allocate colors right away instead of delaying it, since they get allocated out of the rendercontrol, and it will never fail.
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parent
716ab805a0
commit
8bf56a288f
2 changed files with 20 additions and 44 deletions
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@ -28,23 +28,21 @@ RenderColor::RenderColor(int screen, unsigned char red,
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: _screen(screen),
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_red(red),
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_green(green),
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_blue(blue),
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_allocated(false),
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_created(false)
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_blue(blue)
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{
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create();
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}
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RenderColor::RenderColor(int screen, RGB rgb)
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: _screen(screen),
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_red(rgb.r),
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_green(rgb.g),
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_blue(rgb.b),
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_allocated(false),
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_created(false)
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_blue(rgb.b)
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{
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create();
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}
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void RenderColor::create() const
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void RenderColor::create()
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{
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unsigned long color = _blue | _green << 8 | _red << 16;
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@ -67,7 +65,6 @@ void RenderColor::create() const
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xcol.blue = (_blue << 8) | _blue;
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display->renderControl(_screen)->allocateColor(&xcol);
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_allocated = true;
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_pixel = xcol.pixel;
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gcv.foreground = _pixel;
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@ -81,27 +78,12 @@ void RenderColor::create() const
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_cache[_screen][color] = item;
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++item->count;
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}
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_created = true;
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}
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unsigned long RenderColor::pixel() const
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{
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if (!_created) create();
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return _pixel;
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}
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GC RenderColor::gc() const
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{
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if (!_created) create();
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return _gc;
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}
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RenderColor::~RenderColor()
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{
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unsigned long color = _blue | _green << 8 | _red << 16;
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if (_created) {
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CacheItem *item = _cache[_screen][color];
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assert(item); // better be...
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@ -111,12 +93,9 @@ RenderColor::~RenderColor()
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_cache[_screen][color] = 0;
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delete item;
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if (_allocated) {
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const ScreenInfo *info = display->screenInfo(_screen);
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XFreeColors(**display, info->colormap(), &_pixel, 1, 0);
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}
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}
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}
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}
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}
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@ -37,13 +37,10 @@ private:
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unsigned char _green;
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unsigned char _blue;
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mutable unsigned long _pixel;
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mutable GC _gc;
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unsigned long _pixel;
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GC _gc;
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mutable bool _allocated;
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mutable bool _created;
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void create() const;
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void create();
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public:
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static void initialize();
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@ -58,8 +55,8 @@ public:
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inline unsigned char red() const { return _red; }
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inline unsigned char green() const { return _green; }
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inline unsigned char blue() const { return _blue; }
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unsigned long pixel() const;
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GC gc() const;
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unsigned long pixel() const { return _pixel; }
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GC gc() const { return _gc; }
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};
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}
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