we use the offsets we get from the server, we should use the byte order too..
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@ -267,7 +267,6 @@ static void pixel_data_to_pixmap(RrAppearance *l,
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in = l->surface.pixel_data;
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out = l->pixmap;
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im->byte_order = LSBFirst;
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/* this malloc is a complete waste of time on normal 32bpp
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as reduce_depth just sets im->data = data and returns
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*/
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