dont make two animations conflict

This commit is contained in:
Dana Jansens 2007-05-05 13:12:04 +00:00
parent 492b66ea14
commit 9ee9b70757

View file

@ -601,7 +601,8 @@ void frame_release_client(ObFrame *self, ObClient *client)
g_assert(self->client == client);
/* if there was any animation going on, kill it */
ob_main_loop_timeout_remove(ob_main_loop, frame_animate_iconify);
ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
self, FALSE);
/* check if the app has already reparented its window away */
while (XCheckTypedWindowEvent(ob_display, client->window,
@ -1120,7 +1121,8 @@ void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
if (self->iconify_animation_step == FRAME_ANIMATE_ICONIFY_STEPS ||
self->iconify_animation_step == -FRAME_ANIMATE_ICONIFY_STEPS)
{
ob_main_loop_timeout_remove(ob_main_loop, frame_animate_iconify);
ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
self, FALSE);
ob_main_loop_timeout_add(ob_main_loop,
FRAME_ANIMATE_ICONIFY_TIME /
FRAME_ANIMATE_ICONIFY_STEPS,