not using the KeyAction stuff no more
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4bcd03b2d0
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83e86fa0b6
2 changed files with 0 additions and 195 deletions
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@ -1,159 +0,0 @@
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#include "keyaction.h"
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#include <glib.h>
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void keyaction_set_none(KeyAction *a, guint index)
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{
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a->type[index] = DataType_Bool;
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}
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void keyaction_set_bool(KeyAction *a, guint index, gboolean b)
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{
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a->type[index] = DataType_Bool;
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a->data[index].b = b;
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}
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void keyaction_set_int(KeyAction *a, guint index, int i)
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{
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a->type[index] = DataType_Int;
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a->data[index].i = i;
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}
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void keyaction_set_uint(KeyAction *a, guint index, guint u)
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{
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a->type[index] = DataType_Uint;
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a->data[index].u = u;
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}
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void keyaction_set_string(KeyAction *a, guint index, char *s)
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{
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a->type[index] = DataType_String;
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a->data[index].s = g_strdup(s);
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}
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void keyaction_free(KeyAction *a)
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{
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guint i;
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for (i = 0; i < 2; ++i)
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if (a->type[i] == DataType_String)
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g_free(a->data[i].s);
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}
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void keyaction_do(KeyAction *a, Client *c)
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{
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switch (a->action) {
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case Action_Execute:
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g_assert(a->type[0] == DataType_String);
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action_execute(a->data[0].s);
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break;
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case Action_Iconify:
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if (c != NULL) action_iconify(c);
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break;
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case Action_Raise:
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if (c != NULL) action_raise(c);
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break;
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case Action_Lower:
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if (c != NULL) action_lower(c);
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break;
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case Action_Close:
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if (c != NULL) action_close(c);
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break;
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case Action_Shade:
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if (c != NULL) action_shade(c);
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break;
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case Action_Unshade:
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if (c != NULL) action_unshade(c);
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break;
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case Action_ToggleShade:
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if (c != NULL) action_toggle_shade(c);
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break;
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case Action_ToggleOmnipresent:
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if (c != NULL) action_toggle_omnipresent(c);
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break;
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case Action_MoveRelative:
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g_assert(a->type[0] == DataType_Int);
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g_assert(a->type[1] == DataType_Int);
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if (c != NULL) action_move_relative(c, a->data[0].i, a->data[1].i);
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break;
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case Action_ResizeRelative:
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g_assert(a->type[0] == DataType_Int);
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g_assert(a->type[1] == DataType_Int);
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if (c != NULL) action_resize_relative(c, a->data[0].i, a->data[1].i);
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break;
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case Action_MaximizeFull:
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if (c != NULL) action_maximize_full(c);
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break;
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case Action_UnmaximizeFull:
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if (c != NULL) action_unmaximize_full(c);
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break;
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case Action_ToggleMaximizeFull:
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if (c != NULL) action_toggle_maximize_full(c);
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break;
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case Action_MaximizeHorz:
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if (c != NULL) action_maximize_horz(c);
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break;
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case Action_UnmaximizeHorz:
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if (c != NULL) action_unmaximize_horz(c);
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break;
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case Action_ToggleMaximizeHorz:
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if (c != NULL) action_toggle_maximize_horz(c);
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break;
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case Action_MaximizeVert:
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if (c != NULL) action_maximize_vert(c);
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break;
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case Action_UnmaximizeVert:
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if (c != NULL) action_unmaximize_vert(c);
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break;
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case Action_ToggleMaximizeVert:
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if (c != NULL) action_toggle_maximize_vert(c);
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break;
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case Action_SendToDesktop:
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g_assert(a->type[0] == DataType_Uint);
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if (c != NULL) action_send_to_desktop(c, a->data[0].u);
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break;
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case Action_SendToNextDesktop:
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g_assert(a->type[0] == DataType_Bool);
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g_assert(a->type[1] == DataType_Bool);
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if (c != NULL) action_send_to_next_desktop(c, a->data[0].b,
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a->data[1].b);
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break;
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case Action_SendToPreviousDesktop:
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g_assert(a->type[0] == DataType_Bool);
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g_assert(a->type[1] == DataType_Bool);
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if (c != NULL) action_send_to_previous_desktop(c, a->data[0].b,
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a->data[1].b);
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break;
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case Action_Desktop:
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g_assert(a->type[0] == DataType_Uint);
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action_desktop(a->data[0].u);
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break;
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case Action_NextDesktop:
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g_assert(a->type[0] == DataType_Bool);
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action_next_desktop(a->data[0].b);
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break;
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case Action_PreviousDesktop:
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g_assert(a->type[0] == DataType_Bool);
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action_previous_desktop(a->data[0].b);
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break;
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case Action_NextDesktopColumn:
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g_assert(a->type[0] == DataType_Bool);
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action_next_desktop_column(a->data[0].b);
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break;
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case Action_PreviousDesktopColumn:
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g_assert(a->type[0] == DataType_Bool);
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action_previous_desktop_column(a->data[0].b);
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break;
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case Action_NextDesktopRow:
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g_assert(a->type[0] == DataType_Bool);
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action_next_desktop_row(a->data[0].b);
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break;
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case Action_PreviousDesktopRow:
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g_assert(a->type[0] == DataType_Bool);
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action_previous_desktop_row(a->data[0].b);
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break;
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case Action_ToggleDecorations:
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if (c != NULL) action_toggle_decorations(c);
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break;
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}
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}
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@ -1,36 +0,0 @@
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#ifndef __plugin_keyboard_action_h
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#define __plugin_keyboard_action_h
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#include "../../kernel/action.h"
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typedef enum {
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DataType_Bool,
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DataType_Int,
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DataType_Uint,
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DataType_String
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} KeyActionDataType;
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typedef union {
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gboolean b;
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int i;
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guint u;
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char *s;
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} KeyActionData;
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typedef struct {
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Action action;
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KeyActionDataType type[2];
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KeyActionData data[2];
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} KeyAction;
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void keyaction_set_none(KeyAction *a, guint index);
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void keyaction_set_bool(KeyAction *a, guint index, gboolean bool);
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void keyaction_set_int(KeyAction *a, guint index, int i);
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void keyaction_set_uint(KeyAction *a, guint index, guint uint);
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void keyaction_set_string(KeyAction *a, guint index, char *string);
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void keyaction_free(KeyAction *a);
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void keyaction_do(KeyAction *a, Client *c);
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#endif
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