new merry theme updates

This commit is contained in:
Dana Jansens 2003-02-02 22:54:52 +00:00
parent 8287fb2889
commit 8d99c55c6c

View file

@ -15,8 +15,8 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
_file(stylefile) _file(stylefile)
{ {
// pick one.. // pick one..
//#define FIERON #define FIERON
#define MERRY //#define MERRY
#ifdef FIERON #ifdef FIERON
_root_color = new RenderColor(_screen, 0x272a2f); _root_color = new RenderColor(_screen, 0x272a2f);
@ -256,10 +256,10 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
RenderTexture::Flat, RenderTexture::Flat,
RenderTexture::Bevel1, RenderTexture::Bevel1,
false, false,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
0xe6e6e6, 0xe6e6e6,
0xe6e6e6, 0xd9d9d9,
0x0, 0x0,
0x0); 0x0);
@ -268,24 +268,25 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
RenderTexture::Flat, RenderTexture::Flat,
RenderTexture::Bevel1, RenderTexture::Bevel1,
true, true,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
//0x6a6973, //0x6a6973,
//0x6a6973, //0x6a6973,
0x4c59a6, 0x4c59a6,
0x4c59a6, 0x5a6dbd,
0x222222, 0x222222,
0x0); 0x0);
_label_unfocus = new RenderTexture(_screen, //urg this ain't so hot
_label_unfocus = new RenderTexture(_screen,
false, false,
RenderTexture::Flat, RenderTexture::Flat,
RenderTexture::Bevel1, RenderTexture::Bevel1,
true, true,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
0xcdcac7, 0xb4b2ad,
0xcdcac7, 0xc3c1bc,
0xb0ada9, 0x6a696a,
0x0); 0x0);
@ -294,10 +295,10 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
RenderTexture::Flat, RenderTexture::Flat,
RenderTexture::Bevel1, RenderTexture::Bevel1,
false, false,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
0xe6e6e6, 0xe6e6e6,
0xe6e6e6, 0xd9d9d9,
0x0, 0x0,
0x0); 0x0);
_handle_unfocus = new RenderTexture(_screen, _handle_unfocus = new RenderTexture(_screen,
@ -339,9 +340,9 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
_button_press_focus = new RenderTexture(_screen, _button_press_focus = new RenderTexture(_screen,
false, false,
RenderTexture::Sunken, RenderTexture::Sunken,
RenderTexture::Bevel1, RenderTexture::Bevel2,
false, false,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
0xe6e6e6, 0xe6e6e6,
0xe6e6e6, 0xe6e6e6,
@ -350,9 +351,9 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
_button_press_unfocus = new RenderTexture(_screen, _button_press_unfocus = new RenderTexture(_screen,
false, false,
RenderTexture::Sunken, RenderTexture::Sunken,
RenderTexture::Bevel1, RenderTexture::Bevel2,
false, false,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
0xe6e6e6, 0xe6e6e6,
0xe6e6e6, 0xe6e6e6,
@ -364,10 +365,10 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
RenderTexture::Flat, RenderTexture::Flat,
RenderTexture::Bevel1, RenderTexture::Bevel1,
false, false,
RenderTexture::Solid, RenderTexture::Vertical,
false, false,
0xe6e6e6, 0xe6e6e6,
0xe6e6e6, 0xd9d9d9,
0x0, 0x0,
0x0); 0x0);
_grip_unfocus = new RenderTexture(_screen, _grip_unfocus = new RenderTexture(_screen,