Fix reduce color depth to not use original data
(and break parentrel)
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parent
70e4138169
commit
8ebf2b6a3f
2 changed files with 16 additions and 9 deletions
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@ -65,12 +65,11 @@ void color_free(color_rgb *c)
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void reduce_depth(pixel32 *data, XImage *im)
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void reduce_depth(pixel32 *data, XImage *im)
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{
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{
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/* since pixel32 is the largest possible pixel size, we can share the
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array*/
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int r, g, b;
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int r, g, b;
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int x,y;
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int x,y;
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pixel16 *p16 = (pixel16*) data;
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pixel32 *p32 = (pixel32 *) im->data;
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unsigned char *p8 = (unsigned char *)data;
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pixel16 *p16 = (pixel16 *) im->data;
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unsigned char *p8 = (unsigned char *)im->data;
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switch (im->bits_per_pixel) {
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switch (im->bits_per_pixel) {
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case 32:
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case 32:
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if ((render_red_offset != default_red_shift) ||
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if ((render_red_offset != default_red_shift) ||
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@ -81,12 +80,14 @@ void reduce_depth(pixel32 *data, XImage *im)
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r = (data[x] >> default_red_shift) & 0xFF;
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r = (data[x] >> default_red_shift) & 0xFF;
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g = (data[x] >> default_green_shift) & 0xFF;
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g = (data[x] >> default_green_shift) & 0xFF;
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b = (data[x] >> default_blue_shift) & 0xFF;
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b = (data[x] >> default_blue_shift) & 0xFF;
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data[x] = (r << render_red_offset) + (g << render_green_offset) +
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p32[x] = (r << render_red_offset)
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(b << render_blue_offset);
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+ (g << render_green_offset)
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+ (b << render_blue_offset);
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}
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}
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data += im->width;
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data += im->width;
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p32 += im->width;
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}
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}
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}
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} else im->data = data;
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break;
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break;
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case 16:
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case 16:
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for (y = 0; y < im->height; y++) {
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for (y = 0; y < im->height; y++) {
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@ -377,17 +377,23 @@ void appearance_free(Appearance *a)
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
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{
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{
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unsigned char *scratch;
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XImage *im = NULL;
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XImage *im = NULL;
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im = XCreateImage(ob_display, render_visual, render_depth,
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im = XCreateImage(ob_display, render_visual, render_depth,
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ZPixmap, 0, NULL, w, h, 32, 0);
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ZPixmap, 0, NULL, w, h, 32, 0);
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g_assert(im != NULL);
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g_assert(im != NULL);
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im->byte_order = endian;
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im->byte_order = endian;
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im->data = (char *)in;
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/* this malloc is a complete waste of time on normal 32bpp
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reduce_depth((pixel32*)im->data, im);
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as reduce_depth just sets im->data = data and returns
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*/
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scratch = malloc(im->width * im->height * sizeof(pixel32));
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im->data = scratch;
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reduce_depth(in, im);
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XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
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XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
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im, 0, 0, x, y, w, h);
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im, 0, 0, x, y, w, h);
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im->data = NULL;
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im->data = NULL;
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XDestroyImage(im);
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XDestroyImage(im);
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free(scratch);
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}
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}
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void appearance_minsize(Appearance *l, Size *s)
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void appearance_minsize(Appearance *l, Size *s)
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