new merry theme updates
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parent
8287fb2889
commit
8d99c55c6c
1 changed files with 20 additions and 19 deletions
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@ -15,8 +15,8 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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_file(stylefile)
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_file(stylefile)
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{
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{
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// pick one..
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// pick one..
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//#define FIERON
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#define FIERON
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#define MERRY
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//#define MERRY
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#ifdef FIERON
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#ifdef FIERON
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_root_color = new RenderColor(_screen, 0x272a2f);
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_root_color = new RenderColor(_screen, 0x272a2f);
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@ -256,10 +256,10 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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RenderTexture::Flat,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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RenderTexture::Bevel1,
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false,
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false,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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0xd9d9d9,
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0x0,
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0x0,
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0x0);
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0x0);
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@ -268,24 +268,25 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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RenderTexture::Flat,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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RenderTexture::Bevel1,
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true,
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true,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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//0x6a6973,
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//0x6a6973,
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//0x6a6973,
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//0x6a6973,
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0x4c59a6,
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0x4c59a6,
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0x4c59a6,
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0x5a6dbd,
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0x222222,
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0x222222,
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0x0);
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0x0);
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_label_unfocus = new RenderTexture(_screen,
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//urg this ain't so hot
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_label_unfocus = new RenderTexture(_screen,
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false,
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false,
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RenderTexture::Flat,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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RenderTexture::Bevel1,
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true,
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true,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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0xcdcac7,
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0xb4b2ad,
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0xcdcac7,
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0xc3c1bc,
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0xb0ada9,
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0x6a696a,
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0x0);
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0x0);
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@ -294,10 +295,10 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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RenderTexture::Flat,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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RenderTexture::Bevel1,
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false,
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false,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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0xd9d9d9,
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0x0,
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0x0,
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0x0);
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0x0);
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_handle_unfocus = new RenderTexture(_screen,
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_handle_unfocus = new RenderTexture(_screen,
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@ -339,9 +340,9 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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_button_press_focus = new RenderTexture(_screen,
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_button_press_focus = new RenderTexture(_screen,
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false,
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false,
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RenderTexture::Sunken,
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RenderTexture::Sunken,
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RenderTexture::Bevel1,
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RenderTexture::Bevel2,
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false,
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false,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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@ -350,9 +351,9 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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_button_press_unfocus = new RenderTexture(_screen,
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_button_press_unfocus = new RenderTexture(_screen,
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false,
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false,
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RenderTexture::Sunken,
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RenderTexture::Sunken,
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RenderTexture::Bevel1,
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RenderTexture::Bevel2,
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false,
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false,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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@ -364,10 +365,10 @@ RenderStyle::RenderStyle(int screen, const std::string &stylefile)
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RenderTexture::Flat,
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RenderTexture::Flat,
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RenderTexture::Bevel1,
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RenderTexture::Bevel1,
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false,
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false,
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RenderTexture::Solid,
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RenderTexture::Vertical,
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false,
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false,
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0xe6e6e6,
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0xe6e6e6,
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0xe6e6e6,
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0xd9d9d9,
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0x0,
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0x0,
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0x0);
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0x0);
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_grip_unfocus = new RenderTexture(_screen,
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_grip_unfocus = new RenderTexture(_screen,
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