when no modifiers are in a binding, then make it non-interactive

This commit is contained in:
Dana Jansens 2003-08-31 18:52:56 +00:00
parent 0745e2ee0a
commit 829a9fafd4
2 changed files with 23 additions and 1 deletions

View file

@ -83,6 +83,7 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
{
KeyBindingTree *tree, *t;
gboolean conflict;
gboolean mods = TRUE;
g_assert(keylist != NULL);
g_assert(action != NULL);
@ -96,7 +97,6 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
tree = NULL;
} else
t = tree;
while (t->first_child) t = t->first_child;
if (conflict) {
g_warning("conflict with binding");
@ -104,6 +104,21 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
return FALSE;
}
/* find if every key in this chain has modifiers, and also find the
bottom node of the tree */
while (t->first_child) {
if (!t->state)
mods = FALSE;
t = t->first_child;
}
/* when there are no modifiers in the binding, then the action cannot
be interactive */
if (!mods && action->data.any.interactive) {
action->data.any.interactive = FALSE;
action->data.inter.final = TRUE;
}
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation

View file

@ -346,6 +346,13 @@ gboolean mouse_bind(char *buttonstr, char *contextstr, ObMouseAction mact,
grab_all_clients(FALSE);
/* when there are no modifiers in the binding, then the action cannot
be interactive */
if (!state && action->data.any.interactive) {
action->data.any.interactive = FALSE;
action->data.inter.final = TRUE;
}
/* add the binding */
b = g_new0(ObMouseBinding, 1);
b->state = state;