updated for the new MAD SEXY widget and focuswidget
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9e1b254905
1 changed files with 34 additions and 14 deletions
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@ -1,4 +1,4 @@
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#include "widget.hh"
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#include "focuswidget.hh"
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#include "display.hh"
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#include "configuration.hh"
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#include "timerqueuemanager.hh"
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@ -13,7 +13,7 @@ int main(void) {
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otk::OBDisplay::screenInfo(DefaultScreen(otk::OBDisplay::display));
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otk::BImageControl *ctrl = new otk::BImageControl(tm, s_info, True, 4, 5, 200);
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otk::Style *my_style = new otk::Style(0ul, ctrl);
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otk::Style *my_style = new otk::Style(ctrl);
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const char *sfile = "/usr/local/share/openbox/styles/artwiz";
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@ -22,23 +22,43 @@ int main(void) {
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my_style->load(style_conf);
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otk::OtkWidget foo(my_style);
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otk::OtkWidget bar(&foo);
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otk::OtkWidget baz(&foo);
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otk::OtkWidget blef(&bar);
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otk::OtkFocusWidget foo(my_style);
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otk::OtkFocusWidget iconb(&foo);
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otk::OtkFocusWidget label(&foo);
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otk::OtkFocusWidget maxb(&foo);
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otk::OtkFocusWidget closeb(&foo);
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foo.setTexture(my_style->getButtonFocus());
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foo.setGeometry(0, 0, 100, 110);
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foo.setBevelWidth(2);
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bar.setTexture(my_style->getLabelFocus());
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bar.setGeometry(10, 10, 80, 40);
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// fix the width to 400. the height will be determined by the height of
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// its children
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foo.setWidth(400);
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foo.setTexture(my_style->getTitleFocus());
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foo.setUnfocusTexture(my_style->getTitleUnfocus());
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baz.setTexture(my_style->getLabelFocus());
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baz.setGeometry(10, 60, 80, 40);
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// fixed size
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iconb.resize(15, 15);
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iconb.setTexture(my_style->getButtonFocus());
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iconb.setUnfocusTexture(my_style->getButtonUnfocus());
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blef.setTexture(my_style->getHandleFocus());
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blef.setGeometry(10, 10, 60, 20);
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// fix height to 15 and let the width be calculated by its parent
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label.setHeight(15);
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label.setStretchableHorz(true);
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label.setTexture(my_style->getLabelFocus());
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label.setUnfocusTexture(my_style->getLabelUnfocus());
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// fixed size
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maxb.resize(15, 15);
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maxb.setTexture(my_style->getButtonFocus());
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maxb.setUnfocusTexture(my_style->getButtonUnfocus());
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// fixed size
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closeb.resize(15, 15);
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closeb.setTexture(my_style->getButtonFocus());
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closeb.setUnfocusTexture(my_style->getButtonUnfocus());
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// will recursively unfocus its children
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foo.unfocus();
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foo.show();
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while (1) {
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