seems to be better text placement than ever
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@ -96,7 +96,8 @@ void font_draw(XftDraw *d, TextureText *t, int x, int y, int w, int h)
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XftColor c;
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/* accomidate for areas bigger/smaller than Xft thinks the font is tall */
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y += (t->font->xftfont->height + 1 - (t->font->height + h)) / 2;
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y -= (2 * (t->font->xftfont->ascent + t->font->xftfont->descent) -
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(t->font->height + h)) / 2;
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x += 3; /* XXX figure out X with justification */
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