle.inter.cancel); data->cycle.inter.final, data->cycle.inter.cancel);
} }
@ -1659,6 +1675,7 @@ void action_directional_focus(union ActionData *data)
event_halt_focus_delay(); event_halt_focus_delay();
focus_directional_cycle(data->interdiraction.direction, focus_directional_cycle(data->interdiraction.direction,
data->interdiraction.dock_windows,
data->any.interactive, data->any.interactive,
data->interdiraction.dialog, data->interdiraction.dialog,
data->interdiraction.inter.final, data->interdiraction.inter.final,

View file

@ -61,6 +61,7 @@ struct InterDirectionalAction{
struct InteractiveAction inter; struct InteractiveAction inter;
ObDirection direction; ObDirection direction;
gboolean dialog; gboolean dialog;
gboolean dock_windows;
}; };
struct DirectionalAction{ struct DirectionalAction{
@ -141,6 +142,7 @@ struct CycleWindows {
gboolean linear; gboolean linear;
gboolean forward; gboolean forward;
gboolean dialog; gboolean dialog;
gboolean dock_windows;
}; };
struct Stacking { struct Stacking {

View file

@ -3188,107 +3188,6 @@ const ObClientIcon* client_icon(ObClient *self, gint w, gint h)
return ret; return ret;
} }
/* this be mostly ripped from fvwm */
ObClient *client_find_directional(ObClient *c, ObDirection dir)
{
gint my_cx, my_cy, his_cx, his_cy;
gint offset = 0;
gint distance = 0;
gint score, best_score;
ObClient *best_client, *cur;
GList *it;
if(!client_list)
return NULL;
/* first, find the centre coords of the currently focused window */
my_cx = c->frame->area.x + c->frame->area.width / 2;
my_cy = c->frame->area.y + c->frame->area.height / 2;
best_score = -1;
best_client = NULL;
for(it = g_list_first(client_list); it; it = g_list_next(it)) {
cur = it->data;
/* the currently selected window isn't interesting */
if(cur == c)
continue;
if (!client_normal(cur))
continue;
/* using c->desktop instead of screen_desktop doesn't work if the
* current window was omnipresent, hope this doesn't have any other
* side effects */
if(screen_desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
continue;
if(cur->iconic)
continue;
if(!(client_focus_target(cur) == cur &&
client_can_focus(cur)))
continue;
/* find the centre coords of this window, from the
* currently focused window's point of view */
his_cx = (cur->frame->area.x - my_cx)
+ cur->frame->area.width / 2;
his_cy = (cur->frame->area.y - my_cy)
+ cur->frame->area.height / 2;
if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
gint tx;
/* Rotate the diagonals 45 degrees counterclockwise.
* To do this, multiply the matrix /+h +h\ with the
* vector (x y). \-h +h/
* h = sqrt(0.5). We can set h := 1 since absolute
* distance doesn't matter here. */
tx = his_cx + his_cy;
his_cy = -his_cx + his_cy;
his_cx = tx;
}
switch(dir) {
case OB_DIRECTION_NORTH:
case OB_DIRECTION_SOUTH:
case OB_DIRECTION_NORTHEAST:
case OB_DIRECTION_SOUTHWEST:
offset = (his_cx < 0) ? -his_cx : his_cx;
distance = ((dir == OB_DIRECTION_NORTH ||
dir == OB_DIRECTION_NORTHEAST) ?
-his_cy : his_cy);
break;
case OB_DIRECTION_EAST:
case OB_DIRECTION_WEST:
case OB_DIRECTION_SOUTHEAST:
case OB_DIRECTION_NORTHWEST:
offset = (his_cy < 0) ? -his_cy : his_cy;
distance = ((dir == OB_DIRECTION_WEST ||
dir == OB_DIRECTION_NORTHWEST) ?
-his_cx : his_cx);
break;
}
/* the target must be in the requested direction */
if(distance <= 0)
continue;
/* Calculate score for this window. The smaller the better. */
score = distance + offset;
/* windows more than 45 degrees off the direction are
* heavily penalized and will only be chosen if nothing
* else within a million pixels */
if(offset > distance)
score += 1000000;
if(best_score == -1 || score < best_score)
best_client = cur,
best_score = score;
}
return best_client;
}
void client_set_layer(ObClient *self, gint layer) void client_set_layer(ObClient *self, gint layer)
{ {
if (layer < 0) { if (layer < 0) {

View file

@ -620,9 +620,6 @@ ObClient *client_search_parent(ObClient *self, ObClient *search);
NULL is returned if the given search is not a transient of the client. */ NULL is returned if the given search is not a transient of the client. */
ObClient *client_search_transient(ObClient *self, ObClient *search); ObClient *client_search_transient(ObClient *self, ObClient *search);
/*! Return the "closest" client in the given direction */
ObClient *client_find_directional(ObClient *c, ObDirection dir);
/*! Return the closest edge in the given direction */ /*! Return the closest edge in the given direction */
gint client_directional_edge_search(ObClient *c, ObDirection dir, gboolean hang); gint client_directional_edge_search(ObClient *c, ObDirection dir, gboolean hang);

View file

@ -59,7 +59,7 @@ static void focus_cycle_destructor(ObClient *client, gpointer data)
be used be used
*/ */
if (focus_cycle_target == client) if (focus_cycle_target == client)
focus_cycle(TRUE, TRUE, TRUE, TRUE, TRUE, TRUE); focus_cycle(TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE);
} }
static Window createWindow(Window parent, gulong mask, static Window createWindow(Window parent, gulong mask,
@ -168,7 +168,7 @@ void focus_set_client(ObClient *client)
be used. be used.
*/ */
if (focus_cycle_target) if (focus_cycle_target)
focus_cycle(TRUE, TRUE, TRUE, TRUE, TRUE, TRUE); focus_cycle(TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE);
focus_client = client; focus_client = client;
@ -468,23 +468,27 @@ void focus_cycle_draw_indicator()
} }
} }
static gboolean valid_focus_target(ObClient *ft) static gboolean valid_focus_target(ObClient *ft, gboolean dock_windows)
{ {
gboolean ok = FALSE;
/* we don't use client_can_focus here, because that doesn't let you /* we don't use client_can_focus here, because that doesn't let you
focus an iconic window, but we want to be able to, so we just check focus an iconic window, but we want to be able to, so we just check
if the focus flags on the window allow it, and its on the current if the focus flags on the window allow it, and its on the current
desktop */ desktop */
if ((ft->type == OB_CLIENT_TYPE_NORMAL || if (dock_windows)
ft->type == OB_CLIENT_TYPE_DIALOG || ok = ft->type == OB_CLIENT_TYPE_DOCK;
(!client_has_group_siblings(ft) && else
(ft->type == OB_CLIENT_TYPE_TOOLBAR || ok = (ft->type == OB_CLIENT_TYPE_NORMAL ||
ft->type == OB_CLIENT_TYPE_MENU || ft->type == OB_CLIENT_TYPE_DIALOG ||
ft->type == OB_CLIENT_TYPE_UTILITY))) && (!client_has_group_siblings(ft) &&
((ft->can_focus || ft->focus_notify) && (ft->type == OB_CLIENT_TYPE_TOOLBAR ||
!ft->skip_pager && ft->type == OB_CLIENT_TYPE_MENU ||
(ft->desktop == screen_desktop || ft->desktop == DESKTOP_ALL)) && ft->type == OB_CLIENT_TYPE_UTILITY)));
ft == client_focus_target(ft)) ok = ok && (ft->can_focus || ft->focus_notify);
return TRUE; ok = ok && !ft->skip_pager;
ok = ok && (ft->desktop == screen_desktop || ft->desktop == DESKTOP_ALL);
ok = ok && ft == client_focus_target(ft);
return ok;
/* /*
{ {
GSList *it; GSList *it;
@ -498,11 +502,10 @@ static gboolean valid_focus_target(ObClient *ft)
return TRUE; return TRUE;
} }
*/ */
return FALSE;
} }
void focus_cycle(gboolean forward, gboolean linear, gboolean interactive, void focus_cycle(gboolean forward, gboolean dock_windows,
gboolean linear, gboolean interactive,
gboolean dialog, gboolean done, gboolean cancel) gboolean dialog, gboolean done, gboolean cancel)
{ {
static ObClient *first = NULL; static ObClient *first = NULL;
@ -546,7 +549,7 @@ void focus_cycle(gboolean forward, gboolean linear, gboolean interactive,
if (it == NULL) it = g_list_last(list); if (it == NULL) it = g_list_last(list);
} }
ft = it->data; ft = it->data;
if (valid_focus_target(ft)) { if (valid_focus_target(ft, dock_windows)) {
if (interactive) { if (interactive) {
if (ft != focus_cycle_target) { /* prevents flicker */ if (ft != focus_cycle_target) { /* prevents flicker */
focus_cycle_target = ft; focus_cycle_target = ft;
@ -580,7 +583,112 @@ done_cycle:
return; return;
} }
void focus_directional_cycle(ObDirection dir, gboolean interactive, /* this be mostly ripped from fvwm */
ObClient *focus_find_directional(ObClient *c, ObDirection dir,
gboolean dock_windows)
{
gint my_cx, my_cy, his_cx, his_cy;
gint offset = 0;
gint distance = 0;
gint score, best_score;
ObClient *best_client, *cur;
GList *it;
if(!client_list)
return NULL;
/* first, find the centre coords of the currently focused window */
my_cx = c->frame->area.x + c->frame->area.width / 2;
my_cy = c->frame->area.y + c->frame->area.height / 2;
best_score = -1;
best_client = NULL;
for(it = g_list_first(client_list); it; it = g_list_next(it)) {
cur = it->data;
/* the currently selected window isn't interesting */
if(cur == c)
continue;
if (!dock_windows && !client_normal(cur))
continue;
if (dock_windows && cur->type != OB_CLIENT_TYPE_DOCK)
continue;
/* using c->desktop instead of screen_desktop doesn't work if the
* current window was omnipresent, hope this doesn't have any other
* side effects */
if(screen_desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
continue;
if(cur->iconic)
continue;
if(!(client_focus_target(cur) == cur &&
client_can_focus(cur)))
continue;
/* find the centre coords of this window, from the
* currently focused window's point of view */
his_cx = (cur->frame->area.x - my_cx)
+ cur->frame->area.width / 2;
his_cy = (cur->frame->area.y - my_cy)
+ cur->frame->area.height / 2;
if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
gint tx;
/* Rotate the diagonals 45 degrees counterclockwise.
* To do this, multiply the matrix /+h +h\ with the
* vector (x y). \-h +h/
* h = sqrt(0.5). We can set h := 1 since absolute
* distance doesn't matter here. */
tx = his_cx + his_cy;
his_cy = -his_cx + his_cy;
his_cx = tx;
}
switch(dir) {
case OB_DIRECTION_NORTH:
case OB_DIRECTION_SOUTH:
case OB_DIRECTION_NORTHEAST:
case OB_DIRECTION_SOUTHWEST:
offset = (his_cx < 0) ? -his_cx : his_cx;
distance = ((dir == OB_DIRECTION_NORTH ||
dir == OB_DIRECTION_NORTHEAST) ?
-his_cy : his_cy);
break;
case OB_DIRECTION_EAST:
case OB_DIRECTION_WEST:
case OB_DIRECTION_SOUTHEAST:
case OB_DIRECTION_NORTHWEST:
offset = (his_cy < 0) ? -his_cy : his_cy;
distance = ((dir == OB_DIRECTION_WEST ||
dir == OB_DIRECTION_NORTHWEST) ?
-his_cx : his_cx);
break;
}
/* the target must be in the requested direction */
if(distance <= 0)
continue;
/* Calculate score for this window. The smaller the better. */
score = distance + offset;
/* windows more than 45 degrees off the direction are
* heavily penalized and will only be chosen if nothing
* else within a million pixels */
if(offset > distance)
score += 1000000;
if(best_score == -1 || score < best_score)
best_client = cur,
best_score = score;
}
return best_client;
}
void focus_directional_cycle(ObDirection dir, gboolean dock_windows,
gboolean interactive,
gboolean dialog, gboolean done, gboolean cancel) gboolean dialog, gboolean done, gboolean cancel)
{ {
static ObClient *first = NULL; static ObClient *first = NULL;
@ -602,12 +710,12 @@ void focus_directional_cycle(ObDirection dir, gboolean interactive,
if (!focus_cycle_target) focus_cycle_target = focus_client; if (!focus_cycle_target) focus_cycle_target = focus_client;
if (focus_cycle_target) if (focus_cycle_target)
ft = client_find_directional(focus_cycle_target, dir); ft = focus_find_directional(focus_cycle_target, dir, dock_windows);
else { else {
GList *it; GList *it;
for (it = focus_order; it; it = g_list_next(it)) for (it = focus_order; it; it = g_list_next(it))
if (valid_focus_target(it->data)) if (valid_focus_target(it->data, dock_windows))
ft = it->data; ft = it->data;
} }

View file

@ -52,9 +52,11 @@ struct _ObClient* focus_fallback_target(gboolean allow_refocus,
void focus_fallback(gboolean allow_refocus); void focus_fallback(gboolean allow_refocus);
/*! Cycle focus amongst windows. */ /*! Cycle focus amongst windows. */
void focus_cycle(gboolean forward, gboolean linear, gboolean interactive, void focus_cycle(gboolean forward, gboolean dock_windows,
gboolean linear, gboolean interactive,
gboolean dialog, gboolean done, gboolean cancel); gboolean dialog, gboolean done, gboolean cancel);
void focus_directional_cycle(ObDirection dir, gboolean interactive, void focus_directional_cycle(ObDirection dir, gboolean dock_windows,
gboolean interactive,
gboolean dialog, gboolean done, gboolean cancel); gboolean dialog, gboolean done, gboolean cancel);
void focus_cycle_draw_indicator(); void focus_cycle_draw_indicator();