some focus fixes. always set the new focus when we fallback or else weird states appear. better handling of focusin's on clients that don't exist?
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1e5fb0d401
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4 changed files with 26 additions and 35 deletions
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@ -28,7 +28,7 @@
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#include "render/theme.h"
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#define DOCK_EVENT_MASK (ButtonPressMask | ButtonReleaseMask | \
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EnterWindowMask | LeaveWindowMask)
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EnterWindowMask | LeaveWindowMask | FocusChangeMask)
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#define DOCKAPP_EVENT_MASK (StructureNotifyMask)
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static ObDock *dock;
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@ -307,15 +307,26 @@ static gboolean wanted_focusevent(XEvent *e, gboolean in_client_only)
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return FALSE;
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}
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/* This means focus moved to the frame window */
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if (detail == NotifyInferior && !in_client_only)
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return TRUE;
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/* It was on a client, was it a valid one?
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It's possible to get a FocusIn event for a client that was managed
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but has disappeared. Don't even parse those FocusIn events.
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*/
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{
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ObWindow *w = g_hash_table_lookup(window_map, &e->xfocus.window);
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if (!w || !WINDOW_IS_CLIENT(w))
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return FALSE;
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}
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/* This means focus moved from the root window to a client */
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if (detail == NotifyVirtual)
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return TRUE;
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/* This means focus moved from one client to another */
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if (detail == NotifyNonlinearVirtual)
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return TRUE;
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/* This means focus moved to the frame window */
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if (detail == NotifyInferior && !in_client_only)
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return TRUE;
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/* Otherwise.. */
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return FALSE;
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@ -356,13 +367,7 @@ static Bool event_look_for_focusin(Display *d, XEvent *e, XPointer arg)
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Bool event_look_for_focusin_client(Display *d, XEvent *e, XPointer arg)
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{
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ObWindow *w;
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/* It is possible to get FocusIn events or unmanaged windows, meaning
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they won't be for any known client */
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return e->type == FocusIn && wanted_focusevent(e, TRUE) &&
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(w = g_hash_table_lookup(window_map, &e->xfocus.window)) &&
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WINDOW_IS_CLIENT(w);
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return e->type == FocusIn && wanted_focusevent(e, TRUE);
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}
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static void print_focusevent(XEvent *e)
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@ -475,6 +480,7 @@ static void event_process(const XEvent *ec, gpointer data)
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e->xfocus.detail == NotifyInferior)
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{
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XEvent ce;
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ob_debug_type(OB_DEBUG_FOCUS,
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"Focus went to pointer root/none or to our frame "
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"window\n");
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@ -514,17 +520,6 @@ static void event_process(const XEvent *ec, gpointer data)
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focus_fallback(TRUE);
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}
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}
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else if (!client) {
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/* It is possible to get FocusIn events or unmanaged windows,
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meaning they won't be for any known client
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If this happens, set the client to NULL so we know focus
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has wandered off, and we'll get a focus out for it
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shortly.
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*/
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ob_debug_type(OB_DEBUG_FOCUS, "Focus went to an invalid target\n");
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focus_set_client(NULL);
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}
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else if (client != focus_client) {
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focus_left_screen = FALSE;
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frame_adjust_focus(client->frame, TRUE);
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@ -280,19 +280,15 @@ ObClient* focus_fallback(gboolean allow_refocus)
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old = focus_client;
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new = focus_fallback_target(allow_refocus, focus_client);
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/* send focus somewhere if it is moving or if it was NULL before,
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in which case it may not even be on the screen */
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if (!old || new != old) {
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/* unfocus any focused clients.. they can be focused by Pointer events
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and such, and then when we try focus them, we won't get a FocusIn
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event at all for them. */
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focus_nothing();
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/* unfocus any focused clients.. they can be focused by Pointer events
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and such, and then when we try focus them, we won't get a FocusIn
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event at all for them. */
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focus_nothing();
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if (new) {
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client_focus(new);
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/* remember that we tried to send focus here */
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focus_tried = new;
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}
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if (new) {
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client_focus(new);
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/* remember that we tried to send focus here */
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focus_tried = new;
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}
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return new;
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@ -42,7 +42,7 @@ int main () {
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XSetWindowBackground(display,win,WhitePixel(display,0));
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XMapWindow(display, win);
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XFlush(display);
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usleep(10000);
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usleep(1000);
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XDestroyWindow(display, win);
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XSync(display, False);
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