add function to give the minimum size of an appearance to fully render it's data
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852f36235e
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8d08de4bb6
2 changed files with 43 additions and 1 deletions
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@ -7,7 +7,7 @@
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#include "mask.h"
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#include "mask.h"
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#include "color.h"
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#include "color.h"
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#include "image.h"
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#include "image.h"
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#include "../kernel/openbox.h"
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#include "kernel/openbox.h"
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int render_depth;
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int render_depth;
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Visual *render_visual;
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Visual *render_visual;
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@ -385,3 +385,43 @@ void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
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im->data = NULL;
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im->data = NULL;
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XDestroyImage(im);
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XDestroyImage(im);
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}
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}
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void appearance_minsize(Appearance *l, Size *s)
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{
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int i;
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SIZE_SET(*s, 0, 0);
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switch (l->surface.type) {
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case Surface_Planar:
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if (l->surface.data.planar.border ||
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l->surface.data.planar.bevel == Bevel1)
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SIZE_SET(*s, 2, 2);
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else if (l->surface.data.planar.bevel == Bevel2)
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SIZE_SET(*s, 4, 4);
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for (i = 0; i < l->textures; ++i)
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switch (l->texture[i].type) {
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case Bitmask:
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s->width += l->texture[i].data.mask.mask->w;
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s->height += l->texture[i].data.mask.mask->h;
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break;
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case Text:
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s->width +=font_measure_string(l->texture[i].data.text.font,
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l->texture[i].data.text.string,
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l->texture[i].data.text.shadow,
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l->texture[i].data.text.offset);
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s->height += font_height(l->texture[i].data.text.font,
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l->texture[i].data.text.shadow,
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l->texture[i].data.text.offset);
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break;
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case RGBA:
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s->width += l->texture[i].data.rgba.width;
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s->height += l->texture[i].data.rgba.height;
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break;
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case NoTexture:
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break;
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}
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break;
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}
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return s;
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}
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@ -156,4 +156,6 @@ void truecolor_startup(void);
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void pseudocolor_startup(void);
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void pseudocolor_startup(void);
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
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void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h);
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void appearance_minsize(Appearance *l, Size *s);
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#endif /*__render_h*/
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#endif /*__render_h*/
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