save the client and context during drags since a pointer grab will change them

This commit is contained in:
Dana Jansens 2003-04-17 02:11:46 +00:00
parent 450c21d0ca
commit 962f0b3062

View file

@ -211,6 +211,8 @@ static void event(ObEvent *e, void *foo)
static guint button = 0, state = 0, lbutton = 0;
static gboolean drag = FALSE, drag_used = FALSE;
static Corner corner = Corner_TopLeft;
static Client *drag_client = NULL;
static Context drag_context = Context_None;
gboolean click = FALSE;
gboolean dclick = FALSE;
Context context;
@ -225,6 +227,9 @@ static void event(ObEvent *e, void *foo)
break;
case Event_X_ButtonPress:
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
if (!button) {
if (e->data.x.client != NULL) {
cx = e->data.x.client->frame->area.x;
@ -244,9 +249,9 @@ static void event(ObEvent *e, void *foo)
}
button = e->data.x.e->xbutton.button;
state = e->data.x.e->xbutton.state;
drag_context = context;
drag_client = e->data.x.client;
}
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
@ -266,10 +271,12 @@ static void event(ObEvent *e, void *foo)
if (e->data.x.e->xbutton.button == button) {
/* end drags */
if (drag_used) {
fire_motion(MouseAction_Motion, context,
e->data.x.client, state, button,
fire_motion(MouseAction_Motion, drag_context,
drag_client, state, button,
cx, cy, cw, ch, dx, dy, TRUE, corner);
drag = drag_used = FALSE;
drag_context = Context_None;
drag_client = NULL;
lbutton = 0;
} else {
@ -322,13 +329,12 @@ static void event(ObEvent *e, void *foo)
dx = e->data.x.e->xmotion.x_root - px;
dy = e->data.x.e->xmotion.y_root - py;
if (!drag &&
(ABS(dx) >= threshold || ABS(dy) >= threshold))
(ABS(dx) >= threshold || ABS(dy) >= threshold)) {
drag = TRUE;
}
if (drag) {
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
drag_used = fire_motion(MouseAction_Motion, context,
e->data.x.client,
drag_used = fire_motion(MouseAction_Motion, drag_context,
drag_client,
state, button, cx, cy, cw, ch, dx, dy,
FALSE, corner);
}