otk::Timer-ng!! thanks ManMower for this shizznit!

This commit is contained in:
Dana Jansens 2003-01-14 09:54:05 +00:00
parent 0afb431644
commit 96a9196cbb
16 changed files with 239 additions and 285 deletions

View file

@ -10,7 +10,7 @@ noinst_LTLIBRARIES=libotk.la
libotk_la_SOURCES= color.cc display.cc font.cc gccache.cc image.cc \
property.cc imagecontrol.cc rect.cc screeninfo.cc \
texture.cc timer.cc timerqueuemanager.cc style.cc \
texture.cc timer.cc style.cc \
configuration.cc util.cc widget.cc focuswidget.cc \
button.cc eventhandler.cc eventdispatcher.cc ustring.cc \
label.cc focuslabel.cc application.cc appwidget.cc
@ -34,18 +34,17 @@ otk_test: libotk.a otk_test.cc
# local dependencies
application.o: application.cc application.hh eventdispatcher.hh \
eventhandler.hh display.hh configuration.hh timerqueuemanager.hh \
timerqueue.hh timer.hh image.hh color.hh screeninfo.hh rect.hh \
eventhandler.hh display.hh configuration.hh \
timer.hh image.hh color.hh screeninfo.hh rect.hh \
point.hh style.hh font.hh texture.hh util.hh widget.hh
appwidget.o: appwidget.cc appwidget.hh widget.hh rect.hh point.hh \
texture.hh color.hh util.hh style.hh font.hh image.hh screeninfo.hh \
timer.hh configuration.hh eventdispatcher.hh eventhandler.hh \
application.hh display.hh timerqueuemanager.hh timerqueue.hh
application.hh display.hh
button.o: button.cc button.hh focuslabel.hh focuswidget.hh widget.hh \
rect.hh point.hh texture.hh color.hh util.hh style.hh font.hh \
image.hh screeninfo.hh timer.hh configuration.hh eventdispatcher.hh \
eventhandler.hh application.hh display.hh timerqueuemanager.hh \
timerqueue.hh
eventhandler.hh application.hh display.hh
color.o: color.cc color.hh display.hh screeninfo.hh rect.hh point.hh
configuration.o: configuration.cc configuration.hh util.hh
eventdispatcher.o: eventdispatcher.cc eventdispatcher.hh \
@ -54,13 +53,11 @@ eventhandler.o: eventhandler.cc eventhandler.hh
focuslabel.o: focuslabel.cc focuslabel.hh focuswidget.hh widget.hh \
rect.hh point.hh texture.hh color.hh util.hh style.hh font.hh \
image.hh screeninfo.hh timer.hh configuration.hh eventdispatcher.hh \
eventhandler.hh application.hh display.hh timerqueuemanager.hh \
timerqueue.hh
eventhandler.hh application.hh display.hh
focuswidget.o: focuswidget.cc focuswidget.hh widget.hh rect.hh \
point.hh texture.hh color.hh util.hh style.hh font.hh image.hh \
screeninfo.hh timer.hh configuration.hh eventdispatcher.hh \
eventhandler.hh application.hh display.hh timerqueuemanager.hh \
timerqueue.hh
eventhandler.hh application.hh display.hh
font.o: font.cc font.hh util.hh display.hh color.hh screeninfo.hh \
rect.hh point.hh
gccache.o: gccache.cc gccache.hh display.hh color.hh assassin.hh \
@ -72,10 +69,10 @@ imagecontrol.o: imagecontrol.cc display.hh color.hh image.hh \
label.o: label.cc label.hh widget.hh rect.hh point.hh texture.hh \
color.hh util.hh style.hh font.hh image.hh screeninfo.hh timer.hh \
configuration.hh eventdispatcher.hh eventhandler.hh application.hh \
display.hh timerqueuemanager.hh timerqueue.hh
display.hh
otk_test.o: otk_test.cc application.hh eventdispatcher.hh \
eventhandler.hh display.hh configuration.hh timerqueuemanager.hh \
timerqueue.hh timer.hh image.hh color.hh screeninfo.hh rect.hh \
eventhandler.hh display.hh configuration.hh \
timer.hh image.hh color.hh screeninfo.hh rect.hh \
point.hh style.hh font.hh texture.hh util.hh focuswidget.hh widget.hh \
appwidget.hh button.hh focuslabel.hh
property.o: property.cc property.hh screeninfo.hh rect.hh point.hh \
@ -88,11 +85,9 @@ style.o: style.cc display.hh util.hh style.hh color.hh font.hh \
configuration.hh
texture.o: texture.cc texture.hh color.hh util.hh display.hh image.hh \
screeninfo.hh rect.hh point.hh timer.hh
timer.o: timer.cc timer.hh timerqueuemanager.hh timerqueue.hh
timerqueuemanager.o: timerqueuemanager.cc timerqueuemanager.hh \
timerqueue.hh timer.hh display.hh
timer.o: timer.cc timer.hh
util.o: util.cc util.hh
widget.o: widget.cc widget.hh rect.hh point.hh texture.hh color.hh \
util.hh style.hh font.hh image.hh screeninfo.hh timer.hh \
configuration.hh eventdispatcher.hh eventhandler.hh application.hh \
display.hh timerqueuemanager.hh timerqueue.hh assassin.hh
display.hh assassin.hh

View file

@ -7,6 +7,7 @@
#include "application.hh"
#include "eventhandler.hh"
#include "widget.hh"
#include "timer.hh"
extern "C" {
#ifdef HAVE_STDLIB_H
@ -29,8 +30,8 @@ Application::Application(int argc, char **argv)
const ScreenInfo *s_info = _display.screenInfo(DefaultScreen(*_display));
_timer_manager = new TimerQueueManager();
_img_ctrl = new ImageControl(_timer_manager, s_info, True, 4, 5, 200);
Timer::initialize();
_img_ctrl = new ImageControl(s_info, True, 4, 5, 200);
_style_conf = new Configuration(False);
_style = new Style(_img_ctrl);
@ -41,8 +42,8 @@ Application::~Application()
{
delete _style_conf;
delete _img_ctrl;
delete _timer_manager;
delete _style;
Timer::destroy();
}
void Application::loadStyle(void)
@ -68,7 +69,7 @@ void Application::run(void)
while (_appwidget_count > 0) {
dispatchEvents();
_timer_manager->fire(); // fire pending events
Timer::dispatchTimers(); // fire pending events
}
}

View file

@ -5,7 +5,6 @@
#include "eventdispatcher.hh"
#include "display.hh"
#include "configuration.hh"
#include "timerqueuemanager.hh"
#include "image.hh"
#include "style.hh"
@ -33,7 +32,6 @@ private:
void loadStyle(void);
Display _display;
TimerQueueManager *_timer_manager;
ImageControl *_img_ctrl;
Configuration *_style_conf;
Style *_style;

View file

@ -77,8 +77,7 @@ public:
};
#endif
ImageControl(otk::TimerQueueManager *timermanager,
const otk::ScreenInfo *scrn,
ImageControl(const otk::ScreenInfo *scrn,
bool _dither= False, int _cpc = 4,
unsigned long cache_timeout = 300000l,
unsigned long cmax = 200l);

View file

@ -41,8 +41,7 @@ static unsigned long bsqrt(unsigned long x) {
ImageControl *ctrl = 0;
ImageControl::ImageControl(TimerQueueManager *timermanager,
const ScreenInfo *scrn,
ImageControl::ImageControl(const ScreenInfo *scrn,
bool _dither, int _cpc,
unsigned long cache_timeout,
unsigned long cmax) {
@ -53,13 +52,10 @@ ImageControl::ImageControl(TimerQueueManager *timermanager,
setColorsPerChannel(_cpc);
cache_max = cmax;
if (cache_timeout) {
timer = new Timer(timermanager, (TimeoutHandler)timeout, this);
timer->setTimeout(cache_timeout);
timer->start();
} else {
if (cache_timeout)
timer = new Timer(cache_timeout, (Timer::TimeoutHandler)timeout, this);
else
timer = (Timer *) 0;
}
colors = (XColor *) 0;
ncolors = 0;
@ -350,11 +346,9 @@ ImageControl::~ImageControl(void) {
for (; it != end; ++it)
XFreePixmap(**display, it->pixmap);
}
if (timer) {
timer->stop();
if (timer)
delete timer;
}
}
Pixmap ImageControl::searchCache(const unsigned int width,

View file

@ -26,8 +26,6 @@
#include "style.hh"
#include "texture.hh"
#include "timer.hh"
#include "timerqueue.hh"
#include "timerqueuemanager.hh"
#include "util.hh"
#include "ustring.hh"
#include "widget.hh"

View file

@ -76,8 +76,6 @@ namespace otk {
%include "style.hh"
%include "texture.hh"
%include "timer.hh"
%include "timerqueue.hh"
%include "timerqueuemanager.hh"
%include "util.hh"
%include "widget.hh"

View file

@ -5,121 +5,127 @@
#endif // HAVE_CONFIG_H
#include "timer.hh"
#include "timerqueuemanager.hh"
#include "display.hh"
namespace otk {
static timeval normalizeTimeval(const timeval &tm)
timeval Timer::_nearest_timeout, Timer::_now;
Timer::TimerQ Timer::_q;
void Timer::timevalAdd(timeval &a, long msec)
{
timeval ret = tm;
while (ret.tv_usec < 0) {
if (ret.tv_sec > 0) {
--ret.tv_sec;
ret.tv_usec += 1000000;
} else {
ret.tv_usec = 0;
}
a.tv_sec += msec / 1000;
a.tv_usec += (msec % 1000) * 1000;
a.tv_sec += a.tv_usec / 1000000;
a.tv_usec %= 1000000;
}
if (ret.tv_usec >= 1000000) {
ret.tv_sec += ret.tv_usec / 1000000;
ret.tv_usec %= 1000000;
}
if (ret.tv_sec < 0) ret.tv_sec = 0;
return ret;
}
Timer::Timer(TimerQueueManager *m, TimeoutHandler h, TimeoutData d)
bool Timer::nearestTimeout(struct timeval &tm)
{
_manager = m;
_handler = h;
_data = d;
if (_q.empty())
return false;
tm.tv_sec = _nearest_timeout.tv_sec - _now.tv_sec;
tm.tv_usec = _nearest_timeout.tv_usec - _now.tv_usec;
_recur = _timing = false;
while (tm.tv_usec < 0) {
tm.tv_usec += 1000000;
tm.tv_sec--;
}
tm.tv_sec += tm.tv_usec / 1000000;
tm.tv_usec %= 1000000;
if (tm.tv_sec < 0)
tm.tv_sec = 0;
return true;
}
Timer::~Timer(void)
void Timer::dispatchTimers(bool wait)
{
if (_timing) stop();
fd_set selset;
int fd;
timeval next;
Timer *curr;
gettimeofday(&_now, NULL);
_nearest_timeout = _now;
_nearest_timeout.tv_sec += 10000;
while (!_q.empty()) {
curr = _q.top();
/* since we overload the destructor to keep from removing from the middle of
the priority queue, set _del_me, we have to do our real delete in here.
*/
if (curr->_del_me) {
_q.pop();
realDelete(curr);
continue;
}
// the queue is sorted, so if this timer shouldn't fire, none are ready
_nearest_timeout = curr->_timeout;
if (!timercmp(&_now, &_nearest_timeout, >))
break;
void Timer::setTimeout(long t)
/* we set the last fired time to delay msec after the previous firing, then
re-insert. timers maintain their order and may trigger more than once if
they've waited more than one delay's worth of time.
*/
_q.pop();
timevalAdd(curr->_last, curr->_delay);
curr->_action(curr->_data);
timevalAdd(curr->_timeout, curr->_delay);
_q.push(curr);
}
if (wait) {
// wait for the nearest trigger, or for X to do something interesting
fd = ConnectionNumber(**display);
FD_ZERO(&selset);
FD_SET(fd, &selset);
if (nearestTimeout(next))
select(fd + 1, &selset, NULL, NULL, &next);
else
select(fd + 1, &selset, NULL, NULL, NULL);
}
}
Timer::Timer(long delay, Timer::TimeoutHandler action, void *data)
: _delay(delay),
_action(action),
_data(data),
_del_me(false),
_last(_now),
_timeout(_now)
{
_timeout.tv_sec = t / 1000;
_timeout.tv_usec = t % 1000;
_timeout.tv_usec *= 1000;
timevalAdd(_timeout, delay);
_q.push(this);
}
void Timer::setTimeout(const timeval &t)
void Timer::operator delete(void *self)
{
_timeout.tv_sec = t.tv_sec;
_timeout.tv_usec = t.tv_usec;
Timer *t;
t = (Timer *)self;
t->_del_me = true;
}
void Timer::start(void)
void Timer::realDelete(Timer *me)
{
gettimeofday(&_start, 0);
if (! _timing) {
_timing = true;
_manager->addTimer(this);
}
::delete me;
}
void Timer::stop(void)
void Timer::initialize(void)
{
if (_timing) {
_timing = false;
_manager->removeTimer(this);
}
gettimeofday(&_now, NULL);
_nearest_timeout.tv_sec = 100000;
_nearest_timeout.tv_usec = 0;
}
void Timer::fire(void)
void Timer::destroy(void)
{
if (_handler)
_handler(_data);
while(!_q.empty()) {
realDelete(_q.top());
_q.pop();
}
timeval Timer::remainingTime(const timeval &tm) const
{
timeval ret = endTime();
ret.tv_sec -= tm.tv_sec;
ret.tv_usec -= tm.tv_usec;
return normalizeTimeval(ret);
}
timeval Timer::endTime(void) const
{
timeval ret;
ret.tv_sec = _start.tv_sec + _timeout.tv_sec;
ret.tv_usec = _start.tv_usec + _timeout.tv_usec;
return normalizeTimeval(ret);
}
bool Timer::shouldFire(const timeval &tm) const
{
timeval end = endTime();
return ! ((tm.tv_sec < end.tv_sec) ||
(tm.tv_sec == end.tv_sec && tm.tv_usec < end.tv_usec));
}
}

View file

@ -2,6 +2,10 @@
#ifndef __timer_hh
#define __timer_hh
/*! @file timer.hh
@brief Contains the Timer class, used for timed callbacks.
*/
extern "C" {
#ifdef TIME_WITH_SYS_TIME
# include <sys/time.h>
@ -13,120 +17,109 @@ extern "C" {
# include <time.h>
# endif // HAVE_SYS_TIME_H
#endif // TIME_WITH_SYS_TIME
#ifdef HAVE_UNISTD_H
# include <sys/types.h>
# include <unistd.h>
#endif // HAVE_UNISTD_H
}
#include <queue>
#include <vector>
namespace otk {
class TimerQueueManager;
//! The data passed to the TimeoutHandler function.
//! The Timer class implements timed callbacks.
/*!
Note: this is a very useful place to put an object instance, and set the
event handler to a static function in the same class.
The Timer class can be used to have a callback fire after a given time
interval. A created Timer will fire repetitively until it is destroyed.
*/
typedef void *TimeoutData;
//! The type of function which can be set as the callback for a Timer firing
typedef void (*TimeoutHandler)(TimeoutData);
//! A Timer class which will fire a function when its time elapses
class Timer {
public:
//! Data type of Timer callback
typedef void (*TimeoutHandler)(void *data);
private:
//! The manager which to add ourself to and remove ourself after we are done
TimerQueueManager *_manager;
//! The function to call when the time elapses
TimeoutHandler _handler;
//! The data which gets passed along to the TimeoutHandler
TimeoutData _data;
//! Determines if the timer is currently started
bool _timing;
//! When this is true, the timer will reset itself to fire again every time
bool _recur;
//! Compares two timeval structs
struct TimerCompare {
//! Compares two timeval structs
inline bool operator()(const Timer *a, const Timer *b) const {
return timercmp(&a->_timeout, &b->_timeout, >);
}
};
//! The time at which the timer started
timeval _start;
//! The time at which the timer is going to fire
timeval _timeout;
typedef
std::priority_queue<Timer*, std::vector<Timer*>, TimerCompare> TimerQ;
//! Disallows copying of Timer objects
Timer(const Timer&);
//! Disallows copying of Timer objects
Timer& operator=(const Timer&);
//! Milliseconds between timer firings
long _delay;
//! Callback for timer expiry
TimeoutHandler _action;
//! Data sent to callback
void *_data;
//! We overload the delete operator to just set this to true
bool _del_me;
//! The time the last fire should've been at
struct timeval _last;
//! When this timer will next trigger
struct timeval _timeout;
//! Queue of pending timers
static TimerQ _q;
//! Time next timer will expire
static timeval _nearest_timeout;
//! Time at start of current processing loop
static timeval _now;
//! Really delete something (not just flag for later)
/*!
@param self Timer to be deleted.
*/
static void realDelete(Timer *self);
//! Adds a millisecond delay to a timeval structure
/*!
@param a Amount of time to increment.
@param msec Number of milliseconds to increment by.
*/
static void timevalAdd(timeval &a, long msec);
public:
//! Constructs a new Timer object
//! Constructs a new running timer and queues it
/*!
@param m The TimerQueueManager with which to associate. The manager
specified will be resposible for making this timer fire.
@param h The function to call when the timer fires
@param d The data to pass along to the function call when the timer fires
@param delay Time in milliseconds between firings
@param cb The function to be called on fire.
@param data Data to be passed to the callback on fire.
*/
Timer(TimerQueueManager *m, TimeoutHandler h, TimeoutData d);
//! Destroys the Timer object
virtual ~Timer();
Timer(long delay, TimeoutHandler cb, void *data);
//! Fires the timer, calling its TimeoutHandler
void fire();
//! Returns if the Timer is started and timing
inline bool timing() const { return _timing; }
//! Returns if the Timer is going to repeat
inline bool recurring() const { return _recur; }
//! Gets the amount of time the Timer should last before firing
inline const timeval &timeout() const { return _timeout; }
//! Gets the time at which the Timer started
inline const timeval &startTime() const { return _start; }
//! Gets the amount of time left before the Timer fires
timeval remainingTime(const timeval &tm) const;
//! Returns if the Timer is past its timeout time, and should fire
bool shouldFire(const timeval &tm) const;
//! Gets the time at which the Timer will fire
timeval endTime() const;
//! Sets the Timer to repeat or not
//! Overloaded delete so we can leave deleted objects in queue for later reap
/*!
@param b If true, the timer is set to repeat; otherwise, it will fire only
once
@param self Pointer to current instance of Timer.
*/
inline void setRecurring(bool b) { _recur = b; }
void operator delete(void *self);
//! Sets the amount of time for the Timer to last in milliseconds
//! Dispatches all elligible timers, then optionally waits for X events
/*!
@param t The number of milliseconds the timer should last
@param wait Whether to wait for X events after processing timers.
*/
void setTimeout(long t);
//! Sets the amount of time the Timer should last before firing
/*!
@param t The amount of time the timer should last
*/
void setTimeout(const timeval &t);
static void dispatchTimers(bool wait = true);
//! Causes the timer to begin
//! Returns a relative timeval (to pass select) of the next timer
/*!
The timer fires after the time in Timer::getTimeout has passed since this
function was called.
Calling this function while the timer is already started will cause it to
restart its countdown.
@param tm Changed to hold the time until next timer.
@return true if there are any timers queued, and the timeout is being
returned in 'tm'. false if there are no timers queued.
*/
void start(); // manager acquires timer
//! Causes the timer to stop
/*!
The timer will no longer fire once this function has been called.
Calling this function more than once does not have any effect.
*/
void stop(); // manager releases timer
static bool nearestTimeout(struct timeval &tm);
//! Determines if this Timer will fire before a second Timer object
/*!
@param other The second Timer with which to compare
@return true if this Timer will fire before 'other'; otherwise, false
*/
bool operator<(const Timer& other) const
{ return shouldFire(other.endTime()); }
//! Initializes internal data before use
static void initialize(void);
//! Deletes all waiting timers
static void destroy(void);
};
}
#endif // __timer_hh
#endif // __timer.hh

View file

@ -145,17 +145,17 @@ KeyBindingTree *Bindings::buildtree(const StringVect &keylist,
Bindings::Bindings()
: _curpos(&_keytree),
_resetkey(0,0),
_timer(openbox->timerManager(),
(otk::TimeoutHandler)resetChains, this)
_timer((otk::Timer *) 0)
{
_timer.setTimeout(5000); // chains reset after 5 seconds
// setResetKey("C-g"); // set the default reset key
}
Bindings::~Bindings()
{
if (_timer)
delete _timer;
grabKeys(false);
removeAllKeys();
// removeAllButtons(); XXX
@ -379,7 +379,11 @@ void Bindings::fireKey(int screen, unsigned int modifiers, unsigned int key,
while (p) {
if (p->binding.key == key && p->binding.modifiers == modifiers) {
if (p->chain) {
_timer.start(); // start/restart the timer
if (_timer)
delete _timer;
_timer = new otk::Timer(5000, // 5 second timeout
(otk::Timer::TimeoutHandler)resetChains,
this);
// grab the server here to make sure no key pressed go missed
otk::display->grab();
grabKeys(false);
@ -403,7 +407,10 @@ void Bindings::fireKey(int screen, unsigned int modifiers, unsigned int key,
void Bindings::resetChains(Bindings *self)
{
self->_timer.stop();
if (self->_timer) {
delete self->_timer;
self->_timer = (otk::Timer *) 0;
}
// grab the server here to make sure no key pressed go missed
otk::display->grab();
self->grabKeys(false);

View file

@ -67,7 +67,7 @@ private:
Binding _resetkey; // the key which resets the key chain status
otk::Timer _timer;
otk::Timer *_timer;
KeyBindingTree *find(KeyBindingTree *search, bool *conflict) const;
KeyBindingTree *buildtree(const StringVect &keylist,

View file

@ -113,6 +113,7 @@ Openbox::Openbox(int argc, char **argv)
sigaction(SIGINT, &action, (struct sigaction *) 0);
sigaction(SIGHUP, &action, (struct sigaction *) 0);
otk::Timer::initialize();
_property = new otk::Property();
_actions = new Actions();
_bindings = new Bindings();
@ -194,6 +195,8 @@ Openbox::~Openbox()
// all im gunna do is the same.
//otk::display->destroy();
otk::Timer::destroy();
if (_restart) {
if (!_restart_prog.empty()) {
const std::string &dstr =
@ -320,7 +323,7 @@ void Openbox::eventLoop()
XFlush(**otk::display); // flush here before we go wait for timers
// don't wait if we're to shutdown
if (_shutdown) break;
_timermanager.fire(!_sync); // wait if not in sync mode
otk::Timer::dispatchTimers(!_sync); // wait if not in sync mode
}
}

View file

@ -16,7 +16,6 @@ extern "C" {
#include "otk/display.hh"
#include "otk/screeninfo.hh"
#include "otk/timerqueuemanager.hh"
#include "otk/property.hh"
#include "otk/configuration.hh"
#include "otk/eventdispatcher.hh"
@ -109,13 +108,6 @@ private:
//! A list of all the managed screens
ScreenList _screens;
//! Manages all timers for the application
/*!
Use of the otk::TimerQueueManager::fire funtion in this object ensures
that all timers fire when their times elapse.
*/
otk::TimerQueueManager _timermanager;
//! Cached atoms on the display
/*!
This is a pointer because the Property class uses otk::Display::display
@ -185,13 +177,6 @@ public:
//! Returns the state of the window manager (starting, exiting, etc)
inline RunState state() const { return _state; }
//! Returns the otk::TimerQueueManager for the application
/*!
All otk::Timer objects used in the application should be made to use this
otk::TimerQueueManager.
*/
inline otk::TimerQueueManager *timerManager() { return &_timermanager; }
//! Returns the otk::Property instance for the window manager
inline const otk::Property *property() const { return _property; }

View file

@ -446,7 +446,6 @@ class Openbox(EventDispatcher,EventHandler):
State_Normal = _openbox.Openbox_State_Normal
State_Exiting = _openbox.Openbox_State_Exiting
def state(*args): return apply(_openbox.Openbox_state,args)
def timerManager(*args): return apply(_openbox.Openbox_timerManager,args)
def property(*args): return apply(_openbox.Openbox_property,args)
def actions(*args): return apply(_openbox.Openbox_actions,args)
def bindings(*args): return apply(_openbox.Openbox_bindings,args)

View file

@ -706,8 +706,7 @@ SWIG_InstallConstants(PyObject *d, swig_const_info constants[]) {
#define SWIGTYPE_p_XMotionEvent swig_types[58]
#define SWIGTYPE_p_XButtonEvent swig_types[59]
#define SWIGTYPE_p_XSelectionEvent swig_types[60]
#define SWIGTYPE_p_otk__TimerQueueManager swig_types[61]
static swig_type_info *swig_types[63];
static swig_type_info *swig_types[62];
/* -------- TYPES TABLE (END) -------- */
@ -5073,23 +5072,6 @@ static PyObject *_wrap_Openbox_state(PyObject *self, PyObject *args) {
}
static PyObject *_wrap_Openbox_timerManager(PyObject *self, PyObject *args) {
PyObject *resultobj;
ob::Openbox *arg1 = (ob::Openbox *) 0 ;
otk::TimerQueueManager *result;
PyObject * obj0 = 0 ;
if(!PyArg_ParseTuple(args,(char *)"O:Openbox_timerManager",&obj0)) goto fail;
if ((SWIG_ConvertPtr(obj0,(void **) &arg1, SWIGTYPE_p_ob__Openbox,SWIG_POINTER_EXCEPTION | 0 )) == -1) SWIG_fail;
result = (otk::TimerQueueManager *)(arg1)->timerManager();
resultobj = SWIG_NewPointerObj((void *) result, SWIGTYPE_p_otk__TimerQueueManager, 0);
return resultobj;
fail:
return NULL;
}
static PyObject *_wrap_Openbox_property(PyObject *self, PyObject *args) {
PyObject *resultobj;
ob::Openbox *arg1 = (ob::Openbox *) 0 ;
@ -8117,7 +8099,6 @@ static PyMethodDef SwigMethods[] = {
{ (char *)"Cursors_ur_angle_get", _wrap_Cursors_ur_angle_get, METH_VARARGS },
{ (char *)"Cursors_swigregister", Cursors_swigregister, METH_VARARGS },
{ (char *)"Openbox_state", _wrap_Openbox_state, METH_VARARGS },
{ (char *)"Openbox_timerManager", _wrap_Openbox_timerManager, METH_VARARGS },
{ (char *)"Openbox_property", _wrap_Openbox_property, METH_VARARGS },
{ (char *)"Openbox_actions", _wrap_Openbox_actions, METH_VARARGS },
{ (char *)"Openbox_bindings", _wrap_Openbox_bindings, METH_VARARGS },
@ -8353,7 +8334,6 @@ static swig_type_info _swigt__p_p_unsigned_long[] = {{"_p_p_unsigned_long", 0, "
static swig_type_info _swigt__p_XMotionEvent[] = {{"_p_XMotionEvent", 0, "XMotionEvent *", 0},{"_p_XMotionEvent"},{0}};
static swig_type_info _swigt__p_XButtonEvent[] = {{"_p_XButtonEvent", 0, "XButtonEvent *", 0},{"_p_XButtonEvent"},{0}};
static swig_type_info _swigt__p_XSelectionEvent[] = {{"_p_XSelectionEvent", 0, "XSelectionEvent *", 0},{"_p_XSelectionEvent"},{0}};
static swig_type_info _swigt__p_otk__TimerQueueManager[] = {{"_p_otk__TimerQueueManager", 0, "otk::TimerQueueManager *", 0},{"_p_otk__TimerQueueManager"},{0}};
static swig_type_info *swig_types_initial[] = {
_swigt__p_otk__Point,
@ -8417,7 +8397,6 @@ _swigt__p_p_unsigned_long,
_swigt__p_XMotionEvent,
_swigt__p_XButtonEvent,
_swigt__p_XSelectionEvent,
_swigt__p_otk__TimerQueueManager,
0
};

View file

@ -75,8 +75,7 @@ Screen::Screen(int screen)
openbox->cursors().session);
// initialize the shit that is used for all drawing on the screen
_image_control = new otk::ImageControl(openbox->timerManager(),
_info, true);
_image_control = new otk::ImageControl(_info, true);
_image_control->installRootColormap();
_root_cmap_installed = True;