Added style resources for window.button.pressed.focus: and

window.button.pressed.unfocus:
Documentation to be added.
This commit is contained in:
Scott Moynes 2002-10-03 03:58:07 +00:00
parent efd6c59c90
commit 987cf7cc40
6 changed files with 138 additions and 116 deletions

View file

@ -1065,6 +1065,12 @@ void BScreen::LoadStyle(void) {
resource.wstyle.b_pressed =
readDatabaseTexture("window.button.pressed", "black", style);
//if neither of these can be found, we will use the previous resource
resource.wstyle.b_pressed_focus =
readDatabaseTexture("window.button.pressed.focus", "black", style, true);
resource.wstyle.b_pressed_unfocus =
readDatabaseTexture("window.button.pressed.unfocus", "black", style, true);
#ifdef BITMAPBUTTONS
if (resource.wstyle.close_button.mask != None)
XFreePixmap(blackbox->getXDisplay(), resource.wstyle.close_button.mask);
@ -2671,12 +2677,15 @@ void BScreen::readDatabaseMask(const string &rname, PixmapMask &pixmapMask,
BTexture BScreen::readDatabaseTexture(const string &rname,
const string &default_color,
const Configuration &style) {
const Configuration &style,
bool allowNoTexture) {
BTexture texture;
string s;
if (style.getValue(rname, s))
texture = BTexture(s);
else if (allowNoTexture) //no default
texture.setTexture(BTexture::NoTexture);
else
texture.setTexture(BTexture::Solid | BTexture::Flat);
@ -2684,11 +2693,14 @@ BTexture BScreen::readDatabaseTexture(const string &rname,
texture.setDisplay(getBaseDisplay(), getScreenNumber());
texture.setImageControl(image_control);
texture.setColor(readDatabaseColor(rname + ".color", default_color, style));
if (texture.texture() != BTexture::NoTexture) {
texture.setColor(readDatabaseColor(rname + ".color", default_color,
style));
texture.setColorTo(readDatabaseColor(rname + ".colorTo", default_color,
style));
texture.setBorderColor(readDatabaseColor(rname + ".borderColor",
default_color, style));
}
return texture;
}

View file

@ -72,7 +72,8 @@ struct WindowStyle {
BColor l_text_focus, l_text_unfocus, b_pic_focus,
b_pic_unfocus;
BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, b_pressed_focus,
b_pressed_unfocus, g_focus, g_unfocus;
#ifdef BITMAPBUTTONS
PixmapMask close_button, max_button, icon_button, stick_button;
@ -206,7 +207,8 @@ private:
BTexture readDatabaseTexture(const std::string &rname,
const std::string &default_color,
const Configuration &style);
const Configuration &style,
bool allowNoTexture = false);
BColor readDatabaseColor(const std::string &rname,
const std::string &default_color,
const Configuration &style);

View file

@ -184,6 +184,7 @@ BTexture& BTexture::operator=(const BTexture &tt) {
Pixmap BTexture::render(const unsigned int width, const unsigned int height,
const Pixmap old) {
assert(display() != 0);
assert(texture() != BTexture::NoTexture);
if (texture() == (BTexture::Flat | BTexture::Solid))
return None;

View file

@ -33,6 +33,8 @@ class BImageControl;
class BTexture {
public:
enum Type {
// No texture
NoTexture = (0),
// bevel options
Flat = (1l<<0),
Sunken = (1l<<1),

View file

@ -134,12 +134,11 @@ BlackboxWindow::BlackboxWindow(Blackbox *b, Window w, BScreen *s) {
frame.ulabel_pixel = frame.flabel_pixel = frame.utitle_pixel =
frame.ftitle_pixel = frame.uhandle_pixel = frame.fhandle_pixel =
frame.ubutton_pixel = frame.fbutton_pixel = frame.pbutton_pixel =
frame.uborder_pixel = frame.fborder_pixel = frame.ugrip_pixel =
frame.fgrip_pixel = 0;
frame.ubutton_pixel = frame.fbutton_pixel = frame.uborder_pixel =
frame.fborder_pixel = frame.ugrip_pixel = frame.fgrip_pixel = 0;
frame.utitle = frame.ftitle = frame.uhandle = frame.fhandle = None;
frame.ulabel = frame.flabel = frame.ubutton = frame.fbutton = None;
frame.pbutton = frame.ugrip = frame.fgrip = None;
frame.ugrip = frame.fgrip = None;
functions = Func_Resize | Func_Move | Func_Iconify | Func_Maximize;
mwm_decorations = Decor_Titlebar | Decor_Handle | Decor_Border |
@ -571,11 +570,54 @@ void BlackboxWindow::decorate(void) {
if (! frame.ubutton)
frame.ubutton_pixel = texture->color().pixel();
unsigned char needsPressed = 0;
texture = &(screen->getWindowStyle()->b_pressed_focus);
if (texture->texture() != BTexture::NoTexture) {
frame.pfbutton = texture->render(frame.button_w, frame.button_w,
frame.pfbutton);
if (! frame.pfbutton)
frame.pfbutton_pixel = texture->color().pixel();
} else {
needsPressed = 0x1;
}
texture = &(screen->getWindowStyle()->b_pressed_unfocus);
if (texture->texture() != BTexture::NoTexture) {
frame.pubutton = texture->render(frame.button_w, frame.button_w,
frame.pubutton);
if (! frame.pubutton)
frame.pubutton = texture->color().pixel();
} else {
needsPressed |= 0x2;
}
// if we either pressed unfocused, or pressed focused were undefined,
// make them inherit from the old resource. It's a hack for sure, but
// it allows for some backwards and forwards compatibility.
if (needsPressed) {
texture = &(screen->getWindowStyle()->b_pressed);
frame.pbutton = texture->render(frame.button_w, frame.button_w,
frame.pbutton);
if (! frame.pbutton)
frame.pbutton_pixel = texture->color().pixel();
Pixmap pbutton = texture->render(frame.button_w, frame.button_w,
pbutton);
unsigned long pixel;
if (!pbutton) {
pixel = texture->color().pixel();
if (needsPressed & 0x1)
frame.pfbutton_pixel = pixel;
if (needsPressed & 0x2)
frame.pubutton_pixel = pixel;
} else {
if (needsPressed & 0x1)
frame.pfbutton = pbutton;
if (needsPressed & 0x2)
frame.pubutton = pbutton;
}
}
if (decorations & Decor_Titlebar) {
texture = &(screen->getWindowStyle()->t_focus);
@ -747,9 +789,6 @@ void BlackboxWindow::destroyTitlebar(void) {
if (frame.ubutton)
screen->getImageControl()->removeImage(frame.ubutton);
if (frame.pbutton)
screen->getImageControl()->removeImage(frame.pbutton);
blackbox->removeWindowSearch(frame.title);
blackbox->removeWindowSearch(frame.label);
@ -2589,35 +2628,50 @@ void BlackboxWindow::redrawAllButtons(void) const {
}
void BlackboxWindow::redrawIconifyButton(bool pressed) const {
if (! pressed) {
void BlackboxWindow::redrawButton(bool pressed, Window win,
Pixmap fppix, unsigned long fppixel,
Pixmap uppix, unsigned long uppixel,
Pixmap fpix, unsigned long fpixel,
Pixmap upix, unsigned long upixel) const {
Pixmap p;
unsigned long pix;
if (pressed) {
if (flags.focused) {
if (frame.fbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.iconify_button, frame.fbutton);
else
XSetWindowBackground(blackbox->getXDisplay(),
frame.iconify_button, frame.fbutton_pixel);
p = fppix;
pix = fppixel;
} else {
if (frame.ubutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.iconify_button, frame.ubutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.iconify_button,
frame.ubutton_pixel);
p = uppix;
pix = uppixel;
}
} else {
if (frame.pbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.iconify_button, frame.pbutton);
else
XSetWindowBackground(blackbox->getXDisplay(),
frame.iconify_button, frame.pbutton_pixel);
if (flags.focused) {
p = fpix;
pix = fpixel;
} else {
p = upix;
pix = upixel;
}
}
if (p)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(), win, p);
else
XSetWindowBackground(blackbox->getXDisplay(), win, pix);
}
void BlackboxWindow::redrawIconifyButton(bool pressed) const {
redrawButton(pressed, frame.iconify_button,
frame.pfbutton, frame.pfbutton_pixel,
frame.pubutton, frame.pubutton_pixel,
frame.fbutton, frame.fbutton_pixel,
frame.ubutton, frame.ubutton_pixel);
XClearWindow(blackbox->getXDisplay(), frame.iconify_button);
BPen pen((flags.focused) ? screen->getWindowStyle()->b_pic_focus :
screen->getWindowStyle()->b_pic_unfocus);
#ifdef BITMAPBUTTONS
PixmapMask pm = screen->getWindowStyle()->icon_button;
@ -2643,30 +2697,12 @@ void BlackboxWindow::redrawIconifyButton(bool pressed) const {
void BlackboxWindow::redrawMaximizeButton(bool pressed) const {
if (! pressed) {
if (flags.focused) {
if (frame.fbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.maximize_button, frame.fbutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.maximize_button,
frame.fbutton_pixel);
} else {
if (frame.ubutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.maximize_button, frame.ubutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.maximize_button,
frame.ubutton_pixel);
}
} else {
if (frame.pbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.maximize_button, frame.pbutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.maximize_button,
frame.pbutton_pixel);
}
redrawButton(pressed, frame.maximize_button,
frame.pfbutton, frame.pfbutton_pixel,
frame.pubutton, frame.pubutton_pixel,
frame.fbutton, frame.fbutton_pixel,
frame.ubutton, frame.ubutton_pixel);
XClearWindow(blackbox->getXDisplay(), frame.maximize_button);
BPen pen((flags.focused) ? screen->getWindowStyle()->b_pic_focus :
@ -2699,30 +2735,12 @@ void BlackboxWindow::redrawMaximizeButton(bool pressed) const {
void BlackboxWindow::redrawCloseButton(bool pressed) const {
if (! pressed) {
if (flags.focused) {
if (frame.fbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.close_button, frame.fbutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.close_button,
frame.fbutton_pixel);
} else {
if (frame.ubutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(), frame.close_button,
frame.ubutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.close_button,
frame.ubutton_pixel);
}
} else {
if (frame.pbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.close_button, frame.pbutton);
else
XSetWindowBackground(blackbox->getXDisplay(),
frame.close_button, frame.pbutton_pixel);
}
redrawButton(pressed, frame.close_button,
frame.pfbutton, frame.pfbutton_pixel,
frame.pubutton, frame.pubutton_pixel,
frame.fbutton, frame.fbutton_pixel,
frame.ubutton, frame.ubutton_pixel);
XClearWindow(blackbox->getXDisplay(), frame.close_button);
BPen pen((flags.focused) ? screen->getWindowStyle()->b_pic_focus :
@ -2755,30 +2773,12 @@ void BlackboxWindow::redrawCloseButton(bool pressed) const {
}
void BlackboxWindow::redrawStickyButton(bool pressed) const {
if (! pressed) {
if (flags.focused) {
if (frame.fbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.stick_button, frame.fbutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.stick_button,
frame.fbutton_pixel);
} else {
if (frame.ubutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.stick_button, frame.ubutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.stick_button,
frame.ubutton_pixel);
}
} else {
if (frame.pbutton)
XSetWindowBackgroundPixmap(blackbox->getXDisplay(),
frame.stick_button, frame.pbutton);
else
XSetWindowBackground(blackbox->getXDisplay(), frame.stick_button,
frame.pbutton_pixel);
}
redrawButton(pressed, frame.stick_button,
frame.pfbutton, frame.pfbutton_pixel,
frame.pubutton, frame.pubutton_pixel,
frame.fbutton, frame.fbutton_pixel,
frame.ubutton, frame.ubutton_pixel);
XClearWindow(blackbox->getXDisplay(), frame.stick_button);
BPen pen((flags.focused) ? screen->getWindowStyle()->b_pic_focus :

View file

@ -217,13 +217,13 @@ private:
*/
struct _frame {
// u -> unfocused, f -> has focus
// u -> unfocused, f -> has focus, p -> pressed
unsigned long ulabel_pixel, flabel_pixel, utitle_pixel,
ftitle_pixel, uhandle_pixel, fhandle_pixel, ubutton_pixel,
fbutton_pixel, pbutton_pixel, uborder_pixel, fborder_pixel,
ugrip_pixel, fgrip_pixel;
fbutton_pixel, pfbutton_pixel, pubutton_pixel,
uborder_pixel, fborder_pixel, ugrip_pixel, fgrip_pixel;
Pixmap ulabel, flabel, utitle, ftitle, uhandle, fhandle,
ubutton, fbutton, pbutton, ugrip, fgrip;
ubutton, fbutton, pfbutton, pubutton, ugrip, fgrip;
Window window, // the frame
plate, // holds the client
@ -290,6 +290,11 @@ private:
void redrawWindowFrame(void) const;
void redrawLabel(void) const;
void redrawAllButtons(void) const;
void BlackboxWindow::redrawButton(bool pressed, Window win,
Pixmap fppix, unsigned long fppixel,
Pixmap uppix, unsigned long uppixel,
Pixmap fpix, unsigned long fpixel,
Pixmap upix, unsigned long upixel) const;
void redrawCloseButton(bool pressed) const;
void redrawIconifyButton(bool pressed) const;
void redrawMaximizeButton(bool pressed) const;